Page history
23 March 2024
15 September 2023
25 July 2023
Shironsaki
→Total Damage
+26
Redew
Was written destruction as a title for the damage tab of master of combact (it already linked to master of combact too)
m+5
25 June 2023
Shironsaki
Text replacement - "'''{{PvP}}'''" to "{{PvP}}"
m−12
Shironsaki
Text replacement - "'''{{PvE}}'''" to "{{PvE}}"
m−12
29 April 2023
27 April 2023
11 December 2022
31 August 2022
29 August 2022
Ritsu
Text replacement - "\|-[\s]*?style="background:[\s]*?{{ColorSel\|CharLight\|(.*?)}}[;]?"" to "|-"
m−350
Ritsu
Text replacement - "{\| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"[\s]*?↵\|- style="background:{{ColorSel\|CharLight\|(.*?)}}"" to "{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-$1" |-"
m−115
26 August 2022
Ritsu
Text replacement - "! {{PvE}}" to "| {{PvE}}"
mRitsu
Text replacement - "! {{PvP}}" to "| {{PvP}}"
m
24 August 2022
14 July 2022
Gameboy224
Text replacement - "*{{nerf|Damage decreased.}}" to "*{{nerf|'''Damage''' decreased.}}"
m+18
Gameboy224
Text replacement - "*{{buff|Damage increased.}}" to "*{{buff|'''Damage''' increased.}}"
m+12
Gameboy224
→Updates
+72
19 June 2022
Ritsu
Text replacement - "<br> {{SkillNav -" to "<br> {{SkillNav -"
m−1
Shironsaki
Text replacement - "{{ISSkills}}" to "{{SkillNav - Infinity Sword}}"
m+17
22 May 2022
Ritsu
Text replacement - "class="related-skills uneven"" to "class="related-skills""
m−7
Ritsu
Text replacement - "==(?:\s)?Related Skills(?:\s)?==(?:\s)?\n{\| class="related-skills"" to "== Related Skills == {| class="related-skills uneven""
m+7
15 May 2022
5 May 2022
25 April 2022
3 April 2022
28 March 2022
Ritsu
Text replacement - "<div style="overflow-x:auto;" class="long-table">" to "<div class="long-table">"
m−25
Boxsnake
Text replacement - "<div style="overflow-x:auto;">" to "<div style="overflow-x:auto;" class="long-table">"
m+19
12 November 2021
27 May 2021
EreshSai
→Total Damage: - tested on Berthe, hitbox works like we used to think (though I only counted 7 columns, there's probably 8 since there's a gap in berthe's hitbox)
−128
EreshSai
→Tips and Details: - Tested this on Berthe (15-6-1), Counted 7 "columns" each with ~26 hits, there is a gap in Berthe's hitbox so it's mostly likely 8 pillars. Grotto isn't a good place to test since the hitbox there is smaller than it looks. (it's hard to get full hits)
−234
17 February 2021
30 October 2020
29 October 2020
Gameboy224
Text replacement - "11/03/2016 || -" to "11/03/2016 || 11/23/2016"
m+9
Gameboy224
→Updates
−2
Gameboy224
Text replacement - "02/22/2018 || -" to "02/22/2018 || 04/18/2018"
m+9
Gameboy224
Text replacement - "04/27/2017 || -" to "04/27/2017 || 05/10/2017"
m+9
Gameboy224
Text replacement - "07/27/2017 || -" to "07/27/2017 || 08/09/2017"
m+9
2 October 2020
ED Senne
→Tips and Details: A lot needs to be retested in depth, especially with the animation speed increase + large enough enemies existing now.
+421
ED Senne
Iserlohn Core, which fully covers the skill, does not take "8 pillars" of damage. Likely a hit cap in place like Triple Geyser.
+121
ED Senne
no edit summary
−36
ED Senne
Clearing this out for now.
−130
8 September 2020
2 August 2020
Rokujou
→Total Damage
−10
Gameboy224
→Total Damage
Gameboy224
→Skill Information
+97
Gameboy224
→Skill Information
−2