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| __NOTOC__
| | #REDIRECT [[Tactical Field]] |
| {{Languages|Tactical Field - Endurance}}
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| <div style="float: right;">{{#ev:youtube|c4_XCV9hzls|300}}</div>
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| {| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
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| |-
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| | [[Image:TactField.png]]<br>
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| | '''[Special Active]''' Chung creates a field that damages foes and reloads Chung's blue cannonballs upon creation. Within the field, Chung and all allies get damage reduction and super armor.
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| |}
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| <br>
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| == Requirements ==
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| {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
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| |- style="background:#99CCFF;"
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| ! Class !! Master !! Level Required !! SP Cost per Level !! Alternative
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| |-
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| | [[Tactical Trooper]] || Lv. 20 || 45 || 4 || [[Tactical Field - Raid]]
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| |}
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| <br>
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| == Skill Information ==
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| <tabber>
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| NA=
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| {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
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| |- style="background:#99CCFF;"
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| ! Skill Level !! Level Required !! Field Deployment (Magical) !! Damage Reduction !! Duration !! MP Usage !! Cooldown
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| |-
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| | align="left" | 1 || rowspan="2" | 45 || 760% || 15% || rowspan="10" | 8 Seconds || rowspan="10" | 150 MP || rowspan="10" | 17 seconds
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| |-
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| | align="left" | 2 || 794% || 18%
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| |-
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| | align="left" | 3 || 48 || 828% || 21%
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| |-
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| | align="left" | 4 || 52 || 863% || 24%
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| |-
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| | align="left" | 5 || 56 || 897% || 27%
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| |-
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| | align="left" | 6 || 60 || 931% || 30%
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| |-
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| | align="left" | 7 || 64 || 965% || 33%
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| |-
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| | align="left" | 8 || 68 || 999% || 36%
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| |-
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| | align="left" | 9 || 72 || 1034% || 39%
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| |-
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| | align="left" | 10 || 76 || - || -
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| |}
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| |-|
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| KR=
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| {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
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| |- style="background:#99CCFF;"
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| ! Skill Level !! Level Required !! Field Deployment (Magical) !! Damage Reduction !! Duration !! MP Usage !! Cooldown
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| |-
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| | align="left" | 1 || rowspan="2" | 45 || 760% || 20% || rowspan="10" | 10 Seconds || rowspan="10" | 150 MP || rowspan="10" | 17 seconds
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| |-
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| | align="left" | 2 || 794% || 25%
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| |-
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| | align="left" | 3 || 48 || 828% || 30%
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| |-
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| | align="left" | 4 || 52 || 863% || 35%
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| |-
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| | align="left" | 5 || 56 || 897% || 40%
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| |-
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| | align="left" | 6 || 60 || 931% || 45%
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| |-
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| | align="left" | 7 || 64 || 965% || 50%
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| |-
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| | align="left" | 8 || 68 || 999% || 55%
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| |-
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| | align="left" | 9 || 72 || 1034% || 60%
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| |-
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| | align="left" | 10 || 76 || - || -
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| |}
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| </tabber>
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| <br>
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| == Tips and Details ==
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| *The buff is not immediate after the field is set. About one second passes before the Tactical Field symbol appears on the character to indicate that it is active.
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| **This is fixed after the 07/10/2014 KR update.
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| <br>
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| == Trivia ==
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| *The original skill, [[Tactical Field]], recovered MP (like [[Tactical Field - Raid]]) and provided super armor, but did not reduce damage taken.
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| <br>
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| == Updates ==
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| *11/07/2013 KR
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| **Damage increased.
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| **Defense increase changed to damage reduction.
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| *05/15/2014 KR
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| **Fixed problem that allowed allies to mana break, recover MP, or give the user awakening charge from being "hit" by the buff.
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| *07/10/2014 KR
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| **Duration increased.
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| **Range increased.
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| **Damage reduction increased.
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| **Execution speed increased.
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| *07/17/2014 KR
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| **Only reloads blue cannonballs instead of both.
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| <br>
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| <tabber>
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| |-|
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| NA=
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| {{TTSkills}}
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| |-|
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| KR=
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| {{TTSkillsKR}}
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| </tabber>
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