Add: Difference between revisions
→Specialty
Gameboy224 (talk | contribs) (@Trainee35 What are you talking about? Add has 2 theme "tutorial_add001" and "tutorial_add002" hence why there are two videos and they aren't the same.) |
Redstars78 (talk | contribs) |
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== Add == | == Add == | ||
=== Specialty === | === Specialty === | ||
Staying true to his concept of being a mechanic, Add fully | Staying true to his concept of being a mechanic, Add fully utilizes his mechanized weapon; the ''''Nasod Dynamo'''', to aid him in battle. The Dynamos are not only able deal physical damage to targets, but are also able to fire rays of electricity. As a ranged alternative, his dynamos can also be configured to form a powerful electricity cannon by the same way. Add is able to manipulate the electricity the cannon fires by either using his hands or kicking to fire powerful electrical blasts. This allows his attack style to freely transition between long and close range attacks. Another aspect of Add is that some of his skills have the concept of 'Magnetism', allowing numerous homing attacks which compensates for his low HP and physical defense values. | ||
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