Overview

A template using the LUA module Module:SkillTable allowing you to create custom grids with an image on the left and a clickable link box on the right. Mainly used for skill categories and the Related Skills section on skill pages.

How to use

Basic

Takes only 2 parameters (in theory).

  • First unnamed parameter: a.k.a. just the content, separated by semicolons. Put image names in odd fields and links to the page in even fields, like so:
{{SkillTable
|FYPassive2.png; Key of Proof;
GrenadeEnhancement.png; Enhanced Grenades;
MusketMaster.png; Musket Master;
PenetratingBullet.png; Penetrating Bullet;
FYPassive1.png; Arsenal Reinforcement;
}}


  • The i parameter that slices the input into rows of (i) cells - default 4.
{{SkillTable
|i=3
|TurbidsPassive4.png; Awakened Will: Turbids;
TurbidsPassive5.png; Death's Instinct;
EmptinessSkill6.png; Abyss Scatter;
EmptinessSkill2.png; Heartless ID;
EmptinessPassive1.png; ID;
TurbidsSkill11.png; Blanket Authority
}}

Formatting is irrelevant. All white space is stripped.


With a header

To insert a header, you will need to add 2 special fields between any 2 cells (or at the top):

  • The first field is the color of your header, which will try to parse it as HEX/RGB (# or rgb() needed). Otherwise, it will try to get a color from the Color Selector template's "Character" category using the provided string.
  • The second field is the wikitext content of your header.
{{SkillTable
|--Rose; [[File:Mini Icon - Minerva.png]] '''Minerva''';
FYPassive2.png; Key of Proof;
GrenadeEnhancement.png; Enhanced Grenades;
MusketMaster.png; Musket Master;
PenetratingBullet.png; Penetrating Bullet;
FYPassive1.png; Arsenal Reinforcement;
FreySkill10.png; C4 Remote Control;
}}


Extras

  • For locked skills: insert "[space]Locked-[type]" in the second field (name). (See Template:Locked Skill)
  • For mod skills: insert "/Mod" in the second field (name).
<nowiki>{{SkillTable
|PoeticRangerSkill6.png; Recite/Mod;
TaleSpinnerHyperActive.png; Brillante Locked-Hyper1;
}}

</nowiki>