Equipment |
Piece |
Condition |
Effect Type |
Effect
|
|
Armor - Bottom Piece |
Passive |
Buff |
- 6-13% Party Action Speed Increase
- Elrianode Bottom Piece tear can have a [2 + Enhancement Level]% effect, meaning a piece with enhancement level 9 or higher will be better than Tenebrous Shoes buff with this effect
- Since Ancient Elrianode Pieces come at enhancement level 9, it is recommended to utilize this with a [2+Enhance] tear if you so desire
- Does not stack with Tenebrous Armor Shoes ◆◆◇ Action Speed Effect
|
|
Armor |
- 2 Pieces: 10% Party All Skill Damage Increase
- 4 Pieces: 10% Party Critical Damage Increase
- Multiple Sages do not stack
- Likewise, these effects do not stack with the same effects from Tenebrous Armor
|
|
Armor - Top Piece |
- ◆◆◇ can have any of the following effects
- 0.1-1% Party Critical Damage Increase per 500k CP (Max 10%)
- 0.1-1% Party Physical Attack Increase per 500k CP (Max 10%)
- 0.1-1% Party Magical Attack Increase per 500k CP (Max 10%)
- Tenebrous Armor has you roll the initial scaling stat (0.1-1% in increments of 0.1) but has the same maximum value, meaning that with enough CP a 0.8% per 500k line will still give you the same total amount as a 1% per 500k
- Multiple Tenebrous Effects do not stack
|
|
Armor - Bottom Piece |
- ◆◆◇ can have any of the following effects
- 0.1-1% Party HP Increase per 500k CP (Max 10%)
- 0.1-1% Party Physical Defense Increase per 500k CP (Max 10%)
- 0.1-1% Party Magical Defense Increase per 500k CP (Max 10%)
- 1-10% Party Damage Reduction Increase
- Tenebrous Armor has you roll the initial scaling stat (0.1-1% in increments of 0.1) but has the same maximum value, meaning that with enough CP a 0.8% per 500k line will still give you the same total amount as a 1% per 500k
- Multiple Tenebrous Effects do not stack
|
|
Armor - Gloves |
- ◆◆◇ can have the following effect
- 1-10% Party All Skill Damage Increase
- Multiple Tenebrous Effects do not stack
|
|
Armor - Shoes |
- ◆◆◇ can have any of the following effects
- 1-10% Party Action Speed Increase
- 1-10% Party Movement Speed Increase
- Multiple Tenebrous Effects do not stack
|
|
Artifact Equipment Sockets |
- Green Color Set Effects are as follow
- 2 Pieces: Upon using Special Active, Party HP/MP +4% per 500k CP (Max 24%/3M CP) (20s cooldown)
- 5 Pieces: Party Physical/Magical Attack +0.5% per 500k CP (Max 4%/4M CP)
|
|
Weapon Attribute |
On Hit |
Debuff |
- Petrify Effects per level are as follows
- I: 5% chance for 3 seconds
- II: 8% chance for 3.5 seconds
- III: 10% chance for 4 seconds
- IV: 12% chance for 4.5 seconds
- This attribute is best held by supports that freeze in order to chain immobility
|
|
Weapon Attribute |
On Hit |
Debuff |
- Freezing chance per level per stack are as follows (going from 0 to 3 stacks left to right)
- I: 6% -> 12% -> 18% -> 24%
- II: 12% -> 24% -> 36% -> 48%
- III: 15% -> 30% -> 45% -> 60%
- IV: 18% -> 36% -> 54% -> 72%
- Basically, the more stacks of Freezing that are already applied on the enemy, the easier it is to reapply or increase the number of stacks
- Action Speed Reduction
- 1 Stack: 20%
- 2 Stacks: 30%
- 3 Stacks: 40%
- Defense Reduction
- 1 Stack: 10%
- 2 Stacks: 20%
- 3 Stacks: 30%
- All effects last for 10 seconds
- The defense reduction scales with Water Elemental Resist reduction, so reducing the water resistance of an enemy will increase the amount of defense lost
|
|
Weapon Imprint |
Varied |
Buff/Debuff |
- Effect Activation varies based on Red Imprint Stones
- Party Buffs are as follow
- 2-10% HP/s Recovery
- 1-5% MP/s Recovery
- 3-10% Damage Reduction
- All party effects have a 5 second duration with a 20s cooldown
- The only other semi-useful buff/debuff imprint is -15 to -55 Elemental Resist for all nearby enemies
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|
Title |
On Awakening |
Buff |
- Party Fever Effect instantly applied
- All Party 100% HP/MP Recovery
- 3 Awakening Beads/100% DP Recovery/Phase 3 Awakening (Ain)
- 100% MP Recovery increase when attacking enemies
|