Temple of the Trials
This is a Secret Dungeon. In order to enter, you must:
- Complete all dungeons in Hamel on Very Hard.
- Have a Luto's Pass in your inventory. (2 Luto's Passes is needed when entering Hell mode)
- Must be Level 60 or higher.
The water priestess Sasha guides the El-team to where Chung's father, Helputt, is being held captive. To purify Helputt from the demon's grasp, the El-team need to clear 3 trials and get special items.
Ally : Water Priestess Sasha
When you start this dungeon there's a NPC named Sasha. She will follow the El Search Party and tell you what the temple of trials are. If you received damage she will heal 10% of your max HP and give you 25% Reduced Damage up to 3 hits. She will stop following you after the first encounter with Helputt. After each trial, she will fully heal your HP when you go back to the start in order of the Trials. This NPC cannot be hit by monster.
Mobs
NOTE : All mobs except Brutal Magmamta now can active stoic after 30 hits. They now appear randomly in any stage.
- Brutal Walker: Same as Shadow Port Walker but will super armor during first and last hit.
- Brutal Defender: Same as Shadow Port Defender but its Defensive Aura make mobs around itself stoic quickly.
- Brutal Charger: Same as Shadow Port Charger.
- Brutal Voider: Same as Shadow Port Voider.
- Brutal Trickster: Same as Shadow Port Trickster.
- Brutal Linker: Same as Shadow Linker but instead will using Soul Link this mobs now can use Lightning (will super armor) similar to Burrowed Trickster.
- Brutal Stinger: Same as Shadow Stinger.
- Brutal Sniper: Same as Shadow Port Sniper but this mob just firing the laser without aim similar to Shadow Sniper have.
- Brutal Bobosse: Same as Giant Hammer Bobosse but this mob can only use Smash moves that does not knockdown on last smash.
- Brutal Magmanta: Same as Magmanta but it can only use Leg Slash and Lunge moves.
Obstacles
- Strength Guardian's Hammer: Will knock up you if its hammer impact the ground.
- Mind Guardian's Lunatic Fury: Will knock up you and its magic can hit twice.
Trial of Strength; Miniboss: Strength Guardian
Miniboss required to defeat to pass the trial of strength and receive the chestplate of strength.
Moves
Lunatic Smash: It charges its hammer and smashes down numerous times.
Hammer Combo: Does a uppercut and smashes 1 more time.
Impact Hammer: Does use regular smash hammer and has nearly unavoidable and after it smash its hammer it become vulnerable to any attack.
Hammer Swing: It swing its hammer and then use Impact Hammer moves if you're at the platform.
Trial of Mind; Miniboss: Mind Guardian
Mini boss required to defeat to pass the trial of mind and receive the wings of mind.
Moves
Information
- It's difficult to attack him when you're not on the platform since he can spin easily (its knockdown) and then Teleport himself to prevent more hits. It's recommend to inflict Freezing, Petrifying or inflict Helpless to prevent spin and teleport himself.
Trial of Shadow; Shadow Room
In the last trial before fighting Helputt, you will enter a room and Doppelgangers similar to the characters' base classes will appear. Roughly 50 Doppelgangers will spawn. The Doppelgangers' Special Actives will deal lethal damage so watch out for their skills.
- Doppelganger : Knight This mob's combo and active are virtually similar to Elsword's have.
- This doppelganger usually use Flame Geyser to finish its foe out.
- Doppelganger : Magician This mob's combo and active are virtually similar to Aisha's have.
- This doppelganger usually use Chain Fireball to finish its foe out.
- Doppelganger : Ranger This mob's combo and active are virtually similar to Rena's have.
- This doppelganger usually use Backflip Shot as its aid.
- Doppelganger : Taker This mob's combo and active are virtually similar to Raven's have.
- This doppelganger usually use Power Assault to finish its foe out.
- Doppelganger : Another Code This mob's combo and active are virtually similar to Eve's have.
- This doppelganger usually use Illusion Strike to finish its foe out.
- Doppelganger : Guardian This mob's combo and active are virtually similar to Chung's have. However, the model of this doppelganger uses Shelling Guardian's armor and hairstyle instead use Base job model. The Destroyer remains the same as Base Chung Destroyer. Their combo have super armor frames at the start of combo.
- This doppelganger usually use Lunatic Blow to finish its foe out.
- Doppelganger : Little Xia This mob's combo and active are virtually similar to Ara's have, except will super armor at the start of its combo and will do an incomplete X combo(known its combo as spin three times combo).
- This doppelganger usually use Tempest Dance to finish its foe out.
- Doppelganger : Free Knight This mob's combo and active are virtually similar to Elesis's have.
- This doppelganger usually use Power Burster to finish its foe out.
Information
- If one of them has a red aura, it will gain 20% Critical Hit Rate, become very aggresive, will receive super armor frames at their combos and have access to use any Active and Special Actives.
Boss: Corrupt Destroyer Helputt
Chung's father, who is being controlled by the demons. His fighting stance and style is similar to that of Chung.
Moves
Helputt is capable of using some of Chung's skills in a similar style. Unlike Chung's skills, Helputt's skills will be colored red instead of blue.
- Combo: His combo commonly ZZZ, ZZX, XXX, XXZ with his Z combo, his stoic's off and then he followed by a discharge of all ammo in several short ranged bursts.
- Auto Land Demolisher - Heavy Arms: Attacks done by him will have earth quakes attacks.
- Artillery Strike - Quantum Ballista: Fires a warhead up and drops down, creating a big explosion.
- Carpet Bombing: Calls for an air strike.
- He can only call a falling missile once, unlike the Shelling Guardian have that can call that twice.
- Comet Crasher: Fires numerous missiles down.
- Animation is same to that to Deadly Chaser, however he fires faster and with more shots.
- Iron Howling: Release a loud war cry and stuns.
- Pain of Caladbolg: Release a devastating war cry, dealing high damage.
- Scare Chase: Fires a red homing missile.
- Heavy Stance: Sometimes when he get attacked, he will automatically use heavy stance (Will super armor) and he may use counterattack through his X combo.
- During he use Heavy Stance, he temporary will gain reduced incoming damage by 99%.
Strategy
Information
Drops
Trivia
Videos
Gallery
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Helputt's demon berserk form.
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Helputt's true armor form after he has been purified from the demons.
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Concept art of Helputt.
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Concept art of the Strength Guardian.
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Concept art of the Mind Guardian.
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Concept art of the artifacts found in the temple.
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Concepts art of the armors and weapon craft-able from 6-X.