[Active - Vitality] In certain countries
[Active - Destruction] Normal
Elsword imbues his fist with fire and punches the enemy, stunning them. Then he dashes back and leaves behind a small explosion leaving the enemy vulnerable.


Requirements

  • NA
Class
Master
SP Requirement
Skill Requirement
Magic Knight
Lv5
40 SP
Skill Quest

|-| KR=

Character Master Level Required SP Cost per Level Alternative Skill Requirement
Magic Knight Lv. 20 30 3 Sword Enchantment Level 30 Layer Skill Quest


Skill Information

  • |-|

    NA

Skill Level Damage Max Hits MP Usage Cooldown
Punch(Physical) Explosion(Magical) Punch Explosion
1 60% 36% 1 8 30MP 6 Seconds
2 70% 42%
3 80% 48%
4 90% 54%
5 (M) 100% 60%
6 110% 66%

|-| KR=

Skill Level Required Level Damage(Magical) Max Hits MP Usage Cooldown
1 30 118% 8 40 MP 5 Seconds
2 122%
3 31 126%
4 34 130%
5 37 133%
6 40 137%
7 43 141%
8 46 145%
9 49 149%
10 52 153%
11 55 156%
12 58 160%
13 61 164%
14 64 168%
15 67 172%
16 70 176%
17 73 179%


Skill Note

Name: Undying Flame

Description: Increases explosion time by 0.3 seconds and increases maximum amount of hits from the explosion.

  • Number of hits increases by 5 when hitting 2 targets or more.


Tips and Details

  • Fire Fist is unlocked through the Low Branch Skill Quest.
    • The quest can be obtained at Lv20 (Lv 30 in KR) from Camilla, the PvP NPC.
  • The first hit binds and stuns enemies.
  • Charges the Awakening Gauge at a good rate.
  • Immune to Counterattack.
  • The number of hits from the explosion is reduced if used on a group of 3 or more.
  • Can be used to cancel the delay of Special Actives if used afterward.
  • Has a possibility of canceling a mana break
  • Allows you to create longer, stronger combos, as it gives a good stun and low knockdown rate.
    • Also resets knock up counter, allows you to launch enemy more than twice
  • Can be used to reset KD counter if used as the final attack in a combo.
  • If timed correctly will catch an enemy after a launch.
  • Fire Fist is extremely effective in activating Rune Slayer's Power Chain passive because of the large number of hits.


Updates

  • 3/29/2012 KR
    • Changed from Vitality to Destruction.
  • 2/14/2013 KR
    • Each explosion burns 2 MP at lvl 5.