Doom Bringer

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Doom Bringer
Full Name
Edward Grenore (Add)
Class
Doom Bringer
Weapon
Nasod Dynamo, Nasod Armor Body Augmentation
Age
21
Race
Nasod augmented
Human
Tenacity Skill Cooldown Decrease
Class Tree
{{

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Release Date
30 November 2017
20 December 2017
20 December 2017
27 December 2017
27 December 2017
18 January 2018
28 June 2018
Master Class Release Date
13 February 2020
11 March 2020
9 September 2020
Job Path Story Movie
Statistics
Speed
Average
Range
Medium
Difficulty
Normal
Magical
Anything that stands in my way will be crushed!


Doom Bringer

[Embodiment of Destruction, one to overcome laws of physics]

Background

  • In-game Version
  • The ultimate embodiment of destruction that defies the laws of physics.

    In search for ultimate power, Add discovers power that defies the laws of physics.

    To overcome his limit of having to rely on tools and resources, Add fuses himself with the Nasod Armor for ultimate power.

  • Nexon Version


Third Class Advancement

Completing the following advancement quest or using the Item Mall item: Nasod Armor Fusion   will change your job to Doom Bringer.

Doom Bringer
 Doom Bringer 1/5
{{
Quest Acceptance Prerequisites Objectives
Description

The fierce battle with Hennon destroyed parts of Elrianode, revealing the hidden sanctum.
One of "Elriabrunnr" that attracts El energy, this sanctum used to be a training ground for ancient Elrians.
There's something strangely compelling about this site.
To become stronger let's visit the Elrian Sanctum

Rewards
Currency/Experience Common Rewards Selective Rewards
EXP 0   N/A   N/A
ED 0   N/A   N/A
EP 0   N/A   N/A
AP 0
}}
 Doom Bringer 2/5
{{
Quest Acceptance Prerequisites Objectives
  • Complete Doom Bringer 1/5
Description

Due to Elrianode not being fully restored, the Elrian sanctum also seemed influenced by chaos. There's also voices... However, the voices led straight back to the entrance. Let's ask Denif about this phenomena and about these Trace of Primordial Chaos.

Rewards
Currency/Experience Common Rewards Selective Rewards
EXP 0   N/A   N/A
ED 0   N/A   N/A
EP 0   N/A   N/A
AP 0
}}
 Doom Bringer 3/5
{{
Quest Acceptance Prerequisites Objectives
  • Complete Doom Bringer 2/5
  • Collect Grand Compass Pieces (Skin Splitter, Elrianode) 0/20
Description

According to Denif, the sanctum reflects one's "determination." Everyone's experience in the sanctum will be slightly different.
But since the sanctum seems to be influenced by Henir, he will make something that will help with exploring the sanctum as long as he has the right ingredients.

Rewards
Currency/Experience Common Rewards Selective Rewards
EXP 0   N/A   N/A
ED 0   N/A   N/A
EP 0   N/A   N/A
AP 0
}}
 Doom Bringer 4/5
{{
Quest Acceptance Prerequisites Objectives
  • Complete Doom Bringer 3/5
Description

Denif was able to make a compass that works even in midst of Henir energy.
But something is missing...
Maybe the voices you heard is the key. It's time to find the answers. Let's start pondering while defeating more Henir Mutated Monsters.

Rewards
Currency/Experience Common Rewards Selective Rewards
EXP 0   N/A   N/A
ED 0   N/A   N/A
EP 0   N/A   N/A
AP 0
}}
 Doom Bringer 5/5
{{
Quest Acceptance Prerequisites Objectives
  • Complete Doom Bringer 4/5
Description

"Are you prepared to meet your doom?" That was the first thing the mysterious being said to him. It was vague without much context, but enough to infer who it was.
Humans are weak. HE was weak. It was to overcome that weakness that pushed himself to find ultimate power. But even now, Add was limited by his weak human body. His human body was fragile, and he was always running low on resources. He needed a solution that will resolve all of his weak points.
With experience and knowledge he gained from traveling with the El Search Party, Add found a solution, but was unable to find a medium for that power. But the mysterious presence asked him, "Are you prepared?"
That was a question that only he could understand, that held the key to solving his problem.
He needed to use his own body as the medium, fuse completely with his Nasod Armor to achieve ultimate power of destruction.
Only those who don't fully believe in their abilities need to "prepare" themselves.
There was only one thing he needed to do. March towards his goal without looking back, destroying everything that stands in his path.
Add headed towards the sanctum. "He" was waiting for his answer at the heart of the sanctum.

Rewards
Currency/Experience Common Rewards Selective Rewards
EXP 0   3rd Job Change Promotion Cube x1   N/A
ED 71,600   [Cobo] 3rd Job Useful Items Cube x1   N/A
EP 0   New Power: Force x1   N/A
AP 0
}}

Upon advancing to third job, you will receive a [New Power: Force] cube which contains:

You can advance into Master Class upon reaching Rigomor.



Master Class Advancement

Complete the following advancement quest or using the Item Mall item: Mark of Awakening (Doom Bringer)   to advance to Master Class.

  1. Clear any Rigomor dungeon 5 times.
  2. Collect 20 Ancient Memory from any Boss in Rigomor region dungeons.
  3. Clear any Master Road dungeon (Normal/Hell) once.
  4. Collect 10 Origin Artifacts from any Master Road dungeon (Normal/Hell).
  5. Clear any Master Road dungeon (Normal/Hell) 5 times.

Artifact System will be unlocked after achieving Master Class.



Skill Tree

Skills Passives
    Level 99
  Master Class
  Mod Skills
  Obtainable from New Power: Force by completing the 3rd Job advancement quest.
  Obtainable from New Power: Force by completing the 3rd Job advancement quest.
  Obtainable from New Power: Force by completing the 3rd Job advancement quest.
  Obtainable from [Mod] Force (A) Cube by completing Camilla's Force Skill Training Quest.
Able to only choose 1 out of 2 Force Mod Skills.
  Obtainable from [Mod] Force (A) Cube by completing Camilla's Force Skill Training Quest.
Able to only choose 1 out of 2 Force Mod Skills.
     




Additional Commands

  : While in Dynamo Configuration Mode (Awakening), pressing   or   during any commands with   icon border or after certain skills will activate   [Nasod Armor Command].
  : All damage values for new and preexisting commands receive a 1.15x multiplier during 3rd job.
Image Description Damage
 

After doing a single  , create a mid ranged electric shock and perform an electrified back kick.

  190% Phy. Damage
  152% Mag. Damage x2
[Nasod Armor Command]
During Dynamo Configuration Mode (Awakening),
press Z/X command to activate Armor command.
323% Mag. Damage
 

Extend Psychic Tracer's     or      combo with additional plasma eruptions.

 
  186% Mag. Damage (3 MP)
  86% Mag. Damage x3 + 107% Mag. Damage
[Nasod Armor Command]
During Dynamo Configuration Mode (Awakening),
press Z/X command to activate Armor command.
418% Mag. Damage


Videos


Gallery

Full Gallery: Add/Gallery

Artwork

Miscellaneous


Trivia

  • As Doom Bringer, Add ends up becoming what his mother wanted to stop his father from turning him into: a living weapon made from fusing a human with Nasod technology. However, it was not through his father's plan to control him, but by his own will.
    • Doom Bringer ends up being the only Add who truly follows his mother's last wish, letting go of the past to focus on the present. Even if he doesn't admit it, it was due to the El Search Party, the friends, and bonds that he formed.
  • It is the first time Add's neck is fully exposed, making his scar visible.
  • The black lines around Doom Bringer's arms and visible near his chest are parts of his Nasod Armor fused into his body. The lines represent 'Signal Traces' that conducts and flows electricity around his body, lighting up when Nasod Armor is active, though this isn't reflected in-game.
    • These markings are part of Doom Bringer's promo top and gloves.
  • Doom Bringer's promotional costume and artwork features three tail-like belts hanging behind him, a visual nod at this being the path's third job, as Psychic Tracer and Lunatic Psyker have 1 and 2 such belts respectively.
  • Doom Bringer was the first 3rd Job design to be shown off.
  • The abbreviation for Doom Bringer is B instead of D to prevent confusion with Dominator.
  • Oddly, Doom Bringer's earphones are part of his promotional top piece instead of his hair, unlike Psychic Tracer and Lunatic Psyker. The same applies to Dominator.
  • As revealed in his Master Road epic quest, Add turned down the offer by Adrian to return to his past as he did not want to become like him; to abandon his allies and escape alone.
  • In the Abyss, Elesis notices Add scratching on his neck scar due to anxiety while being affected by demonic energy in the Abyss and ties a handkerchief around it, asking him to focus on the handkerchief rather then the itchiness of the scar.
    • After escaping the Abyss, it is revealed that the handkerchief originally belonged to Ciel.


Alternative Names

Server Name Translation
  South Korea 둠 브링어 Doom Bringer
  Japan ドゥームブリンガー Doom Bringer
  Taiwan (Traditional Chinese) 毀滅使者 Destruction Bringer
  China (Simplified Chinese) 末日毁灭者 Doom Destroyer
  Germany Unheilbringer Doom Bringer
  Spain Devastador Devastator
  France Calamité Calamity
  Italy Portatore di sventura Doom Bringer
  Poland Pustoszyciel Ravager
  United Kingdom Doombringer
  Brazil Arauto do Caos Chaos Herald


Characters