Mega Electron Ball: Justice: Difference between revisions

no edit summary
No edit summary
No edit summary
Line 99: Line 99:


== Tips and Details ==
== Tips and Details ==
*'''Mega Electronballs''' are similar to regular Electronballs in behavior, with key differences - they count as a separate attack so they can be used anytime; as a starter, as a midcombo, and as a end combo piler, and in all entirety of being airborne as an anti-air move, and can be charged to increase size and range as well.
*[[Mega Electronballs]] are similar to regular Electronballs in behavior, with key differences - they count as a separate attack so they can be used anytime; as a starter, as a midcombo, and as a end combo piler, and in all entirety of being airborne as an anti-air move, and can be charged to increase size and range as well.
*Just like regular Electronballs, Mega Electronball deals two hits; an initial hit that only damages the first enemy it comes in contact with, and a second hit that deals splash damage to any enemy within range. The slight delay before casting is also present, so if one is hit the MP will be wasted.
*Just like regular Electronballs, [[Mega Electronball]] deals two hits; an initial hit that only damages the first enemy it comes in contact with, and a second hit that deals splash damage to any enemy within range. The slight delay before casting is also present, so if one is hit the MP will be wasted.
*It should be noted that the charge key i.e skill key you've assigned it to can be held down even during cooldown, and the time held down will count towards the charge time.
*It should be noted that the charge key i.e skill key you've assigned it to can be held down even during cooldown, and the time held down will count towards the charge time.
*The charge can be dissipated at no MP cost if you have a Skill Slot B by switching to another slot. The other more inconvenient way would be to release the key during another attack animation where it will fail to deploy. (ex. >>^Z, ^Z, >>^X...)
*The charge can be dissipated at no MP cost if you have a Skill Slot B by switching to another slot. The other more inconvenient way would be to release the key during another attack animation where it will fail to deploy. (ex. >>^Z, ^Z, >>^X...)
*Mega Electronball is affected by [[Electronball Study]], [[Queen's Potential]], [[Electronball Mastery]], and [[El Crystal Spectrum]].
*[[Mega Electronball]] is affected by [[Electronball Study]], [[Queen's Potential]], [[Electronball Mastery]], and [[El Crystal Spectrum]].
*Same as skill that will affected by [[El Crystal Spectrum]], recommended that have a distance between monster and Eve so the effect of El Crystal Spectrum can be applied on it.
*Same as skill that will affected by [[El Crystal Spectrum]], recommended that have a distance between monster and Eve so the effect of El Crystal Spectrum can be applied on it.
*Mega Electronball is one of Eve's most MP efficient moves.
*[[Mega Electronball]] is one of Eve's most MP efficient moves.
<br>
 
== Tips and Details ==
*First skill to ever have a positive KD value
<br>
<br>


1,904

edits