[Active] Aisha continuously deal damage to enemies by causing 3 fireballs to rotate around her. |
Requirements
- NA
Class | Master | Skill Requirement |
---|---|---|
High Magician | Lv. 3 | 55 SP |
Dark Magician | ||
Battle Magician |
|-| KR=
Class | Master | Level Required | SP Cost per Level |
---|---|---|---|
High Magician | Lv. 20 | 40 - 92 | 3 |
Skill Information
- NA
Skill Level | Damage (Magical) | Max Hits | MP Cost | Cooldown |
---|---|---|---|---|
1 | 100% | 2 Per Fireball | 40 MP | 6 Seconds |
2 | 110% | |||
3 (M) | 120% | |||
4 | 130% | |||
5 | 140% |
|-| KR=
Skill Level | Level Required | Damage (Magical) | Max Hits | MP Cost | Cooldown |
---|---|---|---|---|---|
1 | 40 | 189% | 6 Per Fireball | 40 MP | 6 Seconds |
2 | 40 | 195% | |||
3 | 41 | 201% | |||
4 | 44 | 207% | |||
5 | 47 | 213% | |||
6 | 50 | 220% | |||
7 | 53 | 226% | |||
8 | 56 | 232% | |||
9 | 59 | 238% | |||
10 | 62 | 244% | |||
11 | 65 | 250% | |||
12 | 68 | 257% | |||
13 | 71 | 263% | |||
14 | 74 | 269% | |||
15 | 77 | 275% |
Skill Note
Name: Quantitative Improvement Ⅱ(NA) / Thoughts on the Quantitative Improvement(KR)
Description: Adds one more fireball.
- Flame Circle has one extra fire ball.
Tips and Details
- Can be used while in the air.
- The fireballs are like normal fireball attack:
- They apply weapon elements.
- They will be absorbed by Phoenix Talon / Distortion / Shining Body, or reflected by Statue of Glory.
- But they do not inflict burned condition like normal fireballs
- The fireballs start at cast position and sprial outwards.
- Will push enemie away unless they are Stout/Super Armor.
- If this skill is used while the opponent is in the air past Aisha's torso, then they will be pushed upward.
- First half of the sprial does 33% of the damage (NA) / 50% of the damage (KR) listed in the skill description.
- A fireball can hit a large enemy multiple times, 3 for uprignt enemy such as Teach the tyrant, more for extended body parts such as Ancient Bone Dragon.
- A fireball will hit 6 times after which the ball will disappears. In extreme case the ball would be gone while still in inner sprial, failing to do full damage.
- Will push enemie away unless they are Stout/Super Armor.
Updates
- 3/29/12 KR
- Each fireball pierces 2 more times.
- Damage decreases when the fireballs first appears.