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Psychic Tracer
Full Name
Add
Class
Psychic Tracer
Weapon
Nasod Dynamos, Electricity Redirection, Nasod Armor
Release Date
19 December 2013
Statistics
Speed
Average
Range
Long
Difficulty
Normal
Magical
Shall we begin the experiment?


Psychic Tracer

Specialty

Psychic Tracer focuses on an aggressive beatdown playstyle. Add's Nasod armor allows him to constantly pound the enemy with a flurry of punches and kicks with superhuman strength and speed. Psychic Tracer's potential power far excels those of other classes. However, the armor can only be activated in DP mode, making the Psychic Tracer heavily reliant on his DP gauge.

Background

After his continuous research on the El, Add succeeds in inventing an object called Nasod Armor that can change its physical appearance according to Add's will. There were some unknown variables, but experiment was a success. Add becomes enchanted by the Nasod Armor's ability to expand just on thought, and its capability to ignore the laws of physics. He continues his experiments to improve his ultimate invention.

First Class Advancement

 
Psychic Tracer can also be obtained by using the Item Mall item: Psychic Harddisk

Add is required to be Lv15 to begin his first class advancement.
Add can decide between advancing as a Psychic Tracer . After completing the Tracers quest, Add may proceed to do the following quest to obtain Psychic Tracer :

Psychic Tracer

  1. Collect 4 fruit from Bats in 2-2.
  2. Collect a drop from Wally No.8 on 2-5 on any difficulty.
  3. Collect a drop from Small Soldier on 2-3 on any difficulty.
  4. Complete 2-5 on Very Hard Mode with at least A rank.

At Lv35, a Psychic Tracer can advance into a Lunatic Psyker.

Skill Tree

Skills Passives
    Level 15
        Level 25
      Level 30
        Level 35
        Level 40
  • Skill Traits unlocked at Level 40.
  • Final Enhanced Skill unlocked upon advancing to 2nd job class.


Additional Combos

Image Description
NOTE: All additional combos are applicable only when Add is in DP Mode. New combos will be activated after the normal combos. Combos affected can be seen here.
Damage
NOTE: Damage is calculated with Level 1 Nasod Armor Mode and Awakening with around 30% increased damage.
File:Psyc1.png Electron Barrage

Add will blink towards the target and slam them down, stunning them, followed by a barrage of punches reinforced with the Nasod armor and finishes by delivering a heavy punch which sends targets flying.

(After base combo)
(Slam) 355% Mag. Damage
  250% Mag. Damage
  170% Mag. Damage x3
  335% Mag. Damage

File:Psyc2.png Electron Rocket

Add will blink towards the target and slam them down, stunning them, followed by a barrage of punches reinforced with the Nasod armor and finishes by blasting targets upwards.

(After base combo)
(Slam) 355% Mag. Damage
  250% Mag. Damage
  170% Mag. Damage x3
  250% Mag. Damage
  335% Mag. Damage

File:Psyc3.png

Electron Roundhouse Kick

Add will blink towards the target and slam them down, stunning them, followed by a heavy punch and finishes by kicking through the target without knocking them down, leaving Add behind the target.

(After base combo)
(Slam) 355% Mag. Damage
  350% Mag. Damage
  350% Mag. Damage
  550% Mag. Damage


Skills

Special Active

File:AddSkill10.png Pulse Cannon
File:AddSkill11.png EMP Shock
File:AddSkill12.png Quake Buster  
File:AddSkill13.png
File:AddSkill14.png
Stasis Field
File:AddSkill15.png Conqueror  


Active

File:AddSkill16.png Dynamo Configuration - Magnetron
File:AddSkill17.png Dynamo Configuration - Desolver
File:AddSkill18.png Dynamo Configuration - Pylon


Passive

  Basic Magic Training
File:AddPassive4.png Nasod Armor Mode
  Library of Limitless
File:AddPassive6.png Dust Storm


Videos


Gallery



Trivia

  • Psychic Tracer is conceptually similar to Code: Exotic. This is shown as Add goes from wearing mostly white to wearing darker clothes and the destructive nature of both classes.



Characters