[Special Active] Levering his Nasod Arm, Raven rapidly shoots 40 blasts of heat, dealing heavy cumulative damage. Overheating will allow Raven to shoot 30 more shots. |
Requirements
Class | Master | SP Requirement |
Weapon Taker | Lv.5 | 65 SP |
Skill Information
NA
Skill Level | Damage(Magical) | Max Hits | MP Usage | Cooldown | ||
Normal | Overheat +10% | Normal | Overheat | |||
1 | 113% | 63% | 40 | +30 | 300 MP | 30 Seconds |
2 | 136% | 76% | ||||
3 | 156% | 88% | ||||
4 | 181% | 101% | ||||
5 (M) | 215% | 120% | ||||
6 | % | % | ||||
7 | 284% | 158% |
KR
Skill Level | Damage(Magical) | Max Hits | MP Usage | Cooldown | ||
Normal | Overheat +10% | Normal | Overheat | |||
1 | 78% | 42% | 40 | +30 | 250 MP | 30 Seconds |
2 | 94% | 50% | ||||
3 | 110% | 59% | ||||
4 | 125% | 67% | ||||
5 (M) | 149% | 80% | ||||
6 | 172% | 92% |
Tips and Details
- Best used when the opponent is pressed against the wall to ensure maximum hits.
- Opponents can not mana break this skill if they are point blank as shots are too fast to Mana Break.
- When overheating, it is advised to have more then 75% of HP, as overheating depletes a lot of your HP.
- Example: 20% of each shot will be burned from your HP. 30 shots X 20% will cause about 600% of your total overheated damage to be burned from your own HP.
- Not recommended as a damage tool, use only for the large amount of awakening charge it gives.
Updates
- 1/19/2012 KR
- Changed the shots to spray out randomly.
- 3/29/2012 KR
- Increased push distance per hit.
- Decreased damage and MP cost.
Trivia
- Very similar to Seven Burst, except x10 the fire balls and lacks the bigger, final shot.
- This however is compensated by the 30 extra shots in Overheat.
- NA
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