Documentation for this module may be created at Module:Damage/doc
require('Module:CommonFunctions')
local getArgs = require('Module:Arguments').getArgs
local p = {}
function string.starts(String,Start)
return string.sub(String,1,string.len(Start))==Start
end
-- Function wrapper for vardefine syntax in MW.
function var(name, dmg)
return '{{#vardefine:{{formatnum:'..name..'|'..round(dmg)..'}}%}}'
end
-- Main process
function p.main(frame)
local args = getArgs(frame)
return p._main(args)
end
function p._main(args)
function inArgs(key)
if args[key] ~= nil then
return true
end
end
function inArgsStarts(key)
for k,v in spairs(args) do
if string.starts(k, key) then
return true
end
end
end
-- Define tables that hold the subsequent damage values.
-- I know this isn't the best, but I don't want to work with nested tables in this language.
local fvals = {}
local tvals = {}
local pvals1 = {}
local pvals2 = {}
local pvals12 = {}
local vars = {}
-- Handle trait table
local traits = {}
if (inArgs('heavy')) then
traits.heavy = 1.44
end
if (inArgs('enhanced')) then
traits.enhanced = 0.8
end
-- Customizable for empowered, it had to be special lol.
if (inArgs('empowered')) then
if (args.empowered == 'true') then
traits.empowered = 1.2
else
traits.empowered = args.empowered
end
end
-- Define total/average damage calculation based on damage per hit and hit amount.
function getTotal(dmg, hits, fval)
local i = 1
fvals[fval] = 0
for k,v in spairs(args) do
if string.starts(k, 'dmg') then
-- Proceed to combine
fvals[fval] = fvals[fval] + args[dmg .. i] * args[hits .. i]
i = i + 1
end
end
-- Apply Useful modifier.
if string.find(fval, 'useful') then
fvals[fval] = fvals[fval] * args.useful_penalty
end
end
-- Actually generate the values depending on arguments provided.
getTotal('dmg', 'hits', 'total_damage')
if inArgsStarts('avg_hits') then
getTotal('dmg', 'avg_hits', 'average_damage')
end
if inArgsStarts('awk_dmg') then
getTotal('awk_dmg', 'awk_hits', 'total_damage_awk')
end
if inArgsStarts('avg_awk_hits') then
getTotal('awk_dmg', 'avg_awk_hits', 'average_damage_awk')
end
-- Handling traits
-- Useful handled separately
if inArgs('useful_penalty') then
getTotal('dmg', 'hits_useful', 'total_damage_useful')
if (inArgsStarts('avg_hits_useful')) then
getTotal('dmg', 'avg_hits_useful', 'average_damage_useful')
end
end
-- Multiply all values with traits and store them in another table.
for k,v in spairs(fvals) do
if not string.find(k, 'useful') then
for kt,vt in spairs(traits) do
if inArgs(kt) then
local dmg_name = k..'_'..kt
local dmg_formula = v * vt
tvals[dmg_name] = dmg_formula
end
end
end
end
-- Define passives and fill the respective tables.
local passive2 = 0
if inArgs('passive2') then
passive2 = split(args.passive2)
for k,v in spairs(tvals) do
local dmg_name = k..'_passive2'
local dmg_formula = v * passive2[1]
pvals2[dmg_name] = dmg_formula
end
-- Useful separately.
for k,v in spairs(fvals) do
if (string.find(k, 'useful')) then
pvals2[k..'_passive2'] = v * passive2[1]
end
end
end
local passive1 = 0
if inArgs('passive1') then
passive1 = split(args.passive1)
for k,v in spairs(tvals) do
local dmg_name = k..'_passive1'
local dmg_formula = v * passive1[1]
pvals1[dmg_name] = dmg_formula
end
-- Useful separately
for k,v in spairs(fvals) do
if (string.find(k, 'useful')) then
pvals1[k..'_passive1'] = v * passive1[1]
end
end
-- Combine both passives.
if inArgs('passive2') then
for k,v in spairs(pvals1) do
pvals12[k..'_passive2'] = v * passive2[1]
end
end
end
-- Merge all tables into one.
tableMerge(fvals, tvals)
tableMerge(fvals, pvals1)
tableMerge(fvals, pvals2)
tableMerge(fvals, pvals12)
-- Get the actual variables with MW syntax.
for k,v in spairs(fvals) do
table.insert(vars, var(k, v))
end
-- Dump all values.
local ret = {}
for k,v in spairs(fvals) do
table.insert(ret, k..': '..v)
end
return frame:preprocess(table.concat(ret, "<br/>"))
-- Dump all variables
-- return table.concat(vars)
-- Parse all variables
-- return frame:preprocess(table.concat(vars))
end
return p