Ancient Waterway

With Resiam Sunken... the balance of power has been broken... Ancient Guardians begin to awaken.

 

Description
A place that controls the water flow of the city. Ancient Guardian has awoken as the balance of power breaks.
Recommended Level
60-63
Required Combat Power
7,700
Dungeon Layout
Mobs
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Monster Image Monster Description Monster Moves
Shadow Walker - A basic Shadow monster.
  • Claw Swipe: Deals a basic 2 hit combo with their claws. Will typically follow up with a Claw Slam if the previous hits connect.
  • Claw Slam: Slam its claws downward, knocking targets down and away.
  • Recover Claw: When knocked down, spring back on its feet with an overhead claw slash.
Shadow Charger - A large Shadow monster.
  • Claw Swipe: Deals a basic 2 hit combo with their claws. Will typically follow up with a Claw Slam if the previous hits connect.
  • Claw Slam: Slam its claws downward, knocking targets down and away.
  • Grab: Grabs onto nearby players, immobilizing them. You can escape from their grasp by rapidly tapping the   and   arrow keys.
Shadow Defender - A Shadow monster with a sharper, less humanoid build.
  • Shadow Spear: Launches spears in an arc towards the player. When a player gets hit by the spears, they will be   Enemy DebuffCursed and will gradually lose mana over time.
  • Dark Aura: Emits a dark aura that increases the defense of monsters within range. It will also cause Shadow Charger's Grab to drain HP and MP at a significant rate.
  • Crescent Slash: When knocked down, recovers by swinging its thorn-like arms in a circle.
Laguz - A Water Spirit mermaid.
  • Bubble Attack: Spews 3 bubbles in front and pops them, which will damage and inflict   Enemy DebuffExtreme Coldness.
  • Bubble Aura: Releases a bubble aura to ensnare any nearby players, immobilizing them.
  • Self-Destruct: Upon death, releases a Bubble Aura, immobilizing nearby players.
Iz - An Ice Spirit mermaid.
  • Ice Breath: Spews a frost breath in front which induces   Enemy DebuffFreezing.
  • Self-Destruct: Upon death, emits an aura that applies   Enemy DebuffFreeze to nearby players.
Ancient Nasod Guard - An enhanced version of the Ancient Nasod Sentinel with ranged capabilities.
  • Activate: Upon being approached, spins quickly, dealing damage to those immediately next to it.
  • Slam: Slams the ground with its arms.
  • Arrow: Releases an array of arrows towards players further away.
  • Projectile Counter: Creates a force field to deflect projectiles.
Mini Ancient Nasod Sentinel - A smaller version of the Ancient Nasod Sentinel.
  • Activate: Upon being approached, spins quickly, dealing damage to those immediately next to it.
  • Projectile Counter: Creates a force field to deflect projectiles.
Ancient Nasod Sentinel - An ancient Nasod found in Hamel's waterways.
  • Activate: Upon being approached, spins quickly, dealing damage to those immediately next to it.
  • Slam: Slams the ground with its arms.
  • Projectile Counter: Creates a force field to deflect projectiles.
Merman - A species of mermaid found in the waters of Hamel.
  • Fish Attack: Swings his fish-like a club to harm players.
Ancient Crab - A species of crab with large claws.
  • Block: Raises claws to defend itself from frontal attacks.
  • Snip: Attacks players twice with its pincers.
  • Claw: Attacks with its claw inducing   Enemy DebuffWound.
Piranha - A school of fish that float around and can attack players, but are rather weak and slow moving.
  • Swarm: Dashes at a player.
Shadow Linker - A small Shadow monster that can Soul Link just like Shadow Master.
  • Link: Links itself with a player causing them to have significantly reduced movement and attack speed.
  • Latch: Latch onto a player, causing their controls to be reversed, must be shaken off.
Piranha House - A domain for the Piranhas.
  • Piranha Summon: Summons Piranhas.

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Mini Boss
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Monster Image Boss Description Boss Moves
Bizarre Conrad - An old man with a bluish complexion in a UFO. He somehow has knowledge of Nasod technology.
  • Heaven's Fist - Abandoned: Summons a rocket propelled fist at a fixed range to attack players with. Does substantial damage. The arm will collapse after he uses this attack.
  • Failed Hornet Sting: Conrad whisks out a cannon and fires a missile. He then throws the now-unusable cannon.
  • Slide: Conrad quickly slides away in his UFO.
  • Health Conversion: Conrad will consume some of his mana in order to regain some health.
  • Triple Spear: Summons 3 Nasod spikes out of the ground in front of him.

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Obstacles
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Obstacles Image Obstacles Description
  Water - While submerged in water, movements and attacks will be slowed down exponentially and jump height is increased significantly. While underwater, an oxygen meter will appear above the player and once depleted, will cause the character to drown.
  Mirror of Light - Throughout the stage various Mirrors of Lights will be found in certain location. They serve little purpose outside of Story Quests.
Pitfalls - A gaping hole in the ground, falling down one of these will result in a percentage loss in HP.

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Boss
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Monster Image Boss Description Boss Moves
Taranvash of Light - Possessing the ancient power of light, Taranvash was the faithful Holy Beast who defended Hamel, but went insane due to the absence of the Water Priestess.
  • Swipe: Swipes with her claws twice.
  • Teleport Attack: Teleports up and swipes at a player quickly with her tail.
  • Reflective Aura: Cloaks herself in a reflective aura. All magical projectiles such as arrows, Electron Balls, and fireballs will be reflected.
  • Charge: Charges at a player.
  • Light Burst: Surrounds herself in a blue light aura that explodes dealing high damage.
  • Rising Bubbles: Summons bubbles from the ground that traps players, inflicting   Enemy DebuffExtreme Coldness when they burst.
  • Recovery Swipe: Upon being knocked down, gets back up by swiping with her claws.
  • Tora Laser: Concentrates energy on the tip of her tail and releases it in a massive horizontal laser beam. Deals substantial damage to players.
  Mirror of Light (2x) - Can be found on either side of the stage. The mirrors will move every few seconds during the boss fight.
  • Mana Drain: These mirrors rapidly drain mana from any players nearby.
  • Clone: Once the lights from the mirrors touch the stage, a clone of Taranvash of Light will appear. Up to two of these clones can appear and will attack players.
    • However, you are unable to attack the clones themselves.

Note:

  • To prevent the clones from spawning, or to destroy them, execute a combo that either launches or knocks down such as Eve's    on the mirrors. This will cause the mirrors to shift one position back and remove the lights that form the clones.

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Dialogue
  • Boss Intro Cutscene
  • Dungeon Victory Quote
  •   Taranvash: Intruder...
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Image Name Boss Character Stats
 
Transformed Nasod Steel Bow
Bizarre Conrad
Rena

Lv56 Bow:

Physical Attack +3548

Magical Attack +3548


[Unidentified * ?]

[Unidentified * ?]

Critical +4%

Action Speed +2%

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Gallery
Videos
Trivia
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  • Oddly, one of Rena's dungeon clear quotes mentions the giant wheels that appear within sections of the waterway, even though they are exclusive to the currently Heroic Mode-only Heart of the Ancient Waterway dungeon, and no longer appear in this dungeon.
  • One of the Grim Reaper - Death/Rebirth pets' dialogues states that if you drop an iron axe into the river in Ancient Waterway, Taranvash will appear and give you a golden axe.
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Updates
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Date Changes
KR NA
- -
  • Ancient Waterway added.
07/08/2021 08/04/2021
  • Dungeon stages adjusted.
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Alternative Names
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Server Name Translation
  South Korea 고대 수로 Ancient Waterway
  Taiwan (Traditional Chinese) 古代水路 Ancient Waterway
  China (Simplified Chinese) 古代水路 Ancient Waterway
  Germany Alte Wasserstraße Ancient Waterway
  Spain Canal Antiguo Ancient Canal
  France Antique voie navigable Ancient Waterway
  Italy Antica Idrovia Ancient Waterway
  Poland Stary Akwedukt Old Aqueduct
  United Kingdom Ancient Canal
  Brazil Aqueduto Acestral Ancestral Aqueduct
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