Nature's Force System: Difference between revisions

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{{Languages|Rena's_Features}}
:''For the [[Wind Sneaker]] skill by the same name, see [[Nature's Force]]''.
[[File:NSPoster.png|thumb|350px|Promotional Image for Nature's Spirit Update in KR 01/02/2014]]
{{Languages|Nature's Force System}}
[[File:NSteaser.jpg|thumb|150px|2nd Promotional Image]]
[[File:NSPoster.png|thumb|300px|Promotional Image for the Nature's Spirit Update released in KR 01/02/2014]]
'''Every character in Elsword has their own set of unique features that sets them apart from other characters.'''
 
<br>
== Nature's Force ==
== Nature's Force ==
[[Image:Ns1.png]]<br>
[[File:Ns1.png]]
On 01/02/2014 in the Korean server, [[Rena]] received a new system, the '''Nature's Force''' system. '''Nature's Force''' is a system exclusive to only elves. The system interface is indicated below the MP bar. The orbs are indicated in game as '''NF.'''
<br>
<br>
<br>
 
=== Increasing Amount of Nature Orbs ===
Rena is able to charge up the nature orbs bar by doing basic kicks and arrow shots. After using '''6''' kick or arrow commands, '''1''' orb will float around Rena.
<br>
 
E.g., using {{CDR}}{{CU}}{{CX}}{{CX}}{{CX}} is three commands despite having five hits total.


Using skills will also increase Rena's command count. For every 25 MP used on the activation of skills, you gain one extra command. For example:
'''Nature's Force''' is a system exclusive to elves. Its interface is indicated below [[Rena]]'s MP bar, and the orbs are indicated in-game as '''NF'''.
<br>


*30 MP Active: +1.2 commands <br>
=== How to obtain NF ===
*100 MP skill: +4 commands <br>
Rena is able to fill up the NF gauge by hitting targets with basic kicks, arrow commands, and Active skills. 1 NF is obtained for every 3 commands landed on a target. Even if a command deals multiple hits, it will only count as one command. For example, using {{CDRU}}{{CX}}{{CX}}{{CX}} counts as three commands despite dealing up to five hits.
*200 MP skill: +8 commands <br>
*300 MP skill: +12 commands <br>
[[Image:NF2.png]]
<br>


=== New Double Jump ===
NF can also be obtained by entering [[Awakening Mode]], which will recover five NF. Any excess NF will grant 15 MP (PvP: 3 MP) each. Entering [[Awakening Mode]] with three beads will also set your NF Gauge to five NF permanently for the entire duration of Awakening.
[[Image:Ns3.png|400px|right]]
[[File:NF2.gif|thumb|200px|right|Orbs appear to help Rena]]
Along with the new system, Rena's mobility is also improved. Her double jump has been changed to from a midair somersault to jumping off a platform made of wind and leaves. Like [[Elsword]] and [[Raven]], Rena is also able to air dash, but with a lower distance. Along with the new double jump, [[Combat Ranger]]'s '''^^ZZ''' is also changed to drag target towards you instead of kicking them into the air.
As the bars fill, certain graphical effects will surround Rena:
<br>
*'''<font color="d7fa01">1 NF</font>''': A faint green orb appears.
{{tabs
*'''<font color="b6e403">2 NF</font>''': The orb has a green trail.
|name=
*'''<font color="95d205">3 NF</font>''': The orb becomes more luminous.
|tab1=New '''Double Jump''' animation
*'''<font color="76bf07">4 NF</font>''': A second orb appears. It has the same appearance as the previous stage.
|contents1=[[File:RenaNDJ.gif|300px]]
*'''<font color="53aa09">5 NF</font>''': A third orb appears. Same appearance.
|tab2=New '''^^ZZ''' animation (For CR/WS)
**Since the number of orbs does not match the number of bars filled, they aren't a good indicator of your gauge's current status.
|contents2=[[File:WSKick.gif|300px]]
[[File:Ns4.gif|thumb|200px|Buff and mana regeneration state]]
|tab3=Old Double Jump
|contents3=[[File:RenaDJ.png|300px|Rena's old double jump and dive kick.]]
}}
<br>


=== Nature's Force Buff ===
=== Nature's Force Buff ===
When Rena has 3 or more nature orbs (1 in [[Awakening Mode]]), she gains a passive buff that increases her '''movement Speed, passive MP recovery, and damage reduction.'''
When Rena has at least one NF in her gauge, she gains a passive buff that increases Critical Chance, Critical Damage, Elemental Resistance, arrow MP gain and decreases her arrow MP usage. The effects are amplified if she possesses more NF.
*Rena's passive MP recovery is increased by 1 MP per 3 seconds.
[[File:NF5.png|thumb|200px|Nature's Force extra attack]]
**MP gain from skills and attacks are unaffected.
*Damage taken is reduced by 10%.
[[Image:Ns4.png]]
<br>
<br>
 
=== Nature's Force Damage Boost ===
=== Nature's Force Damage Boost ===
[[Image:NF5.png|right]]
When Rena has at least one NF in her gauge, she is able to boost the damage done by commands. Most of her combos can use up one NF on the last command to deal an additional, non-flinching hit to the target. This does not apply to combos with only one command, such as {{CU}}{{CZ}}. No NF is consumed if no targets are hit by the command. Some commands can also consume multiple NF to deal multiple hits, such as Rena's {{CX}}{{CX}}{{CX}}({{CUX}}/{{CDX}}) consuming one NF for each of the 3 arrows.
When Rena has at least 1 nature orb, she is able to use that orb alongside her attacks.
*At the end of each combo, an orb will explode on the target. However, this does not apply to single hit combos (E.g: ↑Z).
**Some combos removed the orb detonation after a later patch on the same day.
***Sniping Ranger: ↑↑X[X], →→X[X]
***Combat Ranger: ↑↑Z[Z]
***Night Watcher: →→↑Z[Z], →→Z[X], ZZZ[X]
*The orb deals splash damage, ignores defense, and the does not knock down.
*Each NS bar used adds 370% of the average of Rena's physical and magic attack to the explosion.
*For skills, you are required to have the required amount of nature orbs. With the required amount, the first hit of the skill will be aided with a detonation of the number of orbs used. The list below shows how many orbs are need for each skill.
**If you use a skill with lower than the required amount of NS bars it will still consume the remaining NS bars and give a proportionally reduced effect.<br>
{| cellpadding="3" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0); width=100%; valign=top;"
|-
|
| valign="top" |
'''[[Rena]]/<br>Base'''
{| cellspacing="1" cellpadding="1" border="0" style="background-color: black;"
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Multiplestinger.png]]<br>
| width="150" | [[Multiple Stinger]]<br>: 2 Orbs<br>
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Back Tumbling Shot.PNG]]<br>
| width="150" | [[Back Tumbling Shot]]<br>:1 Orb<br>
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Risingfalcon.png]]<br>
| width="150" | [[Rising Falcon]]<br>: 1 Orb<br>
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Assault Kick.PNG]]<br>
| width="150" | [[Assault Kick]]<br>: 1 Orb<br>
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Rail Stinger.PNG]]<br>
| width="150" | [[Rail Stinger]]<br>: 1 Orb<br>
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Perfect Strom.PNG]]
| width="150" | [[Perfect Storm]]<br>: 2 Orbs<br>
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Siege.PNG]]
| width="150" |[[Siege|Siege Mode]]<br>: 1 Orb<br>
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Aero Tornado.PNG]]
| width="150" | [[Aero Tornado]]<br>: 3 Orbs<br>
|}


| valign="top" |
NF can also be consumed by most Special Actives to trigger an additional blast on their first hit.  The number of NF consumed will vary by the skill's type but the damage of the blast will increase for each NF consumed.


'''[[Sniping Ranger]]/<br>[[Grand Archer]]'''
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
{| cellspacing="1" cellpadding="1" border="0" style="background-color: black;"
|-
|- style="background-color: rgb(255, 255, 255);"
! Skill Type !! Number of NF Consumed
| width="40" | [[Image:Shooting Magnum.png]]
|-
| width="150" | [[Shooting Magnum]]<br>: 1 Orb<br>
| Tenacity || 1
|- style="background-color: rgb(255, 255, 255);"
|-
| width="40" | [[Image:Guide Arrow.png]]
| Strength || 2
| width="150" | [[Guide Arrow]]<br>: 2 Orbs<br>
|-
|- style="background-color: rgb(255, 255, 255);"
| Bravery || 3
| width="40" | [[Image:Entangle.png]]
| width="150" | [[Entangle]]<br>: 1 Orb<br>
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Crazy Shot.png]]
| width="150" | [[Crazy Shot]]<br>: 3 Orbs<br>
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Gungnir.png]]
| width="150" | [[Gungnir]]<br>: 3 Orbs<br>
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Reflect Kick.png]]
| width="150" | [[Reflective Kick]]<br>: 1 Orb<br>
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:CAs2.png]]
| width="150" | [[Stigma Shot]]<br>: 1 Orb<br>
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Arch shot.png]]
| width="150" | [[Arc Shot]]<br>: 1 Orb<br>
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Rapid Shot.png]]
| width="150" | [[Rapid Shot]]<br>: 1 Orb<br>
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:SI Aero-Strafe.png]] 
| width="150" | [[Aero-Strafe]]<br>: 2 Orbs<br>
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Wind Blast.png]]
| width="150" | [[Wind Blast]]<br>: 2 Orbs<br>
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Wind Ward.png]]
| width="150" | [[Wind Ward]]<br>: 2 Orbs<br>
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:GAs1.png]]
| width="150" | [[Freezing Arrow - Sting]]<br>: 1 Orb<br>
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Freezing Arrow D.png]]
| width="150" | [[Freezing Arrow - Drizzle]]<br>: 1 Orb<br>
|}
|}
Currently, the only Special Actives that do not consume NF are [[Airelinna]], [[Rapid Shot]], [[Gungnir]], [[Ace in the Hole]], and [[Karma]].
<br>


 
== Feature Information ==
| valign="top" |
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
 
|- style="background-color: {{ColorSel|CharLight|Rena}}"
'''[[Combat Ranger]]/<br>[[Wind Sneaker]]'''
! rowspan=2 | Bars !! colspan=3 | Explosion Damage !! colspan=5 | {{se|023|Nature's Force||sb}}
{| cellspacing="1" cellpadding="1" border="0" style="background-color: black;"
|- style="background-color: {{ColorSel|CharLight|Rena}}"
|- style="background-color: rgb(255, 255, 255);"
! Commands !! Skills !! [[Awakened Will: Wind Sneaker]]<br>[[Awakened Will: Grand Archer]]<br>[[Awakened Will: Night Watcher]] !! Arrow Command<br>MP Recovery Increase {{stat|n}} !! Arrow Command<br>MP Usage Decrease {{stat|n}} !! Critical Damage {{stat|n}} !! Elemental Resistance {{stat|n}} !! Movement Speed<br>Increase {{stat|m}}
| width="40" | [[Image:Spinning Kick.png]]
|-  
| width="150" | [[Spinning Kick]]<br>: 1 Orb<br>
| colspan="10" | {{PvE}}
|- style="background-color: rgb(255, 255, 255);"
|-
| width="40" | [[Image:Crecent Kick.png]]  
| align=left | 1 || rowspan=5 | 370% || rowspan=5 | 370% x 1.2 x [Skill NF Usage] || rowspan=5 | 193% || 10% || 10% || +6% || +50 || 4%
| width="150" | [[Crescent Kick]]<br>: 2 Orbs<br>
|-
|- style="background-color: rgb(255, 255, 255);"
| align=left | 2 || 20% || 20% || +12% || +100 || 8%
| width="40" | [[Image:Low Kick.PNG]]  
|-
| width="150" | [[Low Kick]]<br>: 1 Orb<br>
| align=left | 3 || 30% || 30% || +18% || +150 || 12%
|- style="background-color: rgb(255, 255, 255);"
|-
| width="40" | [[Image:Middle Kick.png]]
| align=left | 4 || 40% || 40% || +24% || +200 || 16%
| width="150" | [[Middle Kick]]<br>: 1 Orb<br>
|-
|- style="background-color: rgb(255, 255, 255);"
| align=left | 5 || 50% || 50% || +30% || +250 || 20%
| width="40" | [[Image:TAI-HO-MING.png]]
|-  
| width="150" | [[Dive Kick Bombing]]<br>: 3 Orbs<br>
| colspan="10" | {{PvP}}
|- style="background-color: rgb(255, 255, 255);"
|-
| width="40" | [[Image:Copy of SC 2010 9 17 12 43 54 .PNG]]
| align=left | 1 || rowspan=5 | 185% || rowspan=5 | 185% x 1.2 x [Skill NF Usage] || rowspan=5 | 193% || 10% || 10% || +2% || +10 || 4%
| width="150" | [[Violent Attack]]<br>: 3 Orbs<br>
|-
|- style="background-color: rgb(255, 255, 255);"
| align=left | 2 || 20% || 20% || +4% || +20 || 8%
| width="40" | [[Image:Reflect Kick.png]]
|-
| width="150" | [[Reflective Kick]]<br>: 1 Orb<br>
| align=left | 3 || 30% || 30% || +6% || +30 || 12%
|- style="background-color: rgb(255, 255, 255);"
|-
| width="40" | [[Image:WSs2.png]]
| align=left | 4 || 40% || 40% || +8% || +40 || 16%
| width="150" | [[Nature Force]]<br>: 1 Orb<br>
|-
|- style="background-color: rgb(255, 255, 255);"
| align=left | 5 || 50% || 50% || +10% || +50 || 20%
| width="40" | [[Image:WSs1.png]]
| width="150" | [[Slide Double Kick]]<br>: 1 Orb<br>
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Assault Impact.png]]
| width="150" | [[Assault Impact]]<br>: 1 Orb<br>
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Back Kick.png]]
| width="150" | [[Back Kick]]<br>: 1 Orb<br>
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:High Kick.png]]
| width="150" | [[High Kick]]<br>: 1 Orb<br>
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:SHOCK HO.png]]
| width="150" | [[Sharp Fall]]<br>: 2 Orbs<br>
|}
|}


<br>


| valign="top" |
== Specialization <font color = red> (Not available anymore) </font> ==


'''[[Trapping Ranger]]/<br>[[Night Watcher]]'''
{| cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse; width: 100%;"
{| cellspacing="1" cellpadding="1" border="0" style="background-color: black;"
|-
|- style="background-color: rgb(255, 255, 255);"
! width="6%" | Character
| width="40" | [[Image:Evoke.png]]
! width="46%" | [[File:HQ Shop Item 72550.png|35px]] Specialization A
| width="150" | [[Evoke]]<br>: 1 Orb<br>
! width="46%" | [[File:HQ Shop Item 72560.png|35px]] Specialization B
|- style="background-color: rgb(255, 255, 255);"
|-
| width="40" | [[Image:Fatality.png]]
| [[File:Icon - Rena.png|center|link=Rena]] || x% chance of gaining extra NF (Max: 50%) || MP Usage decreases by how many NF consumed (Max: 40%)
| width="150" | [[Fatality]]<br>: 2 Orbs<br>
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Entangle.png]]
| width="150" | [[Binding Seed]]<br>: 1 Orb<br>
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Explosiontrap.png]]
| width="150" | [[Explosion Trap]]<br>: 1 Orb<br>
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Thorn Trap.png]]
| width="150" | [[Thorned Vine Trap]]<br>: 1 Orb<br>
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Spike Trap.png]]
| width="150" | [[Briar Trap]]<br>: 1 Orb<br>
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Callofruin.png]]
| width="150" | [[Call of Ruin]]<br>: 3 Orbs<br>
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Reflect Kick.png]]
| width="150" | [[Reflective Kick]]<br>: 1 Orb<br>
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:NWActive1.png]]
| width="150" | [[Delayed Fire]]<br>: 1 Orb<br>
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Trappingarrow.png]]  
| width="150" | [[Trapping Arrow - Buster]]<br>: 2 Orbs<br>
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:TA fungus.png]]
| width="150" | [[Trapping Arrow - Fungus]]<br>: 2 Orbs<br>
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:NWSActive1.png]]
| width="150" | [[Furious Engage]]<br>: 1 Orb<br>
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:NWSActive2.png]]
| width="150" | [[Gliding Strike]]<br>: 2 Orbs<br>
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Wrath seed.png]]
| width="150" | [[Wrathful Seed]]<br>: 1 Orb<br>
|- style="background-color: rgb(255, 255, 255);"
| width="40" | [[Image:Eldrasil's rage.png]]
| width="150" | [[Eldrasil's Rage]]<br>: 1 Orb<br>
|}
|}
|}
<br>
<br>


 
== Tips and Details ==
<br><br><br><br><br><br>
*Explosion damage is based on the player's average attack power: (Physical Attack + Magical Attack) / 2.
 
**The damage is also affected by damage range on an equipped weapon and as such is affected by Maximize.
 
**The damage from Commands and any '''Awakened Will''' passives is also affected by the job command modifiers (so x1 to x1.15 depending on Base to 3rd Job). Explosion damage from skills is not affected by this, instead always being x1.2
*The explosion hits all targets in range and '''ignores defense and guard'''. The explosion does not inflict hitstun but can proc Attributes.
<br>
<br>


== System Updates ==
== Trivia ==
*01/02/2014 KR
*Although the poster states the system as '''Nature Force,''' a direct translation of the words indicate it as '''Nature's Spirit.'''
**Nature's Spirit system added.
**In NA, this feature is named '''Nature's Force''', similar to the KR poster. This can easily be confused with [[Wind Sneaker]]'s [[Nature's Force]].
*01/28/2014 KR
**Commands required to gain a nature orb reduced from seven to six.
**Skills increase your Nature's Spirit command count on activation.
<br>
<br>


== Gallery ==
<gallery>
NSteaser.png|Promotional image
</gallery>


== Trivia ==
==Updates==
*Although the poster states the system as '''Nature Force,''' a direct translation of the words indict it to be '''Nature's Spirit.'''
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena updates-table"
**This is how in NA, this feature use the name of KR Poster instead. Being named as '''Nature's Force''' in NA.
|-
*Implemented zzz cancel point (zzz loop) and GA ^^xx combo.
! colspan=2 | Date !! colspan=2 | Changes
|-
! KR !! NA !! PvE !! PvP
|-
| 01/02/2014 || 07/30/2014 || colspan=2 align="left" |
*'''Nature's Force''' added.
*{{buff|Commands required to gain a nature orb reduced from seven to six.}}
*{{buff|Skills increase your Nature's Spirit command count on activation.}}
|-
| 07/23/2015 || 12/16/2015 || colspan=2 align="left" |
*System revamped.
|-
| 08/27/2015 || - || colspan=2 align="left" |
*{{nerf|Adjusted damage reduction buff per 1 NF point which was set too high.}}
|-
| 02/04/2016 || 03/16/2016 || colspan=2 align="left" |
*{{nerf|MP recovery effect decreased.}}
*{{nerf|Damage Reduction effect removed.}}
|-
| 04/21/2016 || 05/18/2016 || colspan=2 align="left" |
*{{buff|Commands required to gain a nature orb reduced from six to three.}}
|-
| 08/11/2016 || 09/28/2016 || colspan=2 align="left" |
*Fixed issue where NF consume is affected by Specialization B and Skill Trait.
|-
| 05/18/2017 || 05/31/2017 || colspan=2 align="left" |
*Fixed issue where cannot gain NF when awaken during entering the next stage.
|-
| 11/02/2017 || 11/15/2017 || colspan=2 align="left" |
*{{nerf|Passive MP Recovery decreased.}}
|-
| 08/23/2018 || 09/06/2018 || colspan=2 align="left" |
*{{buff|Critical Chance, Critical Damage, and Elemental Resistance Increase per NF added.}}
*{{nerf|All Speed and Natural MP Recovery Increase per NF removed.}}
|-
| 09/20/2018 || 10/11/2018 || colspan=2 align="left" |
*{{buff|Movement Speed per NF added.}}
*{{buff|NF is no longer consumed in 3 bead Awakening.}}
|-
| 02/21/2019 || - || colspan=2 align="left" |
*Added tooltip to buff for stat increase related effects.
|-
| 07/02/2020 || 07/29/2020 || align="left" |
*None
| align="left" |
*{{nerf|Lose all NF when revived.}}
|-
| 01/04/2024 || 01/31/2024 || align="left" |
*None
| align="left" |
*{{nerf|'''MP Recovery per excess Nature’s Force gained''' reduced.}}
|-
| rowspan=2 | 02/29/2024 || rowspan=2 | 03/27/2024 || colspan=2 align="left" |
*{{nerf|'''Critical Increase''' removed.}}
*{{buff|'''Arrow Command MP Recovery Increase''' increased.}}
|-
| align="left" |
*None
| align="left" |
*{{nerf|'''Elemental Resistance''' decreased}}
|}
<br>
<br>


{{SpecialAbilities}}
{{SpecialAbilities}}
{{Guides}}
{{Guides}}
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