Adrian's Palace

Revision as of 03:25, 7 December 2023 by FlareKyn (talk | contribs) (Ain only has one normal mode clear line here as well. Is this gonna be the case for all of Elysion's dungeons?)

{{DungeonPage | Orient=2 | Color=#ff2e55 | DunButton=10-5Button.png | SmallPic=10-5.png | BigPic=11-2new2.png | DunName=Adrian's Palace | Quotation=A dwelling Adrian, this is where the creator of Elysion is asleep. It is isolated by a mysterious seal. | Description=The place where Adrian, the creator of Elysion, is asleep. It is isolated due to an unknown barrier. | LvNeed=93-95 | LvFit=12180 | Detail={{

Elevator

The final ascent to Adrian's Chamber is gated by an elevator. PooPang enemies will fall from the sky, and defeating them will cause them to drop energy orbs which the elevator will absorb. The elevator requires a certain amount of energy before players can progress. }} | DunMap=  | Ally={{ |  |Elevator - The elevator that leads to Adrian's room. Defeat the PooPang monsters to power up the elevator. }} | Mob={{ |  |Emperacyd Lance - A more powerful lance wielding angel Nasod. |

  • Double Stab: Stabs twice leaving behind a sphere of dark energy.
  • Spear Barrage: Performs a rapid barrage of spear stabs in front of it.

|- |  |Emperacyd Orb - A more powerful magician-like angel Nasod who attacks with energy rather than a weapon. |

  • Energy Tracker: Casts a ball of dark energy that homes in on players and implodes on impact.
  • Silencer: Shoots out a cloud of dark energy in front of itself that inflicts   Enemy DebuffSilence.

|- |  |Emperacyd Shield - A more powerful large hammer wielding angel Nasod. |

  • Judgement: Releases a large pillar of dark energy out of its body upwards.
  • Army Shield: After performing Judgement, it will enter a defensive stance. Its defense will increase significantly and it will grant temporary invincibility to surrounding mobs.
  • Smash: Performs a downward smash with its hammer which inflicts   Enemy DebuffFaint on players hit.
  • Ram: Performs a shield ram, typically followed up by either Smash or Judgement.
  • Dark Lasso: Fires one large dark orb forward, which can pull nearby players closer.

Note:

  • Does not receive proper hitstun, will instead flinch in super armor allowing it to retaliate.

|- |  |Emperacyd Bow - A more powerful bow wielding angel Nasod archer. |

  • Arrow Shot: Fires a single arrow straight forward.
  • Arrow Barrage: Backflips then follows with three consecutive arrow shots.
  • Arched Shot: Fire six sets of three arrows in a parabolic arc aimed at players from a distance.
    • The Emperacyd Bow can fire arrows at players behind it.

|- |  |PooPang - A tiny ball Nasod created by Herbaon. |

  • Puff: It will jump and cause the area in front of it to burst.

|- |  |MangPang - A tiny ball PooPang Nasod wielding a large hammer. |

  • Hammer: Performs a single hammer smash.
  • Hammer Twirl: Performs a series of spinning strikes with the hammer.
  • Roll: It will bloat up then roll forward before rolling back.
  • Self-Destruct: After being defeated, they will bloat up and pop.

|- |  |BoomPang - A tiny ball PooPang Nasod with a bomb strapped to its back. |

  • Bomb Plant: Plants its bomb in the ground while they retreat. The bomb will explode momentarily.
  • Bomb Throw: Throws its bomb, causing explosions a short distance away from it.

|- |  |ShingPang - A tiny ball PooPang Nasod with a large hat. |

  • Sleeper: It will flip its hat over then start dancing on top of it. It will release several yellow orbs which inflict   Enemy DebuffSleep and burn 15 MP per orb.
  • Blast Attack: If players are close by, it will take off its hat then shoot out a large orb of light that harms players.

}} | MiniBoss={{ |  |Dekal - Dekal makes his return with an upgraded chair. |

  • Cube Release: Dekal will release 8 energy cubes as projectiles in a 180° arc.
  • Cube Explosion: Dekal will release energy cubes onto the ground as he moves. This no longer leaves behind an energy field.
  • Dekal Wave: Dekal will release a shockwave that will travel across the ground in both directions, dragging players along while dealing multiple hits. This attack deals significantly less damage than its previous incarnation.
  • Concentrated Explosion: Dekal will create a vortex of energy underneath his chair with a powerful suction force that deals continuous damage before exploding.

Note:

  • Does not receive proper hitstun, will instead flinch in super armor allowing him to retaliate.
  • Immune to debuffs.

}} | Obstacle={{ | |Pitfalls - The place is very high up, don't fall or you'll lose a set percentage of HP. |- |  |Launch Pad - Platforms that will propel players to higher ground. |- |  |Disappearing Platforms - Platforms that can phase in and out of existence. |- |  |Moving Platforms - Platforms that are not in a fixed position and will travel in a variety of patterns. |- |  |Electrical Field - Machines which create fans of electrical energy that will rapidly push players outward and damage them. |- |  |Lasers - Powerful lasers which fire at players. The lasers do not inflict hitstun, but will deal multiple hits of damage. |- |  |Energy Slide - Ramps of energy which drag players forward. |- |  |Giant Arrows - Giant spikes that launch out from the background, harming players in their path. }} | Boss={{ |  |Herbaon - The ruler of Elysion in Adrian Nasod's stead. He will stop at nothing to defend his father. |

  • Light Arrow: Forms a bow-like structure out of his drones, then fires two spheres of light energy forwards.
  • 'Light Trap: Imprison players in a suction of light energy before sending a piece of debris straight down from the sky. The debris can be destroyed, and if hit by a Laser, will explode after a few seconds.
    • If a player gets too close to Herbaon during this attack, he will stop casting Light Trap and cast Iris Chain.
  • Iris Chain: Imprisons players in a golden seal before exploding the seals, dealing heavy damage. Can be escaped from by mashing the left and right arrow keys.
  • Light Barrier: Covers himself with his drones, empowering them with light energy, then slides forwards harming players in his path.
  • Light Explosion: Expels a blast of light energy around him, dealing high damage.
  • Lasers: Either the horizontal laser or two vertical lasers will close in. Standing on the bottom most layer will avoid the horizontal laser and the two vertical lasers will stop before they collide with each other.
  • Quadrato Laser: Herbaon will warp to the center and cause laser beams to close in around him. Herbaon will not lose HP, but can still be damaged. Will always follow up with Laser Onslaught if this attack is not cancelled.
  • Laser Onslaught Two lasers will try to home onto a player, one vertical and one horizontal. An additional vertical laser that exclusively homes onto players is added off screen for every player. Herbaon is completely invincible during this attack.

Note:

  • Immune to debuffs.

}} |Dialogue=

  • Mid Dungeon Dialogue
  • Boss Intro Cutscene
  • Dungeon Victory Quote
  • BDrop
  • SBGM
  • Gallery
  • Trivia
  • Updates
  • AltLang
  •   Dekal: We meet again, you little rascals.. Now it's goodbye!

  •   Herbaon: Get out of Father's Palace!