白球: Removes both the "light" and "dark" debuffs from the player and grants the player a Light Aura buff. The light aura buff grants immunity to the two debuffs for 20 seconds, and allows the player to deal damage to the Dark Cage.
黑球: Traps players in a Dark Cage 3 seconds after absorbing the orb's effects, inflicting 15 seconds of Potion Sickness and constantly draining their HP by 10% per second, rendering them unable to act. The cage can be broken by commands and active skills by players with the Light Aura buff.
治疗: 如果在上次黑白球中没有玩家获得黑球的减益效果,破碎者将回复15条血量。
火焰: 破碎者进入场景背后同时使用黑白球, 并在此时不断蓄力,该蓄力攻击会击杀获得白球增益效果和未受到黑球减益所创造的屏障效果的玩家。Dark Cage will create a barrier which prevents people inside it from dying. Players with the Light Aura buff will kill anyone inside these barriers should they enter them, and will not receive protection from the flame attack. Players will be freed from the Dark Cage automatically after this attack.
当破碎者低于150的血量时:
Dance of Light and Darkness: An enhanced version of Mass Orb Release. The light orbs from both sets will start to spiral clockwise, while the dark orbs from both sets will start to spiral counter-clockwise. Immediately after releasing the second set of orbs, the boss will then send out an additional 2 rings of bright light spheres that move outwards past the light and dark orbs rapidly, after which they slowly return towards to the boss to form 2 rings around it. The rings then move outwards again after some time. At the same time as the bright light spheres, smaller light particles will flow out of the boss in a spiral like pattern until the bright light spheres have formed a ring around the boss. A visual representation of the entire attack can be found here. As before, the boss performs this 3 times, on the top-left, center and top-right platforms.