Birth of Origin

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Birth of Origin

The origin of Abyss, with hints of old civilization. What seemed like permanent fixtures shift for the King of Abyss...

 

Description
Despite the contamination of demonic energy and injuries, the heroes raise their weapons to protect the world. Move forward. The end of Abyss awaits.
Recommended Level
99
Required Combat Power
  • Story Mode
  • Normal Mode

2,500,000

Entry Requirements
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Details
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  • Most enemy attacks in this dungeon ignore players' physical and magical defense (either fully or partially).

  Enviromental Debuff - Demon Realm

  • The El's power does not reach into this realm, Attack and HP will be reduced by 90%. Enemies will have a 30% chance to resist your critical hits.

Boss Defenses

Boss Name Defense (Raw) Defense (Percentage)
Ran (Phase 1) 21883 83.91%
Shadow of Greed (Phase 2) 10746 71.92%
King of Abyss (Phase 3)
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  • Phase 1
  • Phase 2
  • Phase 3
Phase 1 - Ran
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The 2nd Squad Commander of the Red-Demon Army.

Phase Gimmick

 
Abyss Crystal

Ran will periodically generate Abyss Crystals randomly across the map. These crystals are counted as obstacles and cannot be destroyed by regular means. They will pulse occasionally, drawing in nearby players with a weak suction effect, and dealing a small amount of damage to them. Additionally, these crystals are involved in many of Ran's attacks and will respond to certain attacks.


Boss

  Attacks highlighted in red bypass invincibility frames.
Boss Attacks Tips
  • Three-Hit Combo: Swings his sword three times, with the final hit launching any players hit.
  • This is the boss' most frequent attack. Because of this, using skills or items that provide   Super Armor are recommended to avoid being launched away.
  • Dashing Flame Path: Targets a random player and dashes in their direction, piercing through any players hit. As he dashes, he will leave behind smoldering abyss crystals that inflict   Self DebuffAbyss Ember on any players hit. This debuff lasts for 5 seconds and burns 5% max MP per second, while also causing any attacks to heal Ran.
  • The   Abyss Ember debuff can be cleansed by skills that remove debuffs or provide debuff immunity.
  • Ran may occasionally use this attack twice in succession.
  • The smoldering abyss crystals are spawned at certain distance intervals. When using this attack, Ran will always spawn 1 crystal and, depending on the distance traveled, will spawn up to a maximum of 5 crystals.
  • While Ran is able to pass through players, he cannot pass through walls. It is recommended to gather by the left or right walls of the arena to limit his movement during this attack.
    • Heavy mitigation is required, as this dash attack inflicts high damage per hit.
  • Abyssal Gravitation: Targets a random player and inflicts them with the   Self DebuffAbyss Gravitation debuff which lasts for 5 seconds. When the duration expires, a black hole will spawn on the player's location, dealing non-hitstun damage and continuously applying   Silence.
  • The black hole has a weak suction effect, and will eventually disappear on its own.
  • If the black hole spawns close to an Abyss Crystal, a second black hole will spawn on the crystal's location. The black hole on the crystal will not disappear until the crystal is destroyed.
  • The   Silence debuff lasts for 3 seconds.
  • Reverse Gravity: Spawns a red magic circle on the ground. When a player steps on or gets close to the magic circle, a shadow clone of Ran will appear and lift nearby players into the air before exploding, dealing heavy damage.
  • The magic circle is significantly smaller than the one Ran uses in Halls of Water. However, much like that attack, players who are lifted up are forcefully immobilized and cannot move or attack until right before the explosion.
  • Shadow Arm: Ran uses his shadow arm to attack, launching any players hit.
  • This attack will launch players even if they are in   Super Armor state.
  • Tether: Links two random players together with a red tether. These players will be afflicted with the   Self DebuffWave of Time and Space debuff which sets all their consumable items on cooldown. Any other players or Abyss Crystals who touch this tether will be dealt non-hitstun damage.
  • Space Finder: Ran teleports to the middle of the arena and spawns 2 rows of 8 spaces, while inflicting every player with   Party DebuffFanatical Area, severely reducing the efficiency of HP recovery items, and setting all MP to 0. After a period of time, the spaces will simultaneously explode, dealing fatal damage.
  • Players must enter each of the spaces and find a 'safe space', indicated by the area turning white/pale pink.
    • The safe spaces will often be spawned in certain patterns:
      • One safe space may be symmetrical to another on the same row, when divided down the center. eg: If one safe space is the second from the left, there may be another safe space second from the right.
      • When divided down the center, the safe spaces on the left half overlap with the safe spaces on the right half. eg. If one safe space is second from the left, there may be another safe space sixth from the left.
  • If multiple players enter a space at the same time, the space will turn dark purple for a few seconds. Any players who remain in this dark purple space will be randomly teleported to another space.
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Dialogue
  •   Ara: I will make you pay the price for what you've taken.
  •   Ran: It's painful to face the truth. That it was taken because you were too weak.
  •   Chung: This will be the end of your arrogance.
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Image Name Boss Character Stats
 
Heart Core
King of the Abyss
Common

Can be obtained once a week from clearing the dungeon with Submergence of Abyss - Phantom Weapon equipped.

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Gallery
Trivia
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Updates
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Date Changes
KR NA
08/04/2022 8/31/2022
  • Birth of Origin added.
08/11/2022 8/31/2022
  • Phase 2:
    • Camera viewport widened.
    • Spatial Connection portal behavior improved for convenience.
    • Spatial Connection and Unstable Abyss Energy patterns no longer overlap.
    • Unstable Abyss Energy and Abyss Energy Cohering patterns no longer overlap.
    • Summons cannot acquire Unstable Abyss Energy anymore.
  • Phase 3:
    • Shadow and Abyssal Sphere damage dealt decreased.
    • Changed so the Erosion pattern does not happen immediately after releasing Unstable Force.
    • The Absorption of Power pattern will now happen a certain time after performing the Berserk pattern.
    • When the Berserk pattern is over, special patterns will not be triggered if there is a Large Meteor.
    • Black Hole pattern does not happen during Berserk after Abyssal Spheres are unleashed.
    • There will be a clear indication message when King of the Abyss enters Berserk.
09/01/2022 9/28/2022
  • Unstable Demonic Energy and Unstable Abyssal Power patterns desyncing between clients fixed.
  • Another Realm - Myuriconus pattern will avoid creating safe spots where tall characters cannot fit. The laser's range was also decreased.
07/20/2023 08/16/2023
  • 2nd Phase (Shadow of Greed)
    • During Abyss Aura pattern, the mark will be more obvious.
  • 3rd Phase (King of Abyss)
    • Shadow/Abyss Orb absorb pattern will be more obvious.
    • Shadow/Abyss unstable energy pattern will be more obvious.
    • During lights out pattern, magic circle visibility is improved.
    • If Abyss Aura Purification is at 100% you can obtain the ‘Abyss Aura Purification Reward Cube’ upon defeating King of Abyss even if you have already defeated the King of Abyss.
    • The last activated Shadow/Abyss buff is applied upon revival.
09/12/2024 09/25/2024
  • Phase 3:
    • Abyss Orb Release damage significantly decreased.
    • If an incapacitating debuff (freeze/petrify) applies to Meteor, it will be forced to stop for a while after the debuff wears off.
    • During the Symbol Matching, symbol acquisition is changed to be obtained by alive characters automatically.
    • Abyss / Shadow Sphere movement speed decreased during Sphere Absorption patterns.
    • When King of Abyss is in Berserk state, the damage of Abyss Orb Release and Black Hole is significantly decreased.
    • Improved the Symbol Matching pattern so that the mark and its foothold are not created on the opposite ends of the map.
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Alternative Names
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Server Name Translation
  South Korea 근원의 산실 The Origin's Source
  China (Simplified Chinese) 根源的产室 The Origin's Source
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  • Region 19~21
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  • Region 7~12
  • Region 13~18
  • Laby
  • Noah
  • Lithia
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