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| == Skill Information == | | == Skill Information == |
| <tabber>
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| NA=
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| {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" |
| |- style="background: #FA9B0A" | | |- style="background: #FA9B0A" |
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| | align="left" | 13 || 61 || colspan=2 | 371% | | | align="left" | 13 || 61 || colspan=2 | 371% |
| |} | | |} |
| |-|
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| KR=
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| {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
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| |- style="background: #FA9B0A"
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| ! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan=2 | Damage (Physical) !! colspan=2 | Max Hits !! rowspan=2 | MP Usage !! colspan=2 | Spirit Energy !! rowspan=2 | Cooldown
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| |- style="background: #FA9B0A"
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| ! Pull !! Drop !! Pull !! Drop !! Use !! Cancel
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| |-
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| | align="left" | 1 || rowspan="2" | 30 || colspan=2 | 267% || rowspan="13" | 3 || rowspan="13" | 1 || rowspan="13" | 70 MP || rowspan="13" | +1 || rowspan="13" | +1 || rowspan="13" | 10 Seconds
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| |-
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| | align="left" | 2 || colspan=2 | 276%
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| |-
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| | align="left" | 3 || 31 || colspan=2 | 284%
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| |-
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| | align="left" | 4 || 34 || colspan=2 | 293%
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| |-
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| | align="left" | 5 || 37 || colspan=2 | 302%
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| |-
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| | align="left" | 6 || 40 || colspan=2 | 310%
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| |-
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| | align="left" | 7 || 43 || colspan=2 | 319%
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| |-
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| | align="left" | 8 || 46 || colspan=2 | 328%
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| |-
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| | align="left" | 9 || 49 || colspan=2 | 336%
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| |-
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| | align="left" | 10 || 52 || colspan=2 | 345%
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| |-
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| | align="left" | 11 || 55 || colspan=2 | 354%
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| |-
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| | align="left" | 12 || 58 || colspan=2 | 362%
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| |-
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| | align="left" | 13 || 61 || colspan=2 | 371%
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| |}
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| </tabber>
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| <br> | | <br> |
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| *If an enemy on a higher platform is caught in the gravity of this skill, they will be pulled down from the platform. | | *If an enemy on a higher platform is caught in the gravity of this skill, they will be pulled down from the platform. |
| *Very useful for gathering enemies up in PvE. | | *Very useful for gathering enemies up in PvE. |
| *Can be used for multiple launch catches due to it's duration and Pull. | | *Can be used for multiple launch catches due to its duration and pull. |
| <br> | | <br> |
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