Nasod Armor Mode - Battle Gear: Difference between revisions
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Shironsaki (talk | contribs) m (Shironsaki moved page Nasod Armor Mode to Nasod Armor Mode - Battle Gear: changed when arc is released) |
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__NOTOC__ | __NOTOC__ | ||
{{Languages|Nasod Armor Mode}} | {{Languages|Nasod Armor Mode - Battle Gear}} | ||
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| [[File:AddPassive4.png]] | | [[File:AddPassive4.png]] | ||
| '''[Passive]''' When Add activates his DP Mode, he will also activate the Nasod Armor mode. While in this mode, at the end of base combos, Add is able to execute | | '''[Passive]''' When Add activates his DP Mode, he will also activate the '''Nasod Armor''' mode. While in this mode, at the end of base combos, Add is able to execute combos extension of [[Psychic Tracer]]. Higher investment of '''Nasod Armor Mode - Battle Gear''' will result in lesser cost for activating DP mode and increased damage to extended combos. | ||
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== Tips and Details == | == Tips and Details == | ||
*To activate Add's | *To activate Add's Battle Gear combos, the following will trigger the option for DP Combos: | ||
**Combos ([[Add|Tracer]]): ZZZ[Z], ZZX[X], ZZZ[X], XX[X], XXZ[Z~Z], >>ZZ[Z], >>XX[X], >>^ZZ[Z], >>^X[X] | **Combos ([[Add|Tracer]]): ZZZ[Z], ZZX[X], ZZZ[X], XX[X], XXZ[Z~Z], >>ZZ[Z], >>XX[X], >>^ZZ[Z], >>^X[X] | ||
***Note that the [ ] does not actually need to connect to an opponent to extend your combos, so long as any other parts of the combo did. The game seems to be fairly inconsistent about this, though. | ***Note that the [ ] does not actually need to connect to an opponent to extend your combos, so long as any other parts of the combo did. The game seems to be fairly inconsistent about this, though. | ||
**Skills([[Add|Tracer]]): [[Void Breaker]], [[Energy Boom]], [[Neutron Bomb]]. | **Skills([[Add|Tracer]]): [[Void Breaker]], [[Energy Boom]], [[Neutron Bomb]]. |