Alterasia was a more persistent and hardy plant than you thought. You brace yourself to enter this area filled with contagious spores.
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Description
A Transporting Tunnel where advanced spores have completely contaminated everything.
Recommended Level
99
Required Combat Power
500,000
Entry Requirements
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5 weekly entries permitted. Entry count is shared with other Secret Dungeons.
Must be Level 99 or higher.
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Details
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Poisonous Air
The air in the the tunnel is filled with poisonous Alterasia. While players are granted immunity to the poisonous gasses, their immunity is only temporary. A timer will be displayed counting down from 12 minutes. Once the timer had run out, players will be subjected to the poisonous gases and take continuous poison damage till the end of the dungeon. The poisonous air cannot kill players, leaving them at 1 HP.
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Mobs
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All mobs except Evolved Alterasia and Evolved Alterasia Spore now can activate stoic briefly after ?? hits and electrocute players around them.
Monster Image
Monster Description
Monster Moves
Corrupt Nasod Scorpion - Same as Nasod Scorpion, but will super armor during certain attacks.
Sting: Attacks with its pincers and claws.
Corrupt Nasod Blader - Same as Nasod Blader, except it is much faster.
Propeller Assault: Spin a set of blades like a propeller then flies forward towards players doing rapid hits.
Heal: It can heal itself and mobs around it.
Corrupt Nasod Guard Type-ICE - Same as Nasod Guard Type-ICE, except that it super armors during certain attacks and will curse.
Arm Swing: Swings its arm downwards.
Arm Thrust: Prepares itself and trusts forward doing multiple hits.
Curse Ball: Fires a green poison ball out of its arm that inflicts curse.
Corrupt Nasod Scout Type-L - Same as the Nasod Scout Type-L aside from that the zap attack deals Curse rather than stun.
Tackle: Lunges at enemies with its legs.
Shock: Fires a short burst of lightning that curses players.
Electron Ball: Shoots a small electron ball. Inflicts curse.
Corrupt Elite Cannon - A stronger corrupted version of the Elite Nasod Guard: Cannon.
Laser Shots: Ready themselves then fire three sets of three lasers.
Grenade Lob: Lob a grenade that explodes on impact.
Corrupt Nasod Assault: Type-W9 - Same as the Assault Nasod Type-W9 except bigger and with higher attack speed.
Knife Twirl: It will twirl it knives and perform a several slash combo.
Knife Uppercut: Slashes downward then slashes upward sending players flying.
Evolved Alterasia - Same as the regular Alterasia.
Spore Summon: Alterasia plants will continue to spawn more Evolved Alterasia Spores.
They will lose a negligible amount of HP per each spore spawned.
Evolved Alterasia Spore - Same as the Alterasia Spores, all mobs can absorb these on contact to regain HP.
Electrocute: Alterasia Spores can create a burst of electricity around them inflicting curse.
Heal: Nasods can absorb the spore to heal a significant amount of their HP.
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General
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Monster Image
General Description
General Moves
Enroded Elite Nasod - This mob's attack virtually similar to Nasod Assault: Type-W9.
Knife Twirl: It will twirl it knives and perform a several slash combo.
Knife Uppercut: Slashes downward then slashes upward sending players flying.
Enroded Nasod Scorpion King - This mob's attack virtually similar to Scorpion King.
Sting: Attacks with its pincers and claws.
Stomp: Leaps and stomps players.
Laser Pincers: Enhance its pincers with laser blades increase its power and range.
Photon Blaster: Fire a barrage of photon orbs out of its tail doing immense damage.
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Obstacles
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Obstacles Image
Obstacles Description
Poisonous Air - While the Anti-Alterasia Capsule keep the poisonous air from affecting you at first, its effects are only temporary and after 12 minutes the poisonous gases begin to take their toll, dealing non-lethal DoT damage (This debuff cannot kill you unlike other debuff).
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Boss
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Monster Image
Boss Description
Boss Moves
Alterasia Type-H - A Nasod unit programmed to utilize sword techniques that has been consumed by the Alterasia plants.
Sword Commands: Type-H's attacks are basically mixture of Elsword's Sword Knight and Magic Knight. Knows >>^XXX, XXZ, >>ZZX, ZZZ >>^XXX and >>^XZ.
Wind Blade: Same as Magic Knight's Wind Blade skill, causing moderate damage to target. Type-H usually uses this move to finish off his combos.
Armageddon Blade: Larger and longer than Sword Knight's version (more than half the screen), causing enormously high damage on activation.(During activation you're unable to move.) Type-H will use this whenever he has full mana.
Sometimes he will refuse to use it unless he feels he can hit someone with it on activation.
Storm Blade: Same as Magic Knight's Storm Blade skill, dealing extremely high damage. Be warned that it is tall enough to reach the top platforms from the bottom of the stage. After being reduced to a certain amount of HP, Type-H will automatically perform Storm Blade. In addition, Type-H will retain stoic for several seconds preventing him from being immediately caught right after this skill.
Has higher resistance to all elements than most other monsters. (Roughly 200/500 resist to everything)
After The Fields update, his attack damage has been significantly reduced while the Spore spawn rate was increased from every 15 seconds to every 10 seconds.
Basic Tactics:
Split your team into two groups, one on spores and one on Type-H.
Lure Type-H onto the right platform away from the spores and fight him there.
Always watch its health bar; at certain HP thresholds Type-H will unleash Storm Blade.
Type-H will Storm Blade at 40.7, 34.8, 28.8, 22.9, 17.3, 10.4, and 5.6 life bars on any difficulty.
If you get hit by it, quickly MP Break as fast as you can before you take serious damage.
Triple Frozen Master is recommended due to Type-H's fast movement and high defense.
Never have everyone on boss unless you're confident in your team's attack power.
After The Fields update spores can no longer phase through players, so as long as the blockers remain grounded it is possible to block the spores without doing anything.
This allows them to be 'saved' for building MP\Awakening later should that be desired, they additionally have very low resistance to dark element.
Tactics
Advanced Tactics:
This is much more difficult after The Fields update due to Freezing status not being extended by skill delay.
Focus everyone on Type-H.
Have someone freeze him either with Blizzard Shower, Freezing Arrow, or use a Water Orb. Freezing Arrow is more difficult to work with due to its extremely short duration on Type-H.
Have someone use a Wind Orb on him to break his defenses.
Chain Special Actives against him to keep him frozen and defenseless, he cannot Storm Blade while frozen.
Repeat starting off with a freezing attack again until he dies.
If any of his HP thresholds are exceeded while he is frozen he will fail to use Storm Blade, this will additionally put him into super armor for roughly 10 seconds during which he is unable to use Storm Blade again until it wears off.
During this super armor phase he is unable to attempt Storm Blade again if HP thresholds are exceeded, even if frozen status wears off.
This allows the party to safely skill chain him for the duration of his super armor state, skill delays will further extend his super armor frame's duration.
If he is hit by a non-freezing attack after surviving until his super armor ends there is a chance he may use Storm Blade after every hit due to the HP thresholds exceeded.
Exceeding HP thresholds while frozen\SA will often cause him to 'forget' to ever use Storm Blade for that threshold, but this is not 100%, especially if you exceed multiple in one skill chain.
"Run away" by not attacking and just letting the spores spawn (jump on the upper platform, go right, wait until he comes, press down, go left and jump on the platform again.
Use Middle Kick to slow down his attacks and hit recovery.
Use Nature's Force and combo him while keeping an eye on his HP bar.
If a spore approaches, Sharp Fall when it is in range for you to hit both it and Type-H.
(After 6/4/2013 patch, you need only maintain your grounding to prevent spores from coming in contact with Type-H and don't need to Sharp Fall every approaching spore anymore.)
Escape backwards and attack him from a safe range when he is about to Storm Blade to trigger it safely.
After 6/4/2013 patch, you can simply just ZZZZ kick spam them.
Prepare Siege to the right of where it spawns when you hear a spore spawning.
Siege Z to knock it down to the platform on the left.
Siege X to kill the spore.
Charge mana for next spore.
Solo Method: Sharp Fall (Must have at least near enough damage to OHKO spores)
Get Type-H to the right, onto the platform.
Catch and combo Type-H until close to a Storm Blade threshold while Sharp Falling approaching spores.
After 6/4/2013 patch, you need only maintain your grounding to prevent spores from coming in contact with Type-H and don't need to Sharp Fall every approaching spore anymore.
Type-H will heal if he eats the spores generated by the (inaccessible and invincible) 2 Alterasias at the top of the level. It would be wise to have at least 1 person on spores.
Sometimes the Alterasia plant will fail to generate spores, dying and reviving will sometimes fix this.
The timing on spore release has been altered after the Hunting Fields patch reducing the occurrence of this glitch.
Type-H has a fast hit recovery. 20% Action Speed strongly recommended.
These can also deal damage without triggering Storm Blade sometimes, but usually Type-H will do it anyways.
Wind Wall can be used to prevent Type-H from coming in contact with a spore in an emergency.
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Dialogue
Dungeon Victory Quote
Elsword
Aisha
Rena
Raven
Eve
Chung
Ara
Elesis
Add
Lu/Ciel
Rose
Ain
Elsword: Agh, the air here stinks... Can hardly breathe. About time! With the monster killed, we can get the heck out of here.
Elsword: Whew, that was close. We could've suffocated if we didn't get out of that lousy air!
Elsword: -
Aisha: So this creature was living off the machines and found the core unguarded. It must've thought it would be easy prey. We were just in time. If it had gotten to evolve any more, it would've led to even more ickiness!
Aisha: I thought these Alterasia Spores were destroyed already! If we'd come any later, the core would've been totally crippled - more icky things would've just poured out! Imagine if we hadn't come to save the day!
Aisha: This--thing!--was fighting just like Elsword! How dare it!
Rena: I can barely breathe; this is no place for one such as me. I must get out of here quickly. I need fresh air!
Rena: Mimicking Elsword's fighting style – that caught me off-guard. Human semblance and style – is this the influence of the Core?
Rena: They thought the flower was the last of its kind, never suspecting the plants were living off the machines in the Core! Ugh, I never want to see a Nasod staggering out of green fog again!
Rena: Well, now I regret ever having taken pity on that flower! Who could have guessed that it preys on everything, polluting all surrounding it?
Raven: ...My mimic and then a mimic of Elsword... Hmph, a fake cannot defeat me. ...Even a real one.
Raven: A creature devouring, taking away, and polluting... Even if it is its instinct to live, I could not let it survive.
Raven: -
Eve: ...The land where I was asleep. The land where my race was asleep has come to this state...
Eve: ...What is this? This is too much. My race made by Core, though incomplete. I don't want their rest to be disturbed like this!
Eve: Preying on Nasods and mimicking that barbaric boy... terrible. We shall not allow its existence itself. I don't want to destroy the ecosystem but this time I will do my best to exterminate them.
Eve: Based on the boy's data preserved by Core just in case, it has evolved into a stronger creature... If so, on this occasion, I will pour my regret and fury on the boy to you. Please hold. It will hurt a little.
Chung: Copying Elsword!! But you're no Elsword!!Not even close!!!
Chung: All those poison clouds... Even my Freitunier cannot withstand it for too long!!
Chung: This creature slowly evolves... If it kept on evolving..It would have been a real tough battle!!
Ara: To stand against Alterasia's strong poison across this polluted area, we need plenty of nature resistance!!
Ara: Engaging in battle consumed by madness!! I have learned a basic principle in battle is patience.
Ara: How can a parasitic creature like that mimic Elsword's swordmanship... If we don't stop them, the Pong race will be in grave danger!
Elesis: I need nature resistance to go against Alterasia's strong venom in the contaminated area!!
Elesis: Parasites are mimicking Elswords swordsmanship? I'm afraid, I'm way ahead of you. I already know all these skills and tricks!
Elesis: -
Add: Nasod Parasites and Nasod's battle skills condensed with the core's battle data, create such amazing power, astonishing! Dynamo, collect every piece of data!
Add: Huh, it's strong... but no knife can cause any damage to me. Let's analyze the form in a sec! Keke.
Add: How can the core conjure up such creatures? Interesting, the more I know about it, the more I want it! Kuku.
Lu: I thought it was over, but it was far from it... How parasites take control of the lives of others can be pretty scary!
Lu: Uuuu. This place is filled with poisonous air... We'll need more resistance to nature, Ciel!
Ciel: Which swordsman was this creature cloned after? How fun. I won't be falling behind Raven...!
Ciel: Stop now... Before I get angry. I only wanted to rest peacefully...!
Rose: Alterasia... I feel a malice far different than the past.
Rose: It's getting... hard to breathe. We have to hurry and escape this area!
Rose: Whose swordsmanship did they copy...? Seems like a person of great power.
Ain: Is this the parasite plant that almost drove the Nasods to extinction... Even I can't handle a space this corrupt... Let us get out of here.
Ain: The Alterasia we missed must have spread this much. It's truly persistent.
Ain: Are you copying Elsword's style? A for effort but.. If you keep getting in my way, I won't go easy on you.
Old Dungeon Button of Transporting Tunnel: Contaminated Area.
Alterasia Type-H's Skill Cut in (Unused)
Trivia
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In the earliest versions of Transporting Tunnel: Contaminated Area there were no spores and Type-H would automatically stoic and use Storm Blade after every 10 hits outside of stoic frames with a cooldown on Storm Blade of 15 seconds, it would also have stoic active at almost all times unless it was falling from a platform. There was a timer but upon reaching 0 the player would instantly be defeated regardless of remaining HP instead of becoming poisoned. Elsword NA used to have that version of Type-H in the previous version of Henir as a secret stage boss.
Later versions would remove the timer and then even later modifications would re-add it but the system was altered so that the player would instead be poisoned once time ran out instead of automatically failing. Type-H would also no longer be stoic while moving, and Storm Blade activation would be triggered by HP thresholds instead of hits.
The healing spores came with the latest updates to Transporting Tunnel: Contaminated Area, the initial version though only dropped them down once every couple minutes instead of every ~15 seconds.
When the Type-H execute a skill,there is deaf sound clips from Elsword's voice clip modified to sound like a monster.
Type-H is not the first boss to have this feature, Crow Rider from 4-5 also has a robotized clip voice of Raven.
Type-H is one of the few bosses to have a skill cut-in inside the .kom files that contain the character skill cut-ins, but was never used for some reason.