Dynamo Point System/it: Difference between revisions

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(Created page with "{{Languages|Add's Features}} Every character in Elsword has their own unique features that sets them apart from other characters. == Dynamo Point System == File:DPSystem.jp...")
 
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{{Languages|Add's Features}}
{{DISPLAYTITLE:Punti Dinamo}}
{{Languages|Dynamo Point System}}
Every character in Elsword has their own unique features that sets them apart from other characters.
Every character in Elsword has their own unique features that sets them apart from other characters.


== Dynamo Point System ==
== Sistema dei Punti Dinamo==
[[File:DPSystem.jpg]]
[[File:DPSystem.jpg]]
[[File:DPHit.jpg|thumb|Damage deal during awakening.]]
[[File:DPHit.jpg|thumb|Damage deal during awakening.]]
[[File:DPMode.png|thumb|Base Add while in normal stance and DP mode stance. (Stance change removed from Base Add, this stance was given to PT/LP)]]
[[File:DPMode.png|thumb|Base Add while in normal stance and DP mode stance. (Stance change removed from Base Add, this stance was given to PT/LP)]]
Unlike other characters' awakening, Add's awakening is called the Dynamo mode (DP Mode). Another name for DP Mode is '''Configuration Mode'''.  
A differenza degli altri personaggi, l'abilità di Add è la Modalità Dinamo (Modalità DP). Un altro nome della Modalità DP è '''Modalità Configurazione'''.  
*When he is not in the DP Mode, every hit he does will charge up the DP gauge. When you have at least 100 charge, Add is able to awaken like any other character at the cost of 50 Charge (The awaken cost charge can reduce by having high DP consumption reduction)  and dealing 300% magical damage to surrounding targets.  
*Quando non si trova nella Modalià DP, ogni colpo che da caricherà il misuratore DP.
**Some skills use DP instead of MP while some skills use both DP and MP.
**Alcune skill usano I DP invece degli MP mentre altre volte usano sia i DP, sia gli MP
*While in the DP mode, his stance and dynamos will be changed. Every hit he does will decrease the gauge. Pressing awaken hot key again will deactivate the DP mode. Like awakening, Add will gain a damage boost when in DP Mode.
* In modalità DP, la sua posizione e la dinamo cambieranno. Ogni colpo che lui darà farà diminuire il calibro. Ripremendo il tasto per l'accrescipotere si disattiverà la modalità DP.  
**The gauge is not depleted by mount attacks.
**'''Entrando in modalità DP ci sarà un cooldown di 5 secondi.' '' Un timer apparirà dove ci sono le lettere "DP".
**'''Going into DP mode will give a cooldown of 5 seconds.''' A timer will appear at where the letters "DP" are.
* Se si ottiene una pozione dell'accrescipotere nei dungeon, invece di questo, l'indicatore DP aumenterà.
*If you obtain a awakening potion in dungeons, instead of awakening, the DP gauge will increase.  
**Questo vale anche quando Febbre si attiva.
**This also applies when Fever triggers.
*A differenza di un accrescipotere normale, quando Add entra in modalità DP, lo schermo non si congela.
*Unlike a normal awakening, when Add goes into DP mode, the screen will not freeze.
*In modalità DP, alcune skill consumano i DP, mentre altre li recupereranno.
*When in DP mode, some skills DP usage will be void, whereas some skills will recover DP.
*Quando attivi la modalità DP, i nemici che vi circondano saranno danneggiati. <br>
*Different job advancement will show different DP mode poses.
 
*When going into DP mode, enemies surrounding you will be damaged.<br>
'''I vantaggi del funzionamento dei DP:' ''
'''Benefits of DP mode:'''
*Aumenta del 20% i danni rispetto alla modalità normale.
*The standard 20% damage increase from awakening mode.  
*In grado di eseguire DP estensione combo a seconda avanzamenti di lavoro.
*Able to execute DP combos extension depending on job advancements.
*È in grado di negare l'utilizzo di DP per una skill che usa DP<br>
*Able to negate the usage of DP for a skill which uses DP.
<br>


=== DP Counters ===
=== DP Counters ===
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| valign="top" |
| valign="top" |
'''[[Add|Tracers]]/<br>Base'''
'''[[Add|Tracers]]/<br>Base'''
{| cellspacing="1" cellpadding="1" border="0" style="background-color: black;"
{| class="related-skills" border="1" style="border-collapse: collapse;" cellpadding="1"
|- style="background-color: rgb(255, 255, 255);"
|-
| width="40" | [[Image:AddSkill1.png]]
| width="40" | [[File:AddSkill1.png]]
| align="center"  width="150" | [[Void Breaker]]
| align="center"  width="150" | [[Void Breaker]]
|- style="background-color: rgb(255, 255, 255);"
|-
| width="40" | [[Image:AddSkill3.png]]
| width="40" | [[File:AddSkill3.png]]
| align="center"  width="150" | [[Particle Prism]]
| align="center"  width="150" | [[Particle Prism]]
|- style="background-color: rgb(255, 255, 255);"
|-
| width="40" | [[Image:AddSkill4.png]]
| width="40" | [[File:AddSkill4.png]]
| align="center"  width="150" | [[Energy Boom]]
| align="center"  width="150" | [[Energy Boom]]
|- style="background-color: rgb(255, 255, 255);"
|-
| width="40" | [[Image:AddSkill8.png]]  
| width="40" | [[File:AddSkill8.png]]  
| align="center"  width="150" | [[Particle Accelerator]]
| align="center"  width="150" | [[Particle Accelerator]]
|}
|}
| valign="top" |
| valign="top" |
'''[[Psychic Tracer]]/<br>[[Lunatic Psyker]]'''
'''[[Psychic Tracer]]/<br>[[Lunatic Psyker]]'''
{| cellspacing="1" cellpadding="1" border="0" style="background-color: black;"
{| class="related-skills" border="1" style="border-collapse: collapse;" cellpadding="1"
|- style="background-color: rgb(255, 255, 255);"
|-
| width="40" | [[Image:AddSkill12.png]]
| width="40" | [[File:PsychicTracerSkill2.png]]
| align="center"  width="150" | [[Quake Buster]]
| align="center"  width="150" | [[Quake Buster]]
|- style="background-color: rgb(255, 255, 255);"
|-
| width="40" | [[Image:AddSkill15.png]]
| width="40" | [[File:LunaticPsykerSkill1.png]]
| align="center"  width="150" | [[Conqueror]]
| align="center"  width="150" | [[Conqueror]]
|- style="background-color: rgb(255, 255, 255);"
|-
| width="40" | [[Image:LPSA2.png]]
| width="40" | [[File:LunaticPsykerSkill7.png]]
| align="center"  width="150" | [[Quicksilver Accel]]
| align="center"  width="150" | [[Quicksilver Accel]]
|- style="background-color: rgb(255, 255, 255);"
|-
| width="40" | [[Image:LPSA5.png]]
| width="40" | [[File:LunaticPsykerSkill3.png]]
| align="center"  width="150" | [[Psychic Storm]]
| align="center"  width="150" | [[Psychic Storm]]
|}
|}
| valign="top" |
| valign="top" |
'''[[Arc Tracer]]/<br>[[Mastermind]]'''
'''[[Arc Tracer]]/<br>[[Mastermind]]'''
{| cellspacing="1" cellpadding="1" border="0" style="background-color: black;"
{| class="related-skills" border="1" style="border-collapse: collapse;" cellpadding="1"
|- style="background-color: rgb(255, 255, 255);"
|-
| width="40" | [[Image:At active1.jpg]]
| width="40" | [[File:ArcTracerSkill1.png]]
| align="center"  width="150" | [[Dynamo Configuration - Rushing Drone]]
| align="center"  width="150" | [[Dynamo Configuration - Rushing Drones]]
|- style="background-color: rgb(255, 255, 255);"
|-
| width="40" | [[Image:Mm active1.jpg]]
| width="40" | [[File:ArcTracerSkill5.png]]
| align="center"  width="150" | [[Dynamo Configuration - Fission Shot]]
| align="center"  width="150" | [[Dynamo Configuration - Fission Shot]]
|- style="background-color: rgb(255, 255, 255);"
|-
| width="40" | [[Image:Mm active2.jpg]]
| width="40" | [[File:MastermindSkill9.png]]
| align="center"  width="150" | [[Dynamo Configuration - Flick Disk]]
| align="center"  width="150" | [[Dynamo Configuration - Flick Disc]]
|- style="background-color: rgb(255, 255, 255);"
|-
| width="40" | [[Image:Mm active3.jpg]]
| width="40" | [[File:MastermindSkill5.png]]
| align="center"  width="150" | [[Dynamo Configuration - Delayed Explosion]]
| align="center"  width="150" | [[Dynamo Configuration - Delayed Explosion]]
|}
|}
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