[Active]
Fire a spirit ball forward and then pull it back to deal damage to enemies.
(Super Armor during throw)
Energy Consumption
  • Costs 2 Energy

Energy Conversion

  • Possible to use another skill before last hit. Gain 2 energy upon successful hit.

Energy Drain

  • Drain 1 Energy per enemy hit (3 Max)

Rakshasa Arts

Final Enhanced Skill
  • Cooldown is decreased by 1 second.


Requirements

Class Level Required
Little Devil 30


Skill Information

PvE

Level Required Damage (Magical) Spirit Energy Max Drains MP Usage Cooldown
Throw Catch Use Cancel Drain
30 1141% 1068% -2 +2 +1 3 10 MP 8 Seconds
[Enhanced] 7 Seconds

PvP

Level Required Damage (Magical)
Throw Catch
30 411% 385%
[Enhanced]


Skill Traits

Empowered Rakshasa Stance 1: Soul Reaping Light Rakshasa Stance 1: Soul Reaping
Attribute Effect Attribute Effect Details
MP Usage
Damage increased to 120% MP Usage decreased to 50% 5 MP


Extra Information

Total Damage

Mode Regular Hell Gate
Normal Empowered Normal Empowered
Cancel Full Cancel Full Cancel Full Cancel Full
PvE 1141% 2,209% 1,369.2% 2,650.8% 1,597.4% 3,092.6% 1,916.88% 3,711.12%
PvP 411% 796% 493.2% 955.2% 452.1% 875.6% 542.52% 1,050.72%

Miscellaneous

Affected By Action Speed
 


Related Skills

  Rakshasa Stance 2:
Energy Burst
  Rakshasa Stance 3:
Spear Prison
  Rakshasa Stance 4:
Soul Escape
  Hell Gate


Tips and Details

  • On a single enemy, you normally need a minimum of 4 energy to be able to continue into Rakshasa Stance 2: Energy Burst, as the skill connecting will provide the 3rd energy required. However, if an enemy is far enough away the moment the skill connects, Energy Burst can not be used despite meeting the requirements.
    • The skill will still try to cancel itself however and since it did successfully hit a target, grant you 2 energy for Energy Conversion, despite not actually being cancelled.
    • Conversely, if you are close enough to an enemy, the skill will cancel itself before Energy Burst actually gets cast, giving you 1 energy for hitting a target and 2 energy for Energy Conversion, which can then be consumed by Energy Burst.


Updates

Date Changes
KR NA PvE PvP
08/13/2013 01/28/2014
  • Rakshasa Stance 1: Soul Reaping added.
08/22/2013 -
  • Throw inflicts Faint.
  • Spirit Energy Usage decreased.
  • Fixed a bug where extra Spirit Energy would not be given.
08/29/2013 -
  • MP Usage decreased from 60 MP to 20 MP.
  • Spirit energy usage increased from 2 to 4.
07/10/2014 -
  • Damage increased.
09/03/2015 02/17/2016
  • Spirit Energy Usage decreased from 4 to 2.
  • Changed to Active.
    • Delay and invincibility frames removed.
01/12/2017 -
  • Catch damage increased.
  • Throw damage decreased.
04/27/2017 -
  • Damage increased.
  • None
08/24/2017 09/13/2017
  • Damage increased.
  • Catch damage increased.
  • Throw damage decreased.
01/11/2018 -
  • Throw no longer inflicts Faint.
04/05/2018 04/18/2018
  • Catch damage increased.
  • Throw damage decreased.
  • Damage increased.
06/28/2018 07/11/2018
  • Super Armor during Throw added.
  • Throw damage decreased.


Alternative Names

Server Name Translation
  South Korea 나찰 1식 : 흡혼 Rakshasa Stance 1: Absorb Soul
   South Korea (literal Chinese name) 吸魂 Absorb Soul
  Japan 羅刹一式:吸魂 Rakshasa Stance 1: Absorb Soul
  China (Simplified Chinese) 罗刹1式:吸魂 Rakshasa Stance 1: Absorb Soul
  Germany Rakshasa, Schritt 1: Seele absorbieren Rakshasa, Step 1 : Absorb Soul
  Spain Rakshasa, paso 1: Absorción de almas Rakshasa Step 1 : Soul Absorption
  France Rakshasa 1 : absorption d'âme Rakshasa 1 : Soul Absorption
  Italy Rakshasa, passo 1: Assorbimento dell'Anima Rakshasa Step 1 : Soul Absorption
  Poland Rakshasa 1: Absorpcja Duszy Rakshasa 1 : Soul Absorption
  United Kingdom Rakshasa, Step 1 : Soul Absorption
  Brazil Postura do Rakshasa 1: Disparo de Energia Rakshasa Stance 1: Energy Shot


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