Requirements
Class | Master | Level Required | SP Cost per Level | Alternative |
---|---|---|---|---|
Tactical Trooper | Lv. 20 | 55 | 5 | Dread Chase |
Skill Information
Skill Level | Level Required | Damage (Magical) | Total Damage | MP Usage | Cooldown |
---|---|---|---|---|---|
1 | 55 | 445% x 30 | 13350% | 200 MP | 13 seconds |
2 | 478% x 30 | 14340% | |||
3 | 58 | 511% x 30 | 15330% | ||
4 | 62 | 545% x 30 | 16350% | ||
5 | 66 | 578% x 30 | 17340% | ||
6 | 70 | 611% x 30 | 18330% | ||
7 | 74 | 645% x 30 | 19350% |
Tips and Details
- You need a minimum of 5 cannonballs to activate this skill.
- As this skill uses cannonballs its damage is further increased by Converted Warhead.
- At level 70 cap values along with Converted Warhead passive this deals an impressive 20712.9% damage.
- As this skill uses cannonballs its damage is further increased by Converted Warhead.
- To aim, hold down the skill key after activation and use the arrow keys to aim with the cross-hair.
- The skill will automatically carry out whichever action corresponds to the color of the cross-hair after 11 seconds.
- Chung is able to move after firing the signal flare.
- The cross-hair also tends to get stuck if used or directed into a sharp corner in the stage.
- The cross-hair is affected by lag in PvP and PvE - while directing the cross-hair will become fidgety and be delayed as opposed to smoothly running across its directed path.
- Everyone can see the cross-hair.
- Super armor is activated while targeting; though the targeting cannot be interrupted, you are still susceptible to damage. It's best to use this in situations where you are less likely to be attacked e.g. from a safe distance in PvE/team PvP matches. You cannot be harmed while shooting the signal flare.
- Missiles will rain down randomly over a large area, making full hits nearly impossible on smaller targets.
- While there are 15 missiles, each missile deals damage twice: once on impact and a second time when exploding.
- It is recommended to aim at a area without platforms above the cross-hair as missiles will not pass through platforms.
Updates
- 7/4/2013 KR
- Hitbox in platform terrains changed.
- 11/7/2013
- It can attack on the platforms and under platforms.