[Special Active: Strength] [Mod] Fire a large soul imbued bullet. When the bullet explodes, enemies are attacked by the released souls. The souls are homing and will burn 2 MP per hit. (Can also be activated midair) | |
Switching Skill (Ciel)
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Requirements
Class | Level Required | Skill Requirement |
---|---|---|
Innocent | 99 | [Force] Magdonic Cannon (A) |
Skill Information
Mode | Damage (Magical) | MP Burn Per Unleash Soul Hit |
Max Hits | Combination Gauge Gain | MP Usage | Cooldown | |||||
---|---|---|---|---|---|---|---|---|---|---|---|
Shell | Explosion | Unleash Soul | Shell | Explosion | Unleash Soul | ||||||
Per Soul | Soul Count | ||||||||||
PvE | 100% | 389% | 52% | 2 MP | 5 | 4 | 5 (Est.) | 20 | 4 | 200 MP | 16 Seconds |
PvP | 38% | 147% | 21% |
Skill Traits
Light Magdonic Cannon | Empowered Magdonic Cannon | |
---|---|---|
Attribute Effect | MP Usage | Attribute Effect |
MP Usage decreased to 80% | 160 MP | Damage increased to 120% |
Extra Information
Total Damage
Mode | Base | |||
---|---|---|---|---|
Normal | Empowered | |||
Average | Max | Average | Max | |
PvE | 6,736% | 7,256% | 8,083.2% | 8,707.2% |
PvP | 2,668% | 2,878% | 3,201.6% | 3,453.6% |
- Average assumes 90 Unleash Soul hits.
Miscellaneous
Affected By Action Speed |
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Related Skills
Tips and Details
- The souls from Unleash Soul can pierce any number of times and will continue to deal damage until their duration expires.
- Because of the dynamic pathing AI, the number of hits a single soul can do to a single enemy before it expires can vary even when cast under the exact same circumstances, though it will usually be between 85 and 95 hits.
- Similarly to Flick Shot, the souls will prioritize new targets while re-targeting the same enemy if nothing else is in range. Likewise, this means the skill will do the most damage on a single enemy but is otherwise very effective for gathering CP (especially with the Light trait) as at least one soul projectile will almost always hit something.
- The projectiles will not home in on a new target until they reach their current target, but will still do damage when they pass through other enemies; as such, there's no damage loss no matter how many enemies are being hit if all enemies are close to each other.
- The MP burn effect mostly serves to counteract the massive amount of hits from feeding an enemy too much MP in PvP and should still be used with caution against opponents nearing 100 MP to Mana Break with.
- The shell retains the same properties from the regular version, gathering enemies up, passing through super armor, following the path, lifting, and so on.
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
12/28/2017 | 02/07/2018 |
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02/22/2018 | 04/18/2018 |
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04/05/2018 | 04/18/2018 |
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06/14/2018 | 06/27/2018 |
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08/28/2019 | - |
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11/21/2019 | - |
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Alternative Names
Innocent - Skills
Hyper Active
Force Mod
Passive
Master Skill
- Preying Innocent
- Preying Innocent
Force Active
Force Passive
Force Active
Force Passive