Comment obtenir des bestioles ?
Les bestioles peuvent être obtenu de plusieurs façons. Cependant, seul une (Petit Porou) est disponible grâce à une Quête épique, elles sont exclusives à l'elromarché hormi quelques une que l'on peut obtenir lors d'évènement.
Votre première étae pour obtenir une bestiole est le Petit Porou, c'est une quête en 3 étapes que l'on obtient au niveau 10. La quête se présente comme une quête épique dans le chapitre 2-1.
Le Parfait Compagnon pour vos Aventures !
- Allez à Elder et parler à Hoffman.
- Collecter 4 Perles fines de purification dans la Forêt obscure, que l'on obtient sur les Sorciers ténébreux.
- Collecter 1 Perle des sylvaniens furieux en tuant le Sylvanien furieux, le boss de la Forêt obscure.
- Allez dans la Grotte de Bender et tuez le Grand Porou rouge.
Félicitation! Vous venez d'obtenir un Petit Porou!
Liste des bestioles
- Petit Porou
- Ancêtre Porou
- Guerrier arbre
- Halloween
- Mystique
- Hatchling
- Kumiho
- Panda
- Chat en imperméable
- Autres
Starting Your Pet
Once you get your pet, it will be available under the Special tab in your inventory.
Right click it and a message will come up.
Once you name him/her, your pet is ready to begin!
Pet Menu Interface
Once you made your pet, go to the pet menu (Press P to open it) and choose your pet in the list.
It should direct you to this screen:
Buttons
- Clicking Summon will either summon the pet, or unsummon while it is out.
- The Green Bar is its Hunger, which will slowly decrease for each monster killed.
- The Blue bar under it is its Affinity.
- During dungeon playing, your pet's Affinity will increase for each monster killed, unless your pet hunger is below 40%.
Pet Evolution
Pets usually have four forms. The forms are termed:
- Life Crystal
- Infant
- Teen
- Adult
Pets usually start as a crystal, having no skills or functions until they become an Infant.
In order to evolve your pet, you will need to increase its Affinity. Once the pet's Affinity reaches 100%, a button will be available next to the Affinity bar, evolving your pet into the next appropriate form.
Evolution Forms
Pet Skills
Pet Energy
With the pet skills, pets will also get access to a skill system called Pet's Energy.
Pet Energy is a passive skill that pets gain that allows the owner to get special effects out of it.
Each Pet has 4 types of Energy :
1. Body
2. Soul
3. Attitude
4. Fetch
Each type of energy gives a different type of stat(Except for Fetch). You can notice the pet energy and what it gives through the Pet Menu itself (Default Hotkey P)
There is a prerequisite in the pet's form to unlock each energy:
- Getting Infant form will allow your pet to unlock the Body energy
- Getting Teen form will allow your pet to unlock Body and Soul energy
- Getting Adult form will allow your pet to unlock Body, Soul and Attitude Energy (All 3 energies)
- Buying the Fetch Aura from the cash shop/item mall for (KR-5000NX/NA-500KC) will unlock Fetch for that specific pet.
Once the pet energy is unlock, you immediately get access to the stat if he is equipped and has at least 40% Hunger(Except for Fetch). If his Hunger is less than 40%, the pet energy will not open and the owner will not receive the special stats. As you can see from the above screenshot. Once a pet leaves crystal form, he will gain access to skills that you can see from the 2 icons on his top right. Both skills are used by the pet automatically.
Skills
Pets have 2 types of skills:
Attacks: These skills use their skills to attack and aid you in battle. The pet will use this skill once it achieves full mana.
Encouragement: These skills makes the pet encourage the user to fight harder, which gives them additional stats to the player for a certain amount of time. The pet usually uses this skill when you are extremely low on health.
Pet MP is a seperate MP bar that fills up as the player attacks.
Table of Pet Skills
Encouragement and Fetch Aura effects are all the same regardless of pet.
- Phoru
- Tree Knight
- Ancient Phoru
- Halloween
- Mystic
- Hatchling
- Unicorn
- Kumiho
- Eater
- Panda
- HatMonster
- Fairy
- Reaper
- Peng
- Son Goku
- Berthe Jr.
- Sheriff
- Tanato
- Raincoat Cat
Normal Phoru
Ruldoph Phoru
Witch Phoru
New year Phoru
Feeding
To prevent your pet from becoming hungry, you will need to feed him/her. The feeding option is availabe in your inventory.
Pets accept the following foods:
- El Tree Seeds (Obtained through events)
- El Tree Fruit (Obtained through the Item Mall/Cash Shop)
- Equipment
- QPL Jellies
- Mysterious Weeds (obtained through the Hatchling event)
Notes
- Pets will only accept equipment 10 levels lower than your character level.
- The better the equipment, the greater the hunger replenishment. Weapons replenish their hunger much greater than regular armor.
- Once the pet's Affinity is over 70%, your pet will enter a state called "Special Mode" It can be identified by the prefix Special on the pet's name once he enters that state.
- During Special mode, the pet will only accept El Tree Seeds or El Tree Fruits and will no longer accept any equipment until it reaches its next level.
- If you would like to remove "Special Mode", just simply not feed your pet until his Hunger is low, which results on your pet's Affinity to lower.
- Once your pet's Affinity is below 70%, your pet will not be in "Special Mode" anymore, though you can obtain it again anytime you wish.
QPL Jellies
You are also allowed to make weapon-shaped "QPL Jellies" that are tasty treats for your pet. The process of making a QPL Jelly is simple, and only basic materials are needed.
- However, like normal food, pets will not accept QPL Jellies when they reach their "Special State".
Guide
El-Gems are obtained from dismantling weapons while Weapon Casts are bought from Blacksmiths available in any map.
Creating QPL Jellies will give you a chance of creating either a Fantastic or a Strange one.
- Fantastic QPL Jellies (Red Background) are Elite and adds an additional 2% Affinity when fed to your pet.
- Strange QPL Jellies (Dark Background) are of Low Grade Rarity and decreases 5% Affinity when fed to your pet.
Pet Inventory
Pets have an inventory on their own which you can store on at all times. You can access it by pressing the pet button in your inventory menu. However, your pet must be an Infant or older to have their own pet inventory. The higher the level of your pet, the more inventory spaces you will have.
Inventory Sizes
Accordingly, you can add items on the pet inventory which you can save later on to feed him or enable automatic feeding to let him eat it automatically.
The checkbox on the top enables Automatic Feeding.
When your pet's Hunger is lower than 80%, he will automatically eat the items available in his inventory. The sequence of order that he will eat is on this order:
- Level of Equipment (Least to Greatest)
- El Tree Seeds
- El Tree Fruits
Pet Commands
In addition to your pet's Skills and Energies, another system has been added to allow more interaction between with you and your pet.
You can also talk with your pet, to have a fun time with him/her, and the pet will interact or respond to you based on what you say.
Your pet's Affinity will also affect on how he/she will respond to you.
Here's a following list of commands you can type to your pet that he/she will respond on:
Personality
When raising a pet, you will also discover your pet's personality later on as time passes.
Your pet's personality is based off of how you treat it and it will affect on how it will respond to you when you talk to it.
General things to know about Pet Personality before we get started:
- There are two ways of "applying" personality changes after the required affinity has been reached: relogging or resummoning (as in, calling your pet back to its crystal, then summoning it again). Both have very minimal practical differences.
- Pet personality changes 0.25 points at a time. Thus, you need to have it change at least 4 times to raise personality by 1 point.
- If using the resummoning method, pet personality will change 0.2 points at a time for a pet in adult form; however, a 4% affinity difference is enough to induce such change. (Source)
- If using the resummoning method, pet personality will change 0.2 points at a time for a pet in adult form; however, a 4% affinity difference is enough to induce such change. (Source)
- At 100% affinity, x axis personalities like Sensible and Impulsive are subject to change whereas y axis personalities like Sociable and Shy are not subject to change.
- Logging Out means clicking either Game Exit, Character Select or changing channels through Server Select. Changing Channels with the bar on the top right of the screen IS CONSIDERED “Logging Out”
- An affinity gap is required to change a pet’s personality – you must have at least 5% affinity difference from the affinity your pet was at last time you logged in to induce a change in personality (Adult form only).
- Feeding your pet with Fantastic QPL Jellies count towards affinity increase. However, first feed of the day that increases affinity by 2% DOES NOT count.
- Large affinity gap changes (e.g. 10% or 20% at a time) will not necessarily change personality proportionately.
- If affinity is decreased, it will never affect Shy and but it will always affect Sociable.
- Staying logged in at town with your pet summoned does not have any effect on pet personality, assuming you do not run any dungeons.
- This guide is written based on Adult forms. For teen and infant stages, an even larger change in affinity gap is required to affect their personality.
- Crystal: minimum 48%.
- Infant: minimum 21%.
- Teen: minimum 10%.
- When you are changing pet personality from 100%~ high affinity and highly Sociable to Shy, don't log out. It is recommended that you have lots of stamina and Strange QPL jellies for lots of dungeon runs. (The strategy is to run multiple dungeons, starving your pet until 70% affinity, then to relog. But to minimize personality loss, you shouldn't relogin midway into the process.)
When pet is turned Sociable(+),
- When attacking, 300 Pet MP is consumed
- Starts cheering when the summoner's HP is 15% or less.
To turn Sociable(+): After first login, run dungeon once. When you log out, the affinity change has to be 4% or less (Excluding the first food of the day, and when you are at affinity 100%)
When pet is turned Shy(-)
- While attacking, 250 Pet MP is consumed
- Starts cheering when the summoner's HP is 30% or less.
To turn Shy(-): After first login, run one or more dungeons. When you log out, your affinity change has to be at least 5%.
If you want to change to Shy fast, it's a good idea to relog after you have achieved a desired affinity change.
NOTE: If you reach 100% affinity while you are in Shy personality, Sociable/Shy (y axis) personalities won't change.
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When turned Impulsive(+)
- Reacts to even minor damage was done to or was dealt by the summoner with an attack.
- Unlike Sensible pets, even when mp for attacking has been built up, they will prefer song emoticons (wastes MP) to attacks
- Starts cheering only after major damage was done to or dealt by the summoner.
To turn Impulsive(+): Don't feed elite or higher equips, seeds, fruits or QPL jellies. Feed rare or normal equipments.
When turned Sensible(-)
- Attacks when major damage was done to or was dealt by the summoner
- Unlike Impulsive pets, they use fewer song emoticons and will activate attacks quickly.
- Starts cheering faster, and when minor damage was done to or dealt by the summoner.
To turn Sensible(-) : Unlike Impulsive, feed equipments higher than rare, QPL jellies, seeds and fruits. (Equipments and QPL jellies only count for pets with 70% affinity or below. After that you have to feed Seeds and Fruits only.)