Requirements
Class | Level Required |
---|---|
Shelling Guardian | 35 |
Skill Information
Mode | Damage Per Missile (Magical) | Heavy Stance Damage Reduction | Duration | Max Hits | Cannonball Consumption | MP Usage | Cooldown | |||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Shell | Explosion | Max | Per / Heavy Stance Guard | Shot Count | Missile Count (Per Shot) |
Initial | Additional | |||||
Default | Additional | |||||||||||
Normal | ||||||||||||
PvE | 218% | 1153% | 50% | 13 Seconds | -0.25 Seconds | 8 | 1 x [Additional Cannonballs Consumed / 2] | 2 | 1 | 0 ~ 4 | 300 MP | 21 Seconds |
PvP | 44% | 300% | ||||||||||
[Enhanced] | ||||||||||||
PvE | 261% | 1384% | 50% | 13 Seconds | -0.25 Seconds | 8 | 1 x [Additional Cannonballs Consumed / 2] | 2 | 1 | 0 ~ 4 | 300 MP | 21 Seconds |
PvP | 54% | 362% |
- Duration automatically ends upon firing final shot.
Skill Traits
Light Chaos Cannon | Heavy Chaos Cannon | ||
---|---|---|---|
Attribute Effect | MP Usage | Attribute Effect | Cooldown |
MP Usage decreased to 80% | 240 MP | Damage increased to 144% Cooldown increased to 120% |
25.2 Seconds |
Total Damage
Mode | Regular | Modified Warhead/Mobile Shelling | ||
---|---|---|---|---|
Normal | Heavy | Normal | Heavy | |
PvE | ? ~ ?% | ? ~ ?% | ? ~ ?% | ? ~ ?% |
PvP | ? ~ ?% | ? ~ ?% | ? ~ ?% | ? ~ ?% |
- Base damage ranges from 0 to 4 additional normal cannonballs consumed.
- Modified damage ranges from 0 additional normal cannonballs to 4 additional enhanced cannonballs consumed.
- Assumes only one missile hits per shot in PvP.
Related Skills
Modified Warhead | Reload Mastery | Mobile Shelling | File:Cet3.PNG | Pulse Reload |
Tips and Details
- While Chaos Cannon is active, you gain a special heavy stance that reduces damage taken more than usual, and you can slowly move and jump around as the cannon periodically fires at set intervals. The cannon cannot fire while in midair, however.
- You can manually fire earlier by pressing the key. This shortens the interval between shots by roughly 20%. As the skill ends when the final shot is fired, this also decreases the overall duration by that much should you fire every shot with .
- The shots will also be fired immediately upon blocking a hit with the skill's Heavy Stance, which can make the skill fire even faster than just pressing , cutting the overall duration down accordingly.
- The tooltip's listed duration of 10 seconds is specifically the skill's base duration when letting the 8 default shots fire without triggering Heavy Stance, using inputs, or interrupting it some other way such as by being in midair after jumping or while affected by incapacitating status effects such as petrification.
- When interrupted continuously so no shots are ever fired, the skill's true duration is actually 13 seconds, which is roughly the time it takes to fire the two additional shots, even if you do not have the cannonballs required for them.
- If the skill is interrupted by a launch pad, it will seemingly disable it entirely, allowing you to run at normal speed and even use commands and other skills until you stand still long enough to allow the cannon to fire or it expires after its duration runs out. This is likely unintentional.
- The additional shots can consume Mobile Shelling's enhanced cannonballs to boost their damage. Since you require 2 cannonballs per additional shot, this can be a mix of one normal and one enhanced cannonball.
- Despite firing two distinct missiles like Dread Chase or Impact Detonation's additional shots, the damage bonus from enhanced cannonballs is applied at once to the entire additional attack similarly to Carpet Bombing, increasing both missile's damage by 10% when consuming 2 enhanced cannonballs, or both missile's damage (including the supposedly "normal" missile) by 5% when consuming 1 normal and one enhanced cannonball.
- At the end of the skill while Chung is putting his Destroyer away, you will momentarily gain regular heavy stance.
- This skill flinches mobs for a longer period of time on impact than a normal hit, preventing certain boss patterns from triggering properly, such as Magmanta's ability to retreat into the background.
- In PvP, the skill lacks its homing ability, causing the missiles to fly straight, with the firing angle randomly switching between straight, roughly 25 degrees up and roughly 25 degrees down.
- Due to this, the skill has a very large blind spot above and below you in PvP, which can easily be exploited by any opponents should you use the skill on them.
Trivia
- This is the only skill in the class's entire path that actually shows Chung himself holding a Disfrozen canister like in both Shelling Guardian and Tactical Trooper's portraits.
Old Version
Video | Description |
---|---|
Between its original release in the 02/09/2012 KR Patch and the 03/17/2022 KR Patch, the original incarnation of Chaos Cannon fired missiles in a straight line in both modes, rather than only in PvP. |
Updates
Date | Changes | ||
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KR | NA | PvE | PvP |
02/09/2012 | 05/01/2013 |
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03/29/2012 | - |
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11/07/2013 | 02/12/2014 |
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07/10/2014 | - |
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11/06/2014 | 04/29/2015 |
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08/20/2015 | 01/27/2016 |
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06/30/2016 | 07/13/2016 |
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01/12/2017 | 01/24/2017 |
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04/27/2017 | 05/10/2017 |
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02/22/2018 | 04/18/2018 |
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04/05/2018 |
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06/28/2018 | 07/11/2018 |
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10/08/2020 | 11/04/2020 |
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03/17/2022 | 04/13/2022 |
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Alternative Names