Comment obtenir des bestioles ?

Les bestioles peuvent être obtenu de plusieurs façons. Cependant, seul une (Petit Porou) est disponible grâce à une Quête épique, elles sont exclusives à l'elromarché hormi quelques une que l'on peut obtenir lors d'évènement.

Votre première étae pour obtenir une bestiole est le Petit Porou, c'est une quête en 3 étapes que l'on obtient au niveau 10. La quête se présente comme une quête épique dans le chapitre 2-1.

Le Parfait Compagnon pour vos Aventures !

  1. Allez à Elder et parler à Hoffman.
  2. Collecter 4 Perles fines de purification dans la Forêt obscure, que l'on obtient sur les Sorciers ténébreux.
  3. Collecter 1 Perle des sylvaniens furieux en tuant le Sylvanien furieux, le boss de la Forêt obscure.
  4. Allez dans la Grotte de Bender et tuez le Grand Porou rouge.


Félicitation! Vous venez d'obtenir un Petit Porou!

Liste des bestioles

Image Name Info How to Obtain
  Pocket Phoru An adorable little Phoru that'll be your friend! Episode 2-1 Quest
  Black Phoru A Black Pocket Phoru! Given to players during Veteran Commander's release event and deleted after the event.
  New Year Phoru A costume for the Pocket Phoru! Given to players as rewards during New Year Event (2014).
  Newbie Goalkeeper Phoru A costume for the Pocket Phoru! Given to players as rewards during Elrios Cup Soccer Festival Event.


Starting Your Pet

Once you get your pet, it will be available under the Special tab in your inventory.

Right click it and a message will come up.

 

Once you name him/her, your pet is ready to begin!

Pet Menu Interface

Once you made your pet, go to the pet menu (Press P to open it) and choose your pet in the list.

It should direct you to this screen:

 

Buttons

  • Clicking Summon will either summon the pet, or unsummon while it is out.
  • The Green Bar is its Hunger, which will slowly decrease for each monster killed.
  • The Blue bar under it is its Affinity.
  • During dungeon playing, your pet's Affinity will increase for each monster killed, unless your pet hunger is below 40%.


Pet Evolution

 
Life Crystal

Pets usually have four forms. The forms are termed:

  1. Life Crystal
  2. Infant
  3. Teen
  4. Adult

Pets usually start as a crystal, having no skills or functions until they become an Infant.

In order to evolve your pet, you will need to increase its Affinity. Once the pet's Affinity reaches 100%, a button will be available next to the Affinity bar, evolving your pet into the next appropriate form.

 

Evolution Forms

Name Infant Teen Adult SPECIAL
Pocket Phoru        
Black Phoru (Event, not permanent)      
Rudolph Phoru  
Witch Phoru  
?? Phoru  
HAT'S ON Phoru  
NAVER Phoru  
?? Phoru  
?? Phoru  
New Year Phoru  
Chinajoy Phoru  
Hot-blooded Gamania Phoru  
Newbie Goalkeeper Phoru  
Newbie Goalkeeper Phoru(?)  
Newbie Goalkeeper Phoru(Uruguay?)  
Newbie Goalkeeper Phoru(Brazil)  
Newbie Goalkeeper Phoru(Germany?)  
Newbie Goalkeeper Phoru(France?)  
Newbie Goalkeeper Phoru(Spain)  
Newbie Goalkeeper Phoru(?)  
Newbie Goalkeeper Phoru(?)  
Newbie Goalkeeper Phoru(?)  
Newbie Goalkeeper Phoru(Legend)  
Ancient Phoru      
Ancient Phoru: Dark      
Ghost Phoru: Darkness  
Ghost Phoru: Flame  
Ghost Phoru: Ice  
Ghost Phoru: Light  
Tree Knight      
Tree Knight: Spring      
Tree Knight: Autumn      
Tree Knight: Winter      
Tree Knight: Christmas Tree  
Tree Knight: Father Christmas  
Magician      
Death Reaper      
Fairy    
Tanya  
Rosetta  
Narnea  
Rael  
Fairy Queen Eldena  
Mystic: Normal      
Mystic: Yellow      
Mystic: White      
Mystic: Red      
Mystic: Red      
Hatchling: Normal      
Hatchling: Light      
Hatchling: Darkness      
Hatchling: Fire      
Hatchling: Wild      
Hatchling: Star  
Uniel      
Uniring      
Kumiho: Snow      
Kumiho: Flame      
Kumiho: Cursed      
Kumiho: Stone  
Mana Eater  
Blood Eater  
Panda Bear - Red      
Panda Bear - Blue      
Royal Panda: Red  
Royal Panda: White  
Son Goku      
Hat Monster: Yellow  
Hat Monster: Ebony  
Reaper - Death      
Reaper - Reverse      
Raincoat Cat - Black      
Raincoat Cat - Yellow      
Raincoat Cat - Blue      
Raincoat Cat - Red      
??      
??      
Arctic Hunter Peng  
Snowman  
Berthe Jr.      
??  
??  
Tanato      
Marionette      
Halloween Teddy Bear  
Hoya      


Pet Skills

Pet Energy

With the pet skills, pets will also get access to a skill system called Pet's Energy.

Pet Energy is a passive skill that pets gain that allows the owner to get special effects out of it.

Each Pet has 4 types of Energy :

1. Body

2. Soul

3. Attitude

4. Fetch

Each type of energy gives a different type of stat(Except for Fetch). You can notice the pet energy and what it gives through the Pet Menu itself (Default Hotkey P)


 


There is a prerequisite in the pet's form to unlock each energy:

- Getting Infant form will allow your pet to unlock the Body energy

- Getting Teen form will allow your pet to unlock Body and Soul energy

- Getting Adult form will allow your pet to unlock Body, Soul and Attitude Energy (All 3 energies)

- Buying the Fetch Aura   from the cash shop/item mall for (KR-5000NX/NA-500KC) will unlock Fetch for that specific pet.

Once the pet energy is unlock, you immediately get access to the stat if he is equipped and has at least 40% Hunger(Except for Fetch). If his Hunger is less than 40%, the pet energy will not open and the owner will not receive the special stats. As you can see from the above screenshot. Once a pet leaves crystal form, he will gain access to skills that you can see from the 2 icons on his top right. Both skills are used by the pet automatically.

Skills

Pets have 2 types of skills:

Attacks: These skills use their skills to attack and aid you in battle. The pet will use this skill once it achieves full mana.

Encouragement: These skills makes the pet encourage the user to fight harder, which gives them additional stats to the player for a certain amount of time. The pet usually uses this skill when you are extremely low on health.

Pet MP is a seperate MP bar that fills up as the player attacks.

Table of Pet Skills

Encouragement and Fetch Aura effects are all the same regardless of pet.

Icon Effect
  Fetch Aura
Fetch Aura does not require any amount of affinity to be active. While active, all ED/Loot will be auto picked up without you having to walk to the ED/Loot.

'Grab them all! Never miss a single ED again!'

  Encouragement

When your HP is 20% and below, your pet will begin to encourage you, granting you, for a period of time, additional stats.

  • Infant: Attack / Movement Speed +5%, Critical +6%, Max HP and remaining HP increase by 20%, HP recovery .5% per second, MP recovery 6 MP per second
  • Teen: Attack / Movement Speed +10%, Critical +12%, Max HP and remaining HP increase by 30%, HP recovery 1% per second, MP recovery 12 MP per second
  • Adult: Attack / Movement Speed +15%, Critical +18%, Max HP and remaining HP increase by 40%, HP recovery 1.5% per second, MP recovery 18 MP per second


Normal Phoru

Energy Adult Form Preview Attacks
Icon Effect Effect Icon
 
Infant - Body
Natural Physique
Wind Attribute Resistance +25
+1% Piercing Effect Chance (If you have Wind Element)
  Feeding Bottle Toss
The Pocket Phoru hurls a Milk-Bottle at the enemy heavily damaging them
Milk Bottle - 300% of your average Physical and Magical Attack power while pushing them back.
 
Infant
 
Teen - Soul
Pure Spirit
Physical Defense +1%
Magical Defense +1%
Mug Cup Toss
The Pocket Phoru will now throw a coffee cup and a feeding bottle as his attack
Tosses - dealing 350% of your average Physical and Magical Attack power while pushing them back.
 
Teen
 
Adult - Attitude
Cowardly Stance
MP gain on Receiving Attack +2%
Frying Pan Toss
Pocket Phoru will throw a Feeding Bottle, Coffee Mug, and a Frying Pan
Tosses - 400% Damage of your average Physical and Magical attack power while pushing them back
 
Adult


Ruldoph Phoru

Energy Adult Form Preview Attacks
Icon Effect Effect Icon
 
Infant - Body
-
Ice Attribute Resistance +50
+1% Slow Effect Chance (If you have Water/Ice Element)
  No Infant Form -
 
Teen - Soul
-
Max HP +5%
Physical Defense +2%
Magical Defense +2%
No Teen Form -
 
Adult - Attitude
-
Action Speed +1%
Awakening Charge +4%
Snowball Toss'
Rudolph Phoru will throw three snowballs
Snowballs - 1666% Damage of your average Physical and Magical attack
 
Adult


Witch Phoru

Energy Adult Form Preview Attacks
Icon Effect Effect Icon
 
Infant - Body
Natural Physique
-
  No Infant Form -
 
Teen - Soul
Pure Spirit
Physical Defense +1%
Magical Defense +1%
No Teen Form -
 
Adult - Attitude
Cowardly Stance
MP gain on Receiving Attack +2%
Bat Toss
Witch Phoru will throw a bat
Toss - 350% Damage of your average Physical and Magical attack power.
 
Adult


New year Phoru

Energy Adult Form Preview Attacks
Icon Effect Effect Icon
 
Infant - Body
Natural Physique
Fire Attribute Resistance +25
+1% Burning Effect Chance (If you have Fire Element)
  No Infant Form -
 
Teen - Soul
Pure Spirit
Physical Defense +1%
Magical Defense +1%
No Teen Form -
 
Adult - Attitude
Cowardly Stance
MP gain on Receiving Attack +2%
Firework
New year Phoru will throw a firework.
Toss - 1050% Damage of your average Physical and Magical attack power.
 
Adult


Feeding

To prevent your pet from becoming hungry, you will need to feed him/her. The feeding option is availabe in your inventory.

 

Pets accept the following foods:

  • El Tree Seeds (Obtained through events)
  • El Tree Fruit (Obtained through the Item Mall/Cash Shop)
  • Equipment
  • QPL Jellies
  • Mysterious Weeds (obtained through the Hatchling event)

Notes

  • Pets will only accept equipment 10 levels lower than your character level.
  • The better the equipment, the greater the hunger replenishment. Weapons replenish their hunger much greater than regular armor.
  • Once the pet's Affinity is over 70%, your pet will enter a state called "Special Mode" It can be identified by the prefix Special on the pet's name once he enters that state.
    • During Special mode, the pet will only accept El Tree Seeds or El Tree Fruits and will no longer accept any equipment until it reaches its next level.
  • If you would like to remove "Special Mode", just simply not feed your pet until his Hunger is low, which results on your pet's Affinity to lower.
    • Once your pet's Affinity is below 70%, your pet will not be in "Special Mode" anymore, though you can obtain it again anytime you wish.

QPL Jellies

You are also allowed to make weapon-shaped "QPL Jellies" that are tasty treats for your pet. The process of making a QPL Jelly is simple, and only basic materials are needed.

  • However, like normal food, pets will not accept QPL Jellies when they reach their "Special State".

Guide

El-Gems are obtained from dismantling weapons while Weapon Casts are bought from Blacksmiths available in any map.

Creating QPL Jellies will give you a chance of creating either a Fantastic or a Strange one.

  • Fantastic QPL Jellies (Red Background) are Elite and adds an additional 2% Affinity when fed to your pet.
  • Strange QPL Jellies (Dark Background) are of Low Grade Rarity and decreases 5% Affinity when fed to your pet.


Jelly How to Make Info
     

24x El-Gems (Lv.1-17)

1x Lv.1 Weapon Cast

These Jellies feed your pet when you are Lv.12-19

Resell Price = 10,560ED

     

40x El-Gems (Lv.1-17)

1x Lv.1 Weapon Cast

These Jellies feed your pet when you are Lv.20-27

Resell Price = 14,400ED

     

37x El-Gems (Lv.18-27)

1x Lv.2 Weapon Cast

These Jellies feed your pet when you are Lv.27-35

Resell Price = 18,240ED

     

35x El-Gems (Lv.28-37)

1x Lv.3 Weapon Cast

These Jellies feed your pet when you are Lv.36-43

Resell Price = 22,080ED

     

34x El-Gems (Lv.38-47)

1x Lv.4 Weapon Cast

These Jellies feed your pet when you are Lv.44 and up

Resell Price = 25,920ED

     

33x El-Gems (Lv.48-57)

1x Lv.5 Weapon Cast

These Jellies feed your pet when you are Lv.52 and up

Resell Price = 29,760ED

     

39x El-Gems (Lv.48-57)

1x Lv.5 Weapon Cast

These Jellies feed your pet when you are Lv.60 and up

Resell Price = 33,600ED

     

42 El Gems (Lv.58-72)

1 Lv.6 Weapon Cast

These Jellies feed your pet when you are Lv.68 and up

Resell Price = 37,440ED

     

?? El Gems (Lv.??-??)

1 Lv.7 Weapon Cast

These Jellies feed your pet when you are Lv.?? and up

Resell Price = ??,???ED


Pet Inventory

Pets have an inventory on their own which you can store on at all times. You can access it by pressing the pet button in your inventory menu. However, your pet must be an Infant or older to have their own pet inventory. The higher the level of your pet, the more inventory spaces you will have.

 
 

Inventory Sizes

Name Stage 1 Stage 2 Stage 3 SPECIAL
Pocket Phoru  x1  x2  x3  x3
Black Phoru  x0  x0  x0
New Year Phoru  x8
Ancient Phoru  x3  x6  x9
Ancient Phoru : Dark  x3  x6  x9
Tree Knight  x3  x6  x9
Rudolph Phoru  x12
Magician  x4  x8  x12
Death Reaper  x4  x8  x12
Fairy  x4  x8  x12
Mystic: Normal  x3  x6  x9
Mystic: Red  x4  x8  x12
Mystic: White  x4  x8  x12
Mystic: Yellow  x4  x8  x12
Hatchling: Normal  x4  x8  x12
Hatchling: Event  x1  x2  x3
Uniel  x3  x6  x9
Uniring  x3  x6  x9
Blood Eater  x16
Kumiho: Snow  x4  x8  x16
Kumiho: Flame  x4  x8  x16
Kumiho: Cursed  x4  x8  x16
Berthe Jr.  x4  x8  x12


Accordingly, you can add items on the pet inventory which you can save later on to feed him or enable automatic feeding to let him eat it automatically.

The checkbox on the top enables Automatic Feeding.

When your pet's Hunger is lower than 80%, he will automatically eat the items available in his inventory. The sequence of order that he will eat is on this order:

  1. Level of Equipment (Least to Greatest)
  2. El Tree Seeds
  3. El Tree Fruits


Pet Commands

In addition to your pet's Skills and Energies, another system has been added to allow more interaction between with you and your pet.

You can also talk with your pet, to have a fun time with him/her, and the pet will interact or respond to you based on what you say.

 

Your pet's Affinity will also affect on how he/she will respond to you.

Here's a following list of commands you can type to your pet that he/she will respond on:

NA Version

Hey!

Howdy!

Hi!

Hello!

Sit!

Wait!

Rest!

Stand!

GetUp!

StandUp!

LetsGo!

ComeHere!

GetGet!

Goofy!

Silly!

Smack!

Stop!

Angry!

Playful!

NapTime!

SleepyTime!

Zzz!

ILoveYou!

ILikeYou!

GoodJob!

Personality

When raising a pet, you will also discover your pet's personality later on as time passes.
Your pet's personality is based off of how you treat it and it will affect on how it will respond to you when you talk to it.

 

General things to know about Pet Personality before we get started:

  1. There are two ways of "applying" personality changes after the required affinity has been reached: relogging or resummoning (as in, calling your pet back to its crystal, then summoning it again). Both have very minimal practical differences.
  2. Pet personality changes 0.25 points at a time. Thus, you need to have it change at least 4 times to raise personality by 1 point.
  • If using the resummoning method, pet personality will change 0.2 points at a time for a pet in adult form; however, a 4% affinity difference is enough to induce such change. (Source)
  1. At 100% affinity, x axis personalities like Sensible and Impulsive are subject to change whereas y axis personalities like Sociable and Shy are not subject to change.
  2. Logging Out means clicking either Game Exit, Character Select or changing channels through Server Select. Changing Channels with the bar on the top right of the screen IS CONSIDERED “Logging Out”
  3. An affinity gap is required to change a pet’s personality – you must have at least 5% affinity difference from the affinity your pet was at last time you logged in to induce a change in personality (Adult form only).
  4. Feeding your pet with Fantastic QPL Jellies count towards affinity increase. However, first feed of the day that increases affinity by 2% DOES NOT count.
  5. Large affinity gap changes (e.g. 10% or 20% at a time) will not necessarily change personality proportionately.
  6. If affinity is decreased, it will never affect Shy and but it will always affect Sociable.
  7. Staying logged in at town with your pet summoned does not have any effect on pet personality, assuming you do not run any dungeons.
  8. This guide is written based on Adult forms. For teen and infant stages, an even larger change in affinity gap is required to affect their personality.
    • Crystal: minimum 48%.
    • Infant: minimum 21%.
    • Teen: minimum 10%.
  9. When you are changing pet personality from 100%~ high affinity and highly Sociable to Shy, don't log out. It is recommended that you have lots of stamina and Strange QPL jellies for lots of dungeon runs. (The strategy is to run multiple dungeons, starving your pet until 70% affinity, then to relog. But to minimize personality loss, you shouldn't relogin midway into the process.)


When pet is turned Sociable(+),

  1. When attacking, 300 Pet MP is consumed
  2. Starts cheering when the summoner's HP is 15% or less.

To turn Sociable(+): After first login, run dungeon once. When you log out, the affinity change has to be 4% or less (Excluding the first food of the day, and when you are at affinity 100%)


When pet is turned Shy(-)

  1. While attacking, 250 Pet MP is consumed
  2. Starts cheering when the summoner's HP is 30% or less.

To turn Shy(-): After first login, run one or more dungeons. When you log out, your affinity change has to be at least 5%.

If you want to change to Shy fast, it's a good idea to relog after you have achieved a desired affinity change.

NOTE: If you reach 100% affinity while you are in Shy personality, Sociable/Shy (y axis) personalities won't change.

———————

When turned Impulsive(+)

  1. Reacts to even minor damage was done to or was dealt by the summoner with an attack.
  2. Unlike Sensible pets, even when mp for attacking has been built up, they will prefer song emoticons (wastes MP) to attacks
  3. Starts cheering only after major damage was done to or dealt by the summoner.

To turn Impulsive(+): Don't feed elite or higher equips, seeds, fruits or QPL jellies. Feed rare or normal equipments.


When turned Sensible(-)

  1. Attacks when major damage was done to or was dealt by the summoner
  2. Unlike Impulsive pets, they use fewer song emoticons and will activate attacks quickly.
  3. Starts cheering faster, and when minor damage was done to or dealt by the summoner.

To turn Sensible(-) : Unlike Impulsive, feed equipments higher than rare, QPL jellies, seeds and fruits. (Equipments and QPL jellies only count for pets with 70% affinity or below. After that you have to feed Seeds and Fruits only.)


Guides généraux
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