High Magician
Full Name
Aisha Landar
Class
High Magician
Weapon
Staff
Extra Abilities
Elemental El Magic
Age
17
Race
Human
Height
159 cm (5 ft 3 in)
Magical Attack Power Increase
Class Tree
{{

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Release Date
27 March 2008
8 December 2010
4 May 2011
Statistics
Speed
Slow
Range
Long
Difficulty
Normal
Magical
If I lack magic, I can always collect them from nature!


High Magician

[A mage that specializes in fireball magic]

Background

  • In-game Version
  • Nexon Version

A magician that borrows from spirits and nature itself to use purified magic as her power.

Although it is not powerful and destructive, it is easy to control.

Her pure magical energy is comparable to that of dark magic.


First Class Advancement

Completing the following advancement quest or using the Item Mall item: High Magician's Lost Memory   will change your job to High Magician.

High Magician
 High Magician 1/4
{{
Quest Acceptance Prerequisites Objectives
  • Achieve Level 15
  • Accept High Magician class advance quest
  • Enter 'Bethma Village'
    (Right-click from World Map (Press M Key) to see the location.)
Description

Though she lost her magic, she held the title as a Great Magician. Though she is aware of the traditional training method, as she has done it in the past, she thinks the upcoming battles would require a more effective method. Aisha thinks about various different methods as she entered Bethma Village.

Rewards
Currency/Experience Common Rewards Selective Rewards
EXP 500   N/A   N/A
ED 0   N/A   N/A
EP 0   N/A   N/A
AP 0
}}
 High Magician 2/4
{{
Quest Acceptance Prerequisites Objectives
  • Complete High Magician 1/4
Description

Mana is based on El energy spread across Elrios. That's why environments that has El energy contains the purest mana. Though it may not be as destructive, Aisha's genius mind can solve that no problem! Start mana training at Bethma Lake, where there's the highest concentration of nature's mana in Bethma.

Rewards
Currency/Experience Common Rewards Selective Rewards
EXP 500   N/A   N/A
ED 0   N/A   N/A
EP 0   N/A   N/A
AP 0
}}
 High Magician 3/4
{{
Quest Acceptance Prerequisites Objectives
  • Complete High Magician 2/4
Description

There was no other reason to try to become stronger faster. What she had now was enough to protect just herself on her journey. But now that she has a friend who charges ahead without thinking, she needs to be just a bit stronger to handle whatever happens.
Is there anywhere else she can collect nature's mana? Let's ask Sheriff Stella who protects every corner of Bethma.

Rewards
Currency/Experience Common Rewards Selective Rewards
EXP 3,500   N/A   N/A
ED 2,300   N/A   N/A
EP 0   N/A   N/A
AP 0
}}
 High Magician 4/4
{{
Quest Acceptance Prerequisites Objectives
  • Complete High Magician 3/4
Description

Stella says there's a place where dragons used to live. If it's the grave of dragons, who were known as the rulers of mana, there might still be some natural mana that remains. She doesn't have to hurry, but she does have a friend that gets in a lot of trouble, so as a genius, she would have to just deal with it. Let's head to Dragon Nest to obtain nature's mana.

Rewards
Currency/Experience Common Rewards Selective Rewards
EXP 3,500   1st Job Change Promotion Cube x1   N/A
ED 2,300   [Cobo] 1st Job Useful Items Cube x1   N/A
EP 0   N/A   N/A
AP 0
}}


Upon reaching Lv. 35, a High Magician can job advance to a Elemental Master.

Skill Tree

Skills Passives
    Level 15
        Level 25
      Level 30
        Level 35
        Level 40
  • Skill Traits unlocked at Level 40.
  • Final Enhanced Skill unlocked upon advancing to 2nd job class.




Additional Commands

  : All damage values for new and preexisting commands receive a 1.05x multiplier during 1st job.
Image Description Damage
 

After doing the standard    combo, release a fire road and finish by firing 3 fireballs. You can hold   at the end to fire additional fireballs. You will be in Super Armor while firing fireballs.

  161% Phy. Damage
  198% Phy. Damage
  267% Mag. Damage x1~3
  294% Mag. Damage x2~12
+ 588% Mag. Damage

 

After doing the standard    combo, envelop yourself in flames and detonate it to cause an additional explosion that launches enemies into the air.

  324% Mag. Damage
  324% Mag. Damage
  91% x3 Mag. Damage (10 MP)
  191% Mag. Damage (10 MP)

 

After doing the standard    combo, release lightning bolts from your staff. You can hold   at the end to release more lightning.

 
  222% Mag. Damage
  100% Mag. Damage x3
  100% Mag. Damage x4~10

 

After doing the standard    combo, fire an additional fireball.

 
  324% Mag. Damage
  245% Mag. Damage

Updates

Date Changes
KR NA
08/06/2015 01/13/2016
08/13/2015 -
  • Fixed damage error on the flame road in     . Damage of the fireballs decreased.


Gallery

Full Gallery: Aisha/Gallery

Artwork

Miscellaneous


Trivia

  • Rather than using her own mana, High Magician uses the surrounding El mana residing in nature and from spirits to substitute her lost mana.
  • High Magician's Promotional weapon changes during Awakening Mode.


Alternative Names

Server Name Translation
  South Korea 하이 매지션 High Magician
  Japan ハイマジシャン High Magician
  Taiwan (Traditional Chinese) 高階魔導 High Magician
  China (Simplified Chinese) 高阶魔导 High Magician
  Germany Hochmagierin High Magician
  Spain Maga suprema Supreme Magician
  France Archimage Archmage
  Italy Maghetta Esperta Expert Mage
  Poland Arcy-Czarodziejka Archmage
  United Kingdom High Mage
  Thailand นักเวทย์ชั้นสูง High Magician
  Brazil Maga Elemental Elemental Mage


Characters