Savage White-Ghost's Castle

Revision as of 23:27, 19 January 2021 by Motdwin (talk | contribs) (Hadron phase 2 is desyncing 24/7. so better to let people know about this)
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Savage White-Ghost's Castle

Savage White-Ghost's Castle. The White-Ghost Castle that was once glorious, is now filled with chilling silence.

 

Description
In front of the White-Ghost Castle, a mysterious shadow blocks the El Search Party.
Recommended Level
99
Required Combat Power
1,500,000
Details
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  • Up to 6 players can enter (minimum 3 players required to enter)

Demon Realm

  • The El's power does not reach into this realm, Attack and HP will be reduced by 80%.
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Obstacles
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Obstacles Image Obstacles Description
  Teleporter - Portals between the two barracks where both of Hadron's Copies are.
Pitfall - After being launched up into the upper rafters of the castle, falling down will quickly tick away at player's HP until they die, effectively making them instant death.

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Boss
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Monster Image Boss Description Boss Moves
  Hadron's Copy - A red spirit that guards the entrance to the White-Ghost Castle. Will guard one of two paths alongside its partner.
  • Overwhelming Defense: Reduces damage taken significantly if all players in the party are in its arena, and whenever any player in the party dies.
  • Axe Swing: Red Hadron's Copy swings his axe in front of him. If you get hit, you'll receive the Ember of Retribution debuff for 5 seconds.
  • Axe Wave: Red Hadron's Copy creates a shockwave that goes forward by swinging his axe from the ground.
  • Charge: Red Hadron's Copy charges forward, dealing damage as it moves.
  • Devastating Charge: A random player is teleported to the right side of Red Hadron's Copy's arena, and locked in place for 30 seconds. Red Hadron's Copy then does a stronger version of Charge, aiming for the stunned player. Every time the charge connects with a different player than the stunned target, the final hit on them will have its damage reduced. If no one else was hit, the stunned player will die when Red Hadron's Copy gets to them. Players must spread out between the boss and the stunned player to share the damage of the attack between them. Afterwards, Red Hadron's Copy becomes exhausted for a short period of time, and Overwhelming Defense will not activate for this duration.
  • Shockwave Swing: Red Hadron's Copy charges up a deadly swing that sends out shockwaves across the entire map, killing all players regardless of where they are. The attack can only be nullified by gathering every player inside the red box-shaped area in front of the boss. Red Hadron's Copy is vulnerable to attacks while charging up the attack and Overwhelming Defense will not activate for this duration, allowing for high damage to be dealt to it.

Attacks highlighted in red bypass Invincibility frames.

Note:

  • Ember of Retribution debuff burns 5% MP per second and attacks will heal enemies instead of dealing damage.
  • The fight ends if either this or the Blue Copy are defeated.
  Hadron's Copy - A blue spirit that guards the entrance to the White-Ghost Castle. Will guard one of two paths alongside its partner.
  • Overwhelming Defense: Reduces damage taken significantly if all players in the party are in its arena, and whenever any player in the party dies.
  • Explosion: Blue Hadron's Copy channels his energy, then quickly releases it as a blue explosion around him. If you get hit, you'll receive the Ember of Retribution debuff for 5 seconds.
  • Blue Flame: Magic circles will appear on the ground and cause a burst of flames after a few seconds. If you get hit, you'll receive the Ember of Retribution debuff for 5 seconds.
  • Link: Targets two players in the party with a mark. While these players are near each other, the mark will turn blue and create a link between the two players that inflicts damage to any other allies that come into contact with it. If these players are not near each other, the circle will turn red and after a period of time if these players are still not connected, both players will be immediately killed along with close by teammates.
  • Chains: The boss charges up a devastating attack that wil send chains across the arena, killing all players regardless of where they are. This attack can only be nullified by having players occupy all of the blue marked areas on its side of the arena.

Attacks highlighted in red bypass Invincibility frames.

Note:

  • Ember of Retribution debuff burns 5% MP per second and attacks will heal enemies instead of dealing damage.
  • The fight ends if either this or the Red Copy are defeated.
  Hadron - A White-Ghost Army top rank and a martial arts master of his own right. A challenge for those who enter the castle.
  • Stab: Hadrons stabs right in front of him.
  • Red sphere: Hadron creates a red sphere in front of him. This sphere will suction players into it, dealing damage before vanishing.
  • Leap & Fall: Hadron jumps and stays airborn for some seconds before diving down, dealing damage on the impact.
  • Hadron Barrage: Hadron will send a barrage of afterimages of himself which zoom across the screen at vertical, horizontal, and diagonal angles in rapid succession. The areas are indicated by a yellow wind. He will finish the attack with a Leap & Fall.

Attacks highlighted in red bypass Invincibility frames.

  Hadron (Phase 2) - After reaching 150 HP bars, Hadron will send playing into the rafters, Hadron takes flight.
  • Spheres: Right at the start of Phase 2, some spheres will form on the ground. By touching them, they'll send you up to the next platform. After getting up, you'll suffer Confusion for 5 seconds. Everyone who stays on the bottom floor will die after some seconds.
  • Corner shots: Hadron teleports itself between the two map's corners, shooting out green projectiles.
  • Purple sphere: Hadron launches a purple projectile, drastically pushing you back.
  • Hadron Barrage: Same as in phase 1, but the afterimage attack lasts longer and getting hit by them inflicts Wound for 5 seconds.
  • Tornado: Hadron spins in the center of the map, causing a tornado to appear. The tornado will constantly push you towards the nearest edge, while also shooting green projectiles every few seconds. Getting hit by the tornado will inflict 15 of cooldowns to all your potions.

Attacks highlighted in red bypass Invincibility frames.

Note:

  • It's more than likely that you will desync from the host in this stage and Hadron will appear in different location. The desynced hadron does not take damage, so follow your host closely.
  Haivan - The final trial within the castle, Haivan himself mounted on his weaponized vehicle.
  • Core protection: Until all 3 cores are destroyed, Haivan healthbar doesn't appear and he can't be damaged.
  • Core explosion: Every few seconds, the core that's being attacked charges an explosion that can either inflict stun, silence or potion cooldown.
  • Lasers: Yellow lasers are constantly falling down the map. If you get hit by them, you may fall down and die.
  • Bomb: When moving from a Core to another and when moving from a Core to fighting Haivan, a bomb appears. If the bomb isn't destroyed within 15 seconds, it explodes and the party dies.
  • Missile Spread: Haivan quickly releases a spread of missiles, starting right under him and then arching out until it forms a 180° degree angle.
  • Focus Fire: Haivan marks a player and focuses fire on him.
    • Haivan can angle his missiles at a maximum of 180° degrees, making you impossible to hit if you're above him during this attack.
  • Side Lasers: Haivan shoots yellow lasers horizontally, starting from the top platform and then descending them one by one.
  • Land Mine: Flying machines can sometimes install landmines on the ground. They explode upon being stepped on.
  • Head Bomb: Haivan will send out a small flying drone will attach to a player appearing over the person's head, where Titles are. This drone explodes after a while without dealing damage, but if the person with the drone is too near other people, it will kill everyone in range. This drone is only visible to the one having it.
  • Carpet Bomb: Haivan marks the entire map but a single spot. Move into this spot to avoid the missile attack, which instantly kills you. Haivan does this attack twice in a row, but the safe spot doesn't change.

Attacks highlighted in red bypass Invincibility frames.

Note:

  • Haivan counts as a Boss, Cores count as Mid-Bosses and Bombs are counted as normal monsters.
  • On the first core phase, Haivan will only use Missile Spread and Focus Fire
  • On the second core phase, Haivan will only use Side Lasers. Also from the second core phase onward, Flying machines start to appear. In this phase they'll only use Land Mine
  • On the third core phase, Haivan will only use Missile Spread, Focus Fire and Head Bomb while Flying machines will use Side Lasers and Land Mine
  • When all cores are destroyed, Haivan can use Missile Spread, Focus Fire, Head Bomb and Carpet Bomb, while Flying machines will use Side Lasers and Land Mine

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Dialogue
  •   Aisha: Are those the gatekeepers to the White-Ghost Castle? ... Twins?
  •   Rena: No, an illusion. There must be someone controlling them somewhere.
  •   Elsword: We must face them both at the same time to enter. Let's split up!
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Image Name Boss Character Stats
 
Military Officer Earpiece
Haivan
Common

Lv99 Accessory (Earring):
Adaptation +2%
Critical Damage +3%
When attacked, 10% chance to activate Magic Circle of Pressure for 10 seconds where you are attacked. The magic circle decreases Physical/Magical Attack of enemies on the magic circle by 10%. (Cooldown: 60 seconds)

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Gallery
Trivia
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Updates
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Date Changes
KR NA
08/13/2020 09/09/2020
  • Savage White-Ghost's Castle added.
08/27/2020
  • Stage 2
    • Hadron's Phase 2 Hadron Barrage attack debuff icon changed.
    • Debuffs are removed between phases.
  • Stage 3
    • Core HP adjusted.
    • Height limit added.
    • Longer startup for Haivan's Focus Fire.
    • Carpet Bomb damage increased.
    • "Chemical Bomb" debuff now shows.
09/24/2020 09/23/2020
  • Fixed Hadron's Copy's motion stopping when frozen while gathering strength for special move.
  • Fixed Hadron's special move pushing characters away even when stage is cleared.
  • Fixed camera zoom persisting from Hadron stage to Haivan stage.
  • Fixed Hadron's position being fixed sometimes when hit by binding skills.
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Alternative Names
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Server Name Translation
  South Korea 야성에 잠식된 백귀의 성 Savage White-Ghost's Castle
  Japan 野性に蚕食された白鬼の城 ?
  Taiwan (Traditional Chinese) 蝕獸之城 ?
  China (Simplified Chinese) 野性蚕食的白鬼之城 ?
  Brazil Castelo dos Fantasmas-Brancos Selvagem Savage White-Ghost's Castle
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