Mobile Shelling: Difference between revisions
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== Tips and Details == | == Tips and Details == | ||
*''After 07/10/2014 KR update:'' The missiles pierce twice and explode after traveling a set distance. | *''After 07/10/2014 KR update:'' The missiles pierce twice and explode after traveling a set distance or hitting a third target. | ||
**Due to the explosion at the end, with proper spacing, it is possible to hit | **Due to the explosion at the end, with proper spacing, it is possible to hit two targets twice with the same missile. | ||
*One red cannonball is loaded for every two Siege Shelling shots fired; no target is required. Tactical Field - [[Tactical Field - Endurance|Endurance]] and [[Tactical Field - Raid|Raid]] fully reloads all red cannonballs upon activation. | *One red cannonball is loaded for every two Siege Shelling shots fired; no target is required. Tactical Field - [[Tactical Field - Endurance|Endurance]] and [[Tactical Field - Raid|Raid]] fully reloads all red cannonballs upon activation. | ||
*[[Converted Warhead|Modified Warhead]] applies to this skill. | *[[Converted Warhead|Modified Warhead]] applies to this skill. |