Tactical Field - Endurance: Difference between revisions

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__NOTOC__
#REDIRECT [[Tactical Field]]
{{Languages|Tactical Field - Endurance}}
<div style="float: right;">{{#ev:youtube|c4_XCV9hzls|300}}</div>
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
| [[Image:TactField.png]]<br>
| '''[Special Active]''' Chung creates a field that damages foes and reloads Chung's blue cannonballs upon creation. Within the field, Chung and all allies get damage reduction and super armor.
|}
<br>
 
== Requirements ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:#99CCFF;"
! Class                !! Master !! Level Required !! SP Cost per Level !! Alternative 
|-
| [[Tactical Trooper]]  || Lv. 20 || 45            || 4                || [[Tactical Field - Raid]]
|}
<br>
 
== Skill Information ==
<tabber>
NA=
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:#99CCFF;"
! Skill Level !! Level Required !! Field Deployment (Magical) !! Damage Reduction !! Duration !! MP Usage !! Cooldown
|-
| align="left" | 1 || rowspan="2" | 45 || 760% || 15% || rowspan="10" | 8 Seconds || rowspan="10" | 150 MP || rowspan="10" | 17 seconds
|-
| align="left" | 2 || 794% || 18%
|-
| align="left" | 3 || 48 || 828% || 21%
|-
| align="left" | 4 || 52 || 863% || 24%
|-
| align="left" | 5 || 56 || 897% || 27%
|-
| align="left" | 6 || 60 || 931% || 30%
|-
| align="left" | 7 || 64 || 965% || 33%
|-
| align="left" | 8 || 68 || 999% || 36%
|-
| align="left" | 9 || 72 || 1034% || 39%
|-
| align="left" | 10 || 76 || - || -
|}
|-|
KR=
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:#99CCFF;"
! Skill Level !! Level Required !! Field Deployment (Magical) !! Damage Reduction !! Duration !! MP Usage !! Cooldown
|-
| align="left" | 1 || rowspan="2" | 45 || 760% || 20% || rowspan="10" | 10 Seconds || rowspan="10" | 150 MP || rowspan="10" | 17 seconds
|-
| align="left" | 2 || 794% || 25%
|-
| align="left" | 3 || 48 || 828% || 30%
|-
| align="left" | 4 || 52 || 863% || 35%
|-
| align="left" | 5 || 56 || 897% || 40%
|-
| align="left" | 6 || 60 || 931% || 45%
|-
| align="left" | 7 || 64 || 965% || 50%
|-
| align="left" | 8 || 68 || 999% || 55%
|-
| align="left" | 9 || 72 || 1034% || 60%
|-
| align="left" | 10 || 76 || - || -
|}
</tabber>
<br>
 
== Tips and Details ==
*The buff is not immediate after the field is set. About one second passes before the Tactical Field symbol appears on the character to indicate that it is active.
**This is fixed after the 07/10/2014 KR update.
<br>
 
== Trivia ==
*The original skill, [[Tactical Field]], recovered MP (like [[Tactical Field - Raid]]) and provided super armor, but did not reduce damage taken.
<br>
 
== Updates ==
*11/07/2013 KR
**Damage increased.
**Defense increase changed to damage reduction.
*05/15/2014 KR
**Fixed problem that allowed allies to mana break, recover MP, or give the user awakening charge from being "hit" by the buff.
*07/10/2014 KR
**Duration increased.
**Range increased.
**Damage reduction increased.
**Execution speed increased.
*07/17/2014 KR
**Only reloads blue cannonballs instead of both.
<br>
 
<tabber>
|-|
NA=
{{TTSkills}}
|-|
KR=
{{TTSkillsKR}}
</tabber>
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