Blood Hit
Upon advancing to Dark Knight, a new mechanic activated through specific skills becomes available.
Blood Hit will drain a percentage of a skill's damage from your HP to vastly increase the skill's damage. The HP drained cannot bring your HP down below 20%. Blood Hit is not optional, so caution is advised, though the HP loss can be mitigated through this path's various healing options such as Gale Mode (best used with Blood Swamp) and Burning Phantom's Blood Drain.
Related Skills
Blood Hit Skills
Tips and Details
- Dark Knight's Blood Hit system is similar to Weapon Taker's Overheat, as it both drains their health when they use it. The two classes do, however, have some major differences that should be noted:
- Unlike Weapon Taker, Dark Knight does not acquire a damage buff after consuming HP.
- She also has various skills that allow her to regenerate that lost HP, making her Blood Hit HP-to-damage conversion much safer and easier to use.
- Similarly to a Weapon Taker with Mercenary Behavior, Dark Knight and Crimson Avenger don't take damage from Blood Hit activation when below 20% HP.
- Blood Hit's HP consumption is based on how much damage a skill would deal at that moment, taking into account your own Physical Attack, any Physical Attack buffs, the skill's skill trait, as well as the damage range on your weapon that is affected by the Maximize stat. Critical hits and Skill Damage Increase/Decrease effects are ignored.
Updates
Date | Changes; | ||
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KR | NA | PvE | PvP |
08/21/2014 | - |
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08/28/2014 | - |
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12/18/2014 | 07/01/2015 |
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04/21/2016 | 05/18/2016 |
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06/30/2016 | 07/13/2016 |
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11/03/2016 | 11/23/2016 |
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Dark Knight - Skills
Special Active
Active
Passive
Crimson Avenger - Skills
Hyper Active
Special Active
Active
Passive
Bloody Queen - Skills
Hyper Active
Mod [A]
Mod [E]
Passive
Master Skill
- Bloody Demon
- Bloody Demon
Force Active
Force Passive
Force Active
Force Passive
Class Mechanics and Abilities