Shooting Star: Difference between revisions

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__NOTOC__
__NOTOC__{{Languages|Shooting Star}}
{{Languages|Shooting Star}}
{{ForceSkillTabs
<div style="float: right;">{{#ev:youtube|D58EMqe52aM|300}}</div>
|Character=Chung
}}
{{#ev:youtube|D58EMqe52aM|400|right}}
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| [[Image:SI_SHOOTINGSTAR.png]]<br>  
| [[File:SI_SHOOTINGSTAR.png]]
| '''[Special Active]''' Chung launches 12 guided missiles from his cannon that explode upon impact.
| {{SkillType|SA|B}} Shoot multiple missiles which track down enemies.<br>Cannot manabreak while being hit.
|-
|
| {{SkillText|Cannonball|3}}
|-
|
| {{SkillText|True|1.2}}
|}
|}
<br>


<br>
== Requirements ==
== Requirements ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
|- style="background:#99CCFF"
! Class !! Level Required
! Class                 !! Master !! Level Required !! SP Cost per Level !! Alternative 
|-
|-
| [[Shooting Guardian]] || Lv. 20 || 40            || 3                || [[Artillery Strike - Quantum Ballista]]
| [[Deadly Chaser]] || 35
|}
|}
<br>
<br>
== Skill Information ==
 
<tabber>
== Skill Information ==
NA=
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
|- style="background:#99CCFF"
! rowspan=2 | Mode !! colspan=2 | Damage per Homing Bullet (Magical) !! colspan=2 | Homing Bullet Count !! rowspan=2 | Cannonball Usage !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
! rowspan=3 | Skill Level !! rowspan=3 | LevelRequired !! rowspan=3 | Explosions (Magical) !! rowspan=2 colspan=2 | Number of<br>Missiles !! colspan=4 | Max Hits !! rowspan=3 | Ammo Usage !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown
|-
|- style="background:#99CCFF"
! Homing Bullet Attack !! Homing Bullet Explosion !! Normal !! Awakening
! colspan=2 | Normal !! colspan=2 | Awaken
|-
|- style="background:#99CCFF"
| colspan="8" | '''Normal'''
! Normal !! Awaken !! Shell !! Splash !! Shell !! Splash
|-
|-
| align="left" | 1 || rowspan="2" | 40 || 330% || rowspan="13" | 12 || rowspan="13" | 15 || rowspan="13" | 12 || rowspan="13" | 12 || rowspan="13" | 15 || rowspan="13" | 15 || rowspan="13" | 3 || rowspan="13" | 300 || rowspan="13" | 21 Seconds
| {{PvE}} || 70% || 502% || rowspan=2 | 12 || rowspan=2 | 15 || rowspan=2 | 3 || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
|-
|-
| align="left" | 2 || 341%
| {{PvP}} || 20% || 145%
|-
|-
| align="left" | 3 || 41 || 351%
| colspan="8" | '''[Enhanced]'''
|-
|-
| align="left" | 4 || 44 || 362%
| {{PvE}} || 85% || 603% || rowspan=2 | 12 || rowspan=2 | 15 || rowspan=2 | 3 || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
|-
|-
| align="left" | 5 || 47 || 373%
| {{PvP}} || 23% || 174%
|}
<br>
 
== [[Skill Traits]] ==
{{Traits|Chung|Shooting Star|Critical, Heavy|mp=300|cd=22|mp1=100|def_ignore1=25|pvp_def_ignore1=10}}
<br>
 
== Total Damage ==
{{Damage
|dmg=85, 603
|pvp_dmg=23, 174
|hits=12, 12
|awk_hits=15, 15
|heavy=true
}}
 
{{Damage
|dmg=85, 603
|pvp_dmg=23, 174
|hits=15, 15
|awk_hits=18, 18
|heavy=true
|prefix=endlesschase
}}
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|-
|-
| align="left" | 6 || 50 || 384%
! rowspan=3 | Mode !! colspan=4 | Base !! colspan=4 | [[Endless Chase]]
|-
|-
| align="left" | 7 || 53 || 394%
! colspan=2 | Normal !! colspan=2 | [[Awakening Mode]] !! colspan=2 | Normal !! colspan=2 | [[Awakening Mode]]
|-
|-
| align="left" | 8 || 56 || 405%
! Normal !! Heavy !! Normal !! Heavy !! Normal !! Heavy !! Normal !! Heavy
|-
| {{PvE}}
| {{#var: total_damage}} || {{#var: total_damage_heavy}} || {{#var: total_damage_awk}} || {{#var: total_damage_awk_heavy}}
| {{#var: endlesschase_total_damage}} || {{#var: endlesschase_total_damage_heavy}} || {{#var: endlesschase_total_damage_awk}} || {{#var: endlesschase_total_damage_awk_heavy}}
|-
| {{PvP}}
| {{#var: total_damage_pvp}} || {{#var: total_damage_heavy_pvp}} || {{#var: total_damage_awk_pvp}} || {{#var: total_damage_awk_heavy_pvp}}
| {{#var: endlesschase_total_damage_pvp}} || {{#var: endlesschase_total_damage_heavy_pvp}} || {{#var: endlesschase_total_damage_awk_pvp}} || {{#var: endlesschase_total_damage_awk_heavy_pvp}}
|}
<br>
 
== Related Skills ==
{{SkillTable
|
Gas_Piston_System.png; Gas Piston System Locked-Expert;
DCTrans5.png; Endless Chase Locked-Trans2;
FPPhantom_Shooter.png; Phantom Shooter;
}}
<br>
 
== Tips and Details ==
*The shell's damage is separate from the user's combo/technique score.
*In a situation where there are more than one target, the missiles do not attack the nearest foe. Instead, they will home in on random targets.
**However, the missiles will generally prioritize closer targets.
<br>
 
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung updates-table"
|-
|-
| align="left" | 9 || 59 || 416%
! colspan=2 | Date !! colspan=2 | Changes
|-
|-
| align="left" | 10 || 62 || 427%
! KR !! NA !! PvE !! PvP
|-
|-
| align="left" | 11 || 65 || 437%
| 01/27/2011 || 06/27/2012 || colspan=2 align="left" |  
*'''Shooting Star''' added.
|-
|-
| align="left" | 12 || 68 || 448%
| 06/30/2011 || - || colspan=2 align="left" |  
*{{buff|Removed skill requirement [[Heavy Railgun]].}}
|-
|-
| align="left" | 13 || 71 || 459%
| 07/28/2011 || - || colspan=2 align="left" |  
|}
*{{buff|Slightly increased MP regeneration rate.}}
|-|
KR=
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:#99CCFF"
! rowspan=3 | Skill Level !! rowspan=3 | LevelRequired !! rowspan=3 | Explosions (Magical) !! rowspan=2 colspan=2 | Number of<br>Missiles !! colspan=4 | Max Hits !! rowspan=3 | Ammo Usage !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown
|- style="background:#99CCFF"
! colspan=2 | Normal !! colspan=2 | Awaken
|- style="background:#99CCFF"
! Normal !! Awaken !! Shell !! Splash !! Shell !! Splash
|-
|-
| align="left" | 1 || rowspan="2" | 40 || % || rowspan="13" | 12 || rowspan="13" | 15 || rowspan="13" | 12 || rowspan="13" | 12 || rowspan="13" | 15 || rowspan="13" | 15 || rowspan="13" | 3 || rowspan="13" | 300  || rowspan="13" | 21 Seconds
| 07/10/2014 || - || colspan=2 align="left" |  
*{{buff|'''Damage''' increased.}}
|-
|-
| align="left" | 2 || %
| 08/20/2015 || 01/27/2016 || colspan=2 align="left" |  
*Moved from [[Shooting Guardian]] to [[Deadly Chaser]].
|-
|-
| align="left" | 3 || 41 || %
| 08/27/2015 || - || colspan=2 align="left" |  
*Fixed Transcend attribute not being affected by [[Intense Showtime]]'s cooldown reduction effect.
|-
|-
| align="left" | 4 || 44 || %
| 02/04/2016 || 03/16/2016 || align="left" |  
*None
| align="left" |  
*{{nerf|Doesn't lock on to targets that are certain distance away}}
|-
|-
| align="left" | 5 || 47 || %
| 12/01/2016 || 01/11/2017 || colspan=2 align="left" |  
*Damage error fixed.
|-
|-
| align="left" | 6 || 50 || %
| 04/27/2017 || 05/10/2017 || align="left" |  
*{{buff|Homing Bullet Explosion damage increased.}}
*{{nerf|Homing Bullet Attack damage decreased.}}
| align="left" |  
*{{nerf|'''Damage''' decreased.}}
|-
|-
| align="left" | 7 || 53 || %
| 07/13/2017 || 07/26/2017 || colspan=2 align="left" |  
*'''Awakened''' trait changed to '''Heavy'''.
|-
|-
| align="left" | 8 || 56 || %
| rowspan=2 | 07/27/2017 || rowspan=2 | 08/09/2017 || colspan=2 align="left" |  
*{{buff|Explosion radius increased.}}
*{{buff|Mana Break cancel added.}}
*'''Light''' trait changed to '''Evil'''.
|-
|-
| align="left" | 9 || 59 || %
| align="left" |  
*{{nerf|'''Damage''' decreased.}}
| align="left" |  
*None
|-
|-
| align="left" | 10 || 62 || %
| 02/22/2018 || 04/18/2018 || colspan=2 align="left" |  
*{{buff|Homing Bullet Attack damage increased.}}
*{{nerf|Mana Break cancel removed.}}
*{{nerf|Homing Bullet Attack Explosion damage decreased.}}
*{{nerf|Tracking radius decreased.}}
|-
|-
| align="left" | 11 || 65 || %
| 04/05/2018 || 04/18/2018 || align="left" |  
*{{buff|'''Damage''' increased.}}
| align="left" |  
*{{nerf|'''Damage''' decreased.}}
|-
|-
| align="left" | 12 || 68 || 506%
| 06/14/2018 || 06/27/2018 || colspan=2 align="left" |  
*{{buff|'''Damage''' increased.}}
|-
|-
| align="left" | 13 || 71 || 518%
| 03/17/2022 || 04/13/2022 || colspan=2 align="left" |  
*'''Evil''' trait changed to '''Critical'''.
*{{buff|Casting speed increased by 100%.}}
|}
|}
|-|
</tabber>
<br>
<br>
<br>


== [[Skill Notes|Skill Note]] ==
== Alternative Names ==
<center>{{quotation|Hello, I am Ariel your Cobo Service representative. We are working hard always putting your happiness first. That's why we're here! We would like to introduce a new produce, a Special Guided Missiles. It's lighter in weight and has improved explosive features. He have prepared sufficient supplies to you, so come by and purchase one. - Cobo Service, Ariel}}</center>
{{AlternateLanguages
'''Name:''' Special Cobo Guided Missile / (코보 특제 유도탄)
|Color={{ColorSel|CharLight|Chung}}
 
|KR=슈팅 스타  |KRName=Shooting Star
'''Description:''' MP cost -15. Explosion range +10%
|FR=Étoile filante |FRName=Shooting Star
 
|JP=シューティングスター |JPName=Shooting Star
|CN=流星炮击 |CNName=Meteor Shelling
|DE=Sternschnuppen |DEName=Shooting Stars
|IT=Stelle Cadenti |ITName=Shooting Stars
|ES=Lluvia de meteoritos |ESName=Meteor Shower
|PL=Spadające Gwiazdy |PLName=Falling Stars
|BR=Estrelas Cadentes |BRName=Shooting Stars
}}
<br>
<br>
 
{{SkillNav - Deadly Chaser}}
== Tips and Details ==
*Three extra missiles will be fired while in [[Awakening Mode]].
*Almost impossible to Mana break unless certain conditions are present (mostly lag or a glitch where skill delay does not activate properly).
*This skill inflicts damage separate from the user's combo/technique score: Shells damage.
*In a situation where there are more than one target, the missiles does not attack the nearest foe, instead it homes in on random targets.
<br>
 
== Updates ==
*06/30/2011 KR
**Removed skill requirement: [[Heavy Railgun]]
*07/28/2011 KR
**Slightly increased MP regeneration rate.
<br>
 
{{SGSkillsKR}}
 
[[Category:Shooting_Guardian_Skills]]
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