[Special Active] Rena calls forth the power of Karma to inflict heavy damage with strong gusts of wind that rise up from the circles summoned. |
Requirements
Class | Master | Level Required | SP Cost per Level | Alternative | Skill Requirement |
---|---|---|---|---|---|
Trapping Ranger | Lv. 20 | 40 | 3 | Call of Ruin | Level 40 Layer Skill Quest |
Skill Information
Skill Level | Required Level | Damage (Magical) | Max Hits | Mp Usage | Cooldown |
---|---|---|---|---|---|
1 | 40 | 1293% | 6 | 300 MP | 23 Seconds |
2 | 1335% | ||||
3 | 41 | 1377% | |||
4 | 44 | 1419% | |||
5 | 47 | 1461% | |||
6 | 50 | 1503% | |||
7 | 53 | 1545% | |||
8 | 56 | 1587% | |||
9 | 59 | 1629% | |||
10 | 62 | 1671% | |||
11 | 65 | 1713% | |||
12 | 68 | 1755% | |||
13 | 71 | 1797% |
Tips and Details
- This skill was nerfed in a rebalance update; it launches heavily and doesn't carry forward, meaning it isn't terribly good in most situations.
- Effective on both Vertically and Horizontally Long bosses. E.g: Vanguard of 5-3 or Ancient Bone Dragon of 3-x.
- After the wind shoots out of the circle, Rena will be vulnerable as she can't move until about 2 seconds after the skill ends.
Trivia
- The boss of 5-5, Spriggan, can use a similar variant of Karma, although the bursts only occur in one spot.