Over Taker: Difference between revisions
→Additional Combos
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| '''Triple Punch''' | | '''Triple Punch''' | ||
Three slow, but stunning punches. But with each hit, enemies are pushed back, with the third punch dealing heavy knockback. Cancelling after the second punch with a skill also works well. | Three slow, but stunning punches. But with each hit, enemies are pushed back, with the third punch dealing heavy knockback. Cancelling after the second punch with a skill also works well. | ||
*''Post KR 5/28 patch:'' | |||
New animation, changed to multi hit command. | |||
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{{CX}} 200% Phy. Damage <br> | {{CX}} 200% Phy. Damage <br> | ||
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| '''Nasod Spikes''' | | '''Nasod Spikes''' | ||
Raven summons three metal spikes from the ground, launching the opponent into the air. | Raven summons three metal spikes from the ground, launching the opponent into the air. | ||
*''Post KR 5/28 patch:'' | |||
Number of spikes increased to 3. | |||
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{{CX}} 200% Phy. Damage <br> | {{CX}} 200% Phy. Damage <br> | ||
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| '''Meteor Punch''' | | '''Meteor Punch''' | ||
While in the air; Ravens dives down, slams the enemy into the ground, then launches them with his claw. Second hit stuns long enough to combo. | While in the air; Ravens dives down, slams the enemy into the ground, then launches them with his claw. Second hit stuns long enough to combo. | ||
*''Post KR 5/28 patch:'' | |||
Shockwave when landing the second X. | |||
Last X summons 5 Nasod spikes. No longer launches. | |||
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{{CDR}}{{CU}} <br> | {{CDR}}{{CU}} <br> |