Add: Difference between revisions
→Combos
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| {{CZ}} {{CZ}} {{CZ}} {{CZ}} | | {{CZ}} {{CZ}} {{CZ}} {{CZ}} | ||
| Basic combo which blasts targets upwards | | Basic combo which blasts targets upwards. | ||
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{{CZ}} Physical Damage 100%<br> | {{CZ}} Physical Damage 100%<br> | ||
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| {{CZ}} {{CZ}} {{CZ}} {{CX}} | | {{CZ}} {{CZ}} {{CZ}} {{CX}} | ||
| Basic combo ending with a twirl of dynamos that turns opponents around. | | Basic combo ending with a twirl of dynamos that turns opponents around without knocking down. | ||
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{{CZ}} Physical Damage 100%<br> | {{CZ}} Physical Damage 100%<br> | ||
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| {{CX}} {{CX}} {{CX}} | | {{CX}} {{CX}} {{CX}} | ||
| Combo which the Dynamos form a energy cannon and Add kicks electrical blasts | | Combo which the Dynamos form a energy cannon and Add kicks three electrical blasts and knocks down the target. | ||
*12/26/2013 KR | *12/26/2013 KR | ||
**Command speed becomes slightly faster | **Command speed becomes slightly faster | ||
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| {{CX}} {{CX}} {{CZ}} {{CZ}} ~ {{CZ}} | | {{CX}} {{CX}} {{CZ}} {{CZ}} ~ {{CZ}} | ||
| Combo which Add kicks 2 | | Combo which Add kicks 2 blasts and dashes in to give targets a continuous electric shock. | ||
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{{CX}} Magical Damage 175%<br> | {{CX}} Magical Damage 175%<br> |