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Heroic Mode

The demon revival ritual at the Grand Cavern has made the monsters bloody-thirsty and dangerous.You are the rightful Hero that will save Elrios from doom.

~ quotation

Description
Heroic Mode is a gameplay mode where normal dungeons can be played at a significantly increased difficulty to obtain powerful equipment.
 
Recommended Level
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85-99

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Required Combat Power
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25000

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Rules
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Entry Requirements
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  • Requires 2 of Heroic Invitation   to enter.
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Story
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-

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Details
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Heroic Mode is a mode where high level players can play significantly more challenging versions of normal dungeons, and acquire rare items and powerful equipment. Upon entering Heroic Mode, you and your party will be placed in a random dungeon (Velder ~ Elysion, excluding Secret Dungeons). Unlike normal dungeons, stamina is not consumed while playing, and you are limited to only 3 resurrections. Mobs and bosses of the dungeons are the same as in their normal counterparts, but significantly buffed, including Absolute Monsters which have even stronger buffs and abilities.

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Heroes Assemble Buff
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Similar to regular dungeons, players will receive the Heroes Assemble buff when entering dungeons on Heroic Mode through the queue system, which will increase stats in proportion with the number of players in the party. Unlike the normal buff, the Heroes Assemble buff will be weaker in Heroic Mode dungeons.

Buff 1 Player 2 Players 3 Players 4 Players
Physical/Magical Attack +90% +60% +30% 0%
Physical/Magical Defense +15% +10% +5% 0%
HP +15% +10% +5% 0%
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Heroic Mode Monsters
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In Heroic Mode, all monsters and bosses will be stronger than their normal dungeon counterparts. They will have increased offensive and defensive stats and will attack with increased speed.

Supreme Monsters

In Heroic Mode, there will be additional monsters known as Supreme Monsters, which are stronger than normal Heroic monsters. These monsters will possess an attack-type buff from the elixirs that can be made from the Darkness Souls found in Gate of Darkness. These buffs can be transferred to the player if the Supreme Monster is defeated. When the buff is transferred, it will last for 30 seconds. Supreme Monsters will also possess the ability to teleport to the player if they move too far from them.

Wimp

 
Wimp

In Heroic Dungeons, a special monster known as Wimp can appear. They will have a 25% chance of appearing in the dungeon except for the first and boss stages. When the Wimp is defeated, one of the following buffs will be given to the entire party:

  • Infinite HP for 10 seconds
  • Infinite MP for 10 seconds
  • Freeze all monsters for 5 seconds
  • No cooldown time for all skills except Hyper Actives for 10 seconds

Players will not be able to get the same type of buff in one dungeon.

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Rewards
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Heroic Equipment Storage

Heroic Equipment Storage are cubes that contain one random piece of Level 90 Heroic equipment. They can be obtained by completing the Heroic Challenge and Heroic Advance quests, and sometimes from events.

Equipment

Heroic equipment can be obtained by defeating bosses in Heroic Dungeons at a random chance.

Another way to obtain Heroic equipment is to trade materials for them at Glave. Unlike the Exchange function, the Trade function will require an additional cost of 237,600 ED to perform the transaction. Equipment can be obtained by Heroic Weapon Fragments. These can be obtained by killing Supreme monsters in Heroic Dungeons, where they can drop 3 Heroic Weapon Fragments.

Item Result Item (Random)
240 Heroic Weapon Fragments
110 Heroic Weapon Fragments
100 Heroic Weapon Fragments
90 Heroic Weapon Fragments
80 Heroic Weapon Fragments
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Equipment Sets
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Elite Unique
Name Name
Level 90 Equipment Set
Vision Set Heroic: Vision Set
Wisdom Set Heroic: Wisdom Set
Wrath Set Heroic: Wrath Set
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Heroic Equipment Effects
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Effect Limitation
  Resistance to all attributes for 10 seconds upon attacking -𝑥 (10 Stacks) (Dungeon) Weapon
Upon attacking, a 𝑥% chance for Ice Zone (Not overlapped) (Dungeon) Weapon
Upon attacking, a 𝑥% chance for Poison Fog (Not overlapped) (Dungeon) Weapon
Upon attacking, a 𝑥% chance for Sea of Flames (Not overlapped) (Dungeon) Weapon
Upon attacking, a 𝑥% chance for Gust (Not overlapped) (Dungeon) Weapon
  Next attack's damage after 10th attack +𝑥% (Dungeon) Weapon
Attack/Attacked Damage +𝑥% (Dungeon) Top Piece
  Party's Physical Attack Power +𝑥% (Not overlapped) Bottom Piece
  Party's Magical Attack Power +𝑥% (Not overlapped) Bottom Piece
  Party's Physical Defense Power +𝑥% (Not overlapped) Bottom Piece
  Party's Magical Defense Power +𝑥% (Not overlapped) Bottom Piece
  Party's Critical +𝑥% (Not overlapped) Bottom Piece
  Party's Maximize +𝑥% (Not overlapped) Bottom Piece
  Party's Additional Damage +𝑥% (Not overlapped) Bottom Piece
  Party's Damage Reduction +𝑥% (Not overlapped) Bottom Piece
  Party's Action Speed +𝑥% (Not overlapped) Bottom Piece
All skill damage (Hyper Active/Wedding skill excluded) +𝑥% (Dungeon) Gloves
  Upon using Flexibility Skill, Flexibility Skill's Damage for 10 seconds +𝑥% (5 Stacks) (Dungeon) (Not obtainable anymore) Gloves
  Upon using Tenacity Skill, Tenacity Skill's Damage for 10 seconds +𝑥% (5 Stacks) (Dungeon) (Not obtainable anymore) Gloves
  Upon using Strength Skill, Strength Skill's Damage for 10 seconds +𝑥% (5 Stacks) (Dungeon) (Not obtainable anymore) Gloves
  Upon using Bravery Skill, Bravery Skill's Damage for 10 seconds +𝑥% (5 Stacks) (Dungeon) (Not obtainable anymore) Gloves
  Skill Cooldown Time after 10th attack -𝑥% (Dungeon) Armor only
Flexibility Skill Cooldown Time -𝑥% (Max 20%) (Dungeon) Armor only
Tenacity Skill Cooldown Time -𝑥% (Max 20%) (Dungeon) Armor only
Strength Skill Cooldown Time -𝑥% (Max 20%) (Dungeon) Armor only
Bravery Skill Cooldown Time -𝑥% (Max 20%) (Dungeon) Armor only
Ignores Physical Defense Power 𝑥% (Max 20%) (Dungeon) -
Ignores Magical Defense Power 𝑥% (Max 20%) (Dungeon) -
MP Cost - 𝑥% (Max: 35%) (Dungeon) -
Recovery Item Effect +𝑥% (Dungeon) -
Item Drop Rate +𝑥% (Dungeon) -
Debuff Effect Duration -𝑥% (Dungeon) -
Damage upon attacking an enemy with 30% HP or less +𝑥% (Dungeon) -
Damage received when 30% HP or less -𝑥% (Dungeon) -
Skill Cooldown Time upon defeating a Supreme Monster -𝑥% (Dungeon) -
Damage dealt to Boss Monsters +𝑥% (Dungeon) -
Damage dealt by Boss Monsters -𝑥% (Dungeon) -
Damage increase in proportion to HP lost +𝑥% (Dungeon) -
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𝑥 value Limitation
11 ~ 15 Unique Weapon
6 ~ 10 Elite Weapon, Unique Armor
1 ~ 5 Elite Armor
Quests
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 [Heroic] Heroic Challenge
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Quest Acceptance Prerequisites Objectives
  • Achieve Level 85
  • Clear 2 Heroic Dungeons
Description

[Cobo's Adventurer Support Notice]
Many adventurers are trying to fight off the demon infected monsters all over Elrios. Cobo is supporting those adventurers by providing weapons.

Rewards
Currency/Experience Common Rewards Selective Rewards
EXP 0   Heroic Equipment Storage   N/A
ED 45,000   Heroic Weapon Fragment x20   N/A
EP 0   Heroic Invitation x3   N/A
AP 0
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 [Heroic] Heroic Advance
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Quest Acceptance Prerequisites Objectives
  • Achieve Level 85
  • Clear 10 Heroic Dungeons
Description

[Cobo's Adventurer Support Notice]
Many adventurers are trying to fight off the demon infected monsters all over Elrios. Cobo is supporting those adventurers by providing weapons.

Rewards
Currency/Experience Common Rewards Selective Rewards
EXP 0   Heroic Equipment Storage x3   N/A
ED 45,000   Heroic Weapon Fragment x50   N/A
EP 0   Heroic Invitation x10   N/A
AP 0
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Gallery

Trivia
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  • The events that occur during Heroic Mode are a result of what happened at the end of Lanox's story. After the Demon God Sult was revived by Scar, before the El Lady sealed him away, he was able to plague the land with darkness causing the monsters of all the regions to becoming significantly more powerful.
    • During the development of Heroic Mode, it had no relationship with Sult. It was based on a unique phenomenon called "Trentay Gas Cycle" (트란테이가스 주기). The Trentay Gas System expands in Elrios every ten thousand years, and it will bring the Shadow World to Elrios. Enemies in the Shadow World are the same as the ones in Elrios, except they're much stronger.
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