Draugr - A strange serpent creature that has been corrupted or created from the Henir energy in the area.
Latch: The creature will stall for a second before lunging at a target. They with latch on and lock players while it does damage. It will have super armor for the entirely of the attack.
Draugr Nest - An inactive nest for the henir infected serpent creatures.
Draugr Release: When destroyed, the nest will spawn a large quantity of Draugr.
Note:
Since it's not required to destroy them, it's best to avoid inactive nests in order to progress faster and avoid fighting unnecessary enemies.
Draugr Nest (Active) - An active nest for the henir infected serpent creatures. It emits an eerie dark smoke.
Draugr Spawn: The nest will continually spawn Draugr.
Moli - The memory of the cute water based creature.
Roll: It will roll at players surrounding itself with water.
Orca - The memory of the land dwelling orca like creature.
Electric Surge: It will exert electrical energy around it in a ring.
Ancient Land Crab - The memory of the large land dwelling crab.
Block: They can defend oncoming attacks from the front with its claw.
Snip: Attack players twice with its pincers.
Claw: Attack with its claw inducing Leg Would.
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小Boss
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Lord Nenya - A recollection of the battle against the demon Nenya.
Teleport: Nenya can teleport across the map at will.
Fire Bombs: Create seven fire bombs, one on top of himself and six around him that explode.
Lightning Burst: Cause bolts of lightning to run across the upper area of the map.
Dark Chains: Restrain players with a dark chain, these can escaped by mashing the directional keys.
Ice Pillars: Nenya will make several large pillars of ice burst out of the ground and launch players up in the air. These pillars will be indicated by a blue light.
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Boss
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Orbis Doppelganger - Laby's friend has become a formless mass of Henir energy.
Lunge: The creature will stretch then lunge itself to the far side of the map.
Hard Landing: The creature will compress and launch itself high in the air. It will come crashing down into the ground binding any players near it.
Orbis Doppelganger (x2) - Once its large form is defeated it will split into two smaller red forms. These are completely immune to Special Actives.
Lunge: The creature will stretch then lunge itself to the far side of the map.
Hard Landing: The creature will compress and launch itself high in the air. It will come crashing down into the ground binding any players near it.
Orbis Doppelganger (x4) - When its red form is defeated, each will divide into two even smaller forms.
Lunge: The creature will stretch then lunge itself to the far side of the map.
Hard Landing: The creature will compress and launch itself high in the air. It will come crashing down into the ground binding any players near it.