Heart of the Ancient Waterway: Difference between revisions

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{{Languages|6-4}}
{{HeroicModeOnly}}
[[File:6-4Icon_KR.png|right]]
{{Languages|Heart of the Ancient Waterway}}
 
{{DungeonPage|Old
=Heart of the Ancient Waterway=
| Orient=Misc
<center>{{quotation|What lies beyond the ancient civilization's machinery and traps was the elite squad of Demons concealing the secrecy of the '''Heart of the Ancient Waterway'''.}}</center>
| Color={{ColorSel|Village|7}}
{| width="100%" style="font-size:1em; line-height:1.5em;"
| DunButton=7-4Button.png
| valign="top" style="border:2px solid #007be4; border-radius: 1px;"|
| SmallPic=6-4Icon_KR.png
{| cellspacing="2" cellpadding="5" rules="all" style="margin:0.5em 0.5em 0.5em 0.5em; empty-cells:show;"
| BigPic=Old 7-4new2.png
|-
| DunName=Heart of the Ancient Waterway
|style="font-size: 1em; font-weight: bold; text-align: center; text-shadow: 1px 1px 1px black; border-bottom: 1px #000; border-style: solid; background-color: #007be4; background-image: linear-gradient(to bottom, lightgray 0%, #007be4 100%);" colspan="12" | <font color="white">'''Description:'''</font>
| Quotation=You're in the heart of the ancient water flow control center. An elite demon army is waiting for you.
|-
| Description=The heart of the ancient water flow control. An elite demon army is awaiting for the party.
|width="100%" colspan="12" align="center" style="border:1px solid; border-color:#000000; font-size:1em; line-height:1.5em;" valign="top"|
| LvNeed=-
After defeating the Taranvash of Light, the group delve deeper into the catacombs of the Ancient Channel. The waterway contains an ancient mechanism which lines the area with various traps.
| LvFit=-
| DunMap=[[File:Ancient Waterway Heart Map VH.png]]
| Mob=<dfn>{{</dfn>
|[[File:Hamel-shadow-walker.jpg|60px]]
|'''Shadow Walker''' - This is the basic Shadow monster.
|
*'''Claw Attack:''' A basic 3 hit combo with their claws.
*'''Recover Claw:''' When knocked down, spring back on its feet with an overhead claw slash.
|-
|-
|rowspan="4" | [[File:6-4new.jpg|800px]]
|[[File:Shadow_Charger.jpg|60px]]
|style="font-size: 1em; font-weight: bold; text-align: center; text-shadow: 1px 1px 1px black; border-bottom: 1px #000; border-style: solid; background-color: #007be4; background-image: linear-gradient(to bottom, lightgray 0%, #007be4 100%);" colspan="9" | <font color="white">'''Recommended Level:'''</font>
|'''Shadow Charger''' - A large Shadow monster.
|
*'''Charge:''' It will run forward, damaging any players within its path.
*'''Grab:''' It can also grab onto any players, immobilizing them. You can escape from their grasp by rapidly tapping the left and right arrow keys.
|-
|-
| style="border:1px solid; border-color:#000000;" align="center" colspan="12" | 55-57
|[[File:Shadow_Defender.jpg|60px]]
|'''Shadow Defender''' - A Shadow monster will a sharper less humanoid build.
|
*'''Shadow Spear:''' It will launch spears in and arc towards you. When a player gets hit by the spears, they will be Cursed and will gradually lose mana over time.
*'''Dark Aura:''' Emit a dark aura that increases the defense of monsters within range. It will also cause Shadow Charger's Grab to drain HP and MP at a significant rate.
*'''Crescent Slash:''' When knocked down, recover by swinging its thorn like arms ins a circle.
|-
|-
|style="font-size: 1em; font-weight: bold; text-align: center; text-shadow: 1px 1px 1px black; border-bottom: 1px #000; border-style: solid; background-color: #007be4; background-image: linear-gradient(to bottom, lightgray 0%, #007be4 100%);" colspan="9" | <font color="white">'''Appropriate Item Level:'''</font>
|[[File:Laguz_Stricken_City.jpg|60px]]
|'''Laguz''' - This Water Spirit mermaid.
|
*'''Bubble Attack:''' She can release 3 bubbles in front of her and popping them, which will damage and inflict [[Status Effects|Frostbite]].
*'''Bubble Aura:''' They can also release a bubble aura to encase any players in range in a bubble.
*'''Self-Destruct:''' After killing one, they will trap any players close to them in a bubble. When trapped in a bubble, you will not be able to move.
|-
|-
| style="border:1px solid; border-color:#000000;" align="center" colspan="12" |
|[[File:Iz_Stricken_City.jpg|60px]]
45
|'''Iz''' - An Ice Spirit mermaid.
|
*'''Ice Breath:''' She can spew her frost breath in front of her, which induces Freezing.
*'''Self-Destruct:''' After killing one, they will emit an aura that freezes you.
|-
|-
|style="font-size: 1em; font-weight: bold; text-align: center; text-shadow: 1px 1px 1px black; border-bottom: 1px #000; border-style: solid; background-color: #007be4; background-image: linear-gradient(to bottom, lightgray 0%, #007be4 100%);" colspan="12" | <font color="white">'''Dungeon Layout:'''</font>
|[[File:Hamel-shadow-sniper.jpg|60px]]
|'''Shadow Sniper''' - This Shadow monster attacks by slowly charging up their laser and then firing it.
|
*'''Light Beam:''' Slowly charges up their laser and then fires it. The laser will travel across the entire stage.
|-
|-
|width="100%" colspan="12" align="center" style="border:1px solid; border-color:#000000; font-size:1em; line-height:1.5em;" valign="top"|
|[[File:AncientNasodGuard_Head.jpg|60px]]
{{tabs|name=-|tab1=Normal|contents1=[[Image:Ancient Waterway Heart Map N.png]] |tab2=Hard|contents2=[[Image:Ancient Waterway Heart Map H.png]] |tab3=Very Hard|contents3=[[Image:Ancient Waterway Heart Map VH.png]]}}
|'''Ancient Nasod Guard''' - An enhanced version of the Ancient Nasod Sentinel with ranged capabilities.
|
*'''Activate:''' Upon being approached it will spin dealing damage to those immediately next to it.
*'''Slam:''' The Nasod will slam players with its arms.
*'''Arrow:''' If you are in shooting distance they will shoot arrows.
*'''Projectile Counter:''' They can create a force field to deflect projectiles.
|-
|-
|style="font-size: 1em; font-weight: bold; text-align: center; text-shadow: 1px 1px 1px black; border-bottom: 1px #000; border-style: solid; background-color: #007be4; background-image: linear-gradient(to bottom, lightgray 0%, #007be4 100%);" colspan="12" | <font color="white">'''Mobs:'''</font>
|[[File:MiniAncientNasodSentinel_Head.jpg|60px]]
|'''Mini Ancient Nasod Sentinel''' - A smaller version of the Ancient Nasod Sentinel.
|
*'''Activate:''' Upon being approached it will spin dealing damage to those immediately next to it.
*'''Projectile Counter:''' They can create a force field to deflect projectiles.
|-
|-
| colspan="12" style="border:1px solid; border-color:#000000;" valign="top" width="100%" |
|[[File:Ancient_Nasod_Guard.jpg|60px]]
*[[File:Hamel-shadow-walker.jpg|60px]]
|'''Ancient Nasod Sentinel''' - An ancient Nasod found in Hamel's waterways.
'''Shadow Walker''' - This is the basic Shadow monster. They attack with their claws and will sometimes attack back when getting up after being knocked down.
|
*[[File:Shadow_Charger.jpg|60px]]
*'''Activate:''' Upon being approached it will spin dealing damage to those immediately next to it.
'''Shadow Charger''' - This Shadow monster attacks by running forward, damaging any players within its path. They can also grab onto any players, immobilizing them. You can escape from their grasp by rapidly tapping the left and right arrow keys.
*'''Slam:''' The Nasod will slam players with its arms.
*[[File:Shadow_Defender.jpg|60px]]
*'''Projectile Counter:''' They can create a force field to deflect projectiles.
'''Shadow Defender''' - This Shadow monster will attack launching spears towards you. When a player gets hit by the spears, they will be Cursed and will gradually lose mana over time. Mana will be drained faster when the player is immobilized by a Shadow Charger. They can also emit a Darkness aura which will raise the defense of all monsters within range.
*[[File:Laguz_Stricken_City.jpg|60px]]
'''Laguz''' - This Water Spirit attacks by releasing 3 bubbles in front of them and popping them, which will damage and inflict [[Status Effects|Frostbite]]. They can also release a bubble aura to encase any players in range in a bubble. After killing one, they will trap any players close to them in a bubble. When trapped in a bubble, you will not be able to move.
*[[File:Iz_Stricken_City.jpg|60px]]
'''Iz''' - A Ice Spirit that attacks by spewing frost breath in front, which induces Freezing. When defeated, they emit an aura thats freezes you.
*[[File:Hamel-shadow-sniper.jpg|60px]]
'''Shadow Sniper''' - This Shadow monster attacks by slowly charging up their laser and then firing it. The laser will travel across the entire stage.
*[[File:AncientNasodGuard_Head.jpg|60px]]
'''Ancient Nasod Guard''' - When approached it will spin (the spin causes damage) and begin to attack. If you are close they will punch you away. If you are in shooting distance they will shoot arrows. They can create a force field to deflect projectiles.
*[[File:MiniAncientNasodSentinel_Head.jpg|60px]]
'''Mini Ancient Nasod Sentinel''' - When approached it will spin. A mini version of the Ancient Nasod Sentinel. It does no attacks but can create a force field to deflect projectiles.
*[[File:Ancient_Nasod_Guard.jpg|60px]]
'''Ancient Nasod Sentinel''' - When approached it will spin and begin to attack. Their attacks are somewhat similiar to [[x-1| Stone Golem's]] (one being an extended hit stun attack and another a KD inducing attack). They can create a force field to deflect projectiles.
*[[File:Merman.jpg|60px]]
'''Merman''' - Holds a fish and whacks you with it.
*[[File:Hamel-ancient-crab.jpg|60px]]
'''Ancient Crab''' - Uses similar animations to the scorpions in Bethma. Can form a shield with its claws. Can induce Leg Wound by attacking.
*[[File:Hamel-shadow-linker.jpg|60px]]
'''Shadow Linker''' - A small Shadow monster that can Soul Link just like [[6-1| Shadow Master]]. Defeat it to prevent or stop the Soul Link. Although easily defeatable, multiple Shadow Linkers can be a pain.
*[[File:AncientCockatrigle_Head.jpg|60px]]
'''Ancient Cockatrigle''' - A beefed up version of the [[5-1|Cockatrigle]]. They have slighly more chains on them and a orange/black coloring. They have an extra rushing attack as well.
|-
|-
|style="font-size: 1em; font-weight: bold; text-align: center; text-shadow: 1px 1px 1px black; border-bottom: 1px #000; border-style: solid; background-color: #007be4; background-image: linear-gradient(to bottom, lightgray 0%, #007be4 100%);" colspan="12" | <font color="white">'''Mini Boss:'''</font>
|[[File:Merman.jpg|60px]]
|'''Merman''' - Holds a fish and whacks you with it.
|
*'''Fish Attack:''' Swings his fish like a club to harm players.
|-
|-
| colspan="12" style="border:1px solid; border-color:#000000;" valign="top" width="100%" |
|[[File:Hamel-ancient-crab.jpg|60px]]
*[[File:4981021401650561275.jpg|60px]]
|'''Ancient Crab''' - A species of crab with large claws.
'''Fallen Chloe''' - Chloe returns, corrupted by the forces of darkness. She has lost her bow, so now her moves are pretty much like [[Wind Sneaker|Wind Sneaker's]].
|
*Many find Chloe significantly more difficult to defeat than Victor due to her extremely high damage output, defense, speed, and ability to combo with special actives.
*'''[[Block]]:''' They can defend oncoming attacks from the front with its claw.
'''Moves:'''  
*'''Snip:''' Attack players twice with its pincers.
<br>
*'''Claw:''' Attack with its claw inducing Leg Would.
-''Advanced Kick Combo:'' Starts with 2 normal kicks followed by 3 powerful kicks: A rear horse kick, knee kick and a long range knee kick. Similar to Wind Sneaker combo ZZ→ZZZ.
<br>
-''Slash:'' Chloe draws her knife and slashes you TWICE with it. Induces KD and Bleed (see [[Status Effects]])
<br>
-''Tumble:'' Jumps into the air and turns upside down as it's turning its head into a giant spike before making a sharp fall, tends to do this to attack players through platforms.  Induces KD.
<br>
-''Air Kick Combo 1 & a half:'' Chloe performs the Triple Air Kick maneuver. However, she only stops at the second kick and starts combo-ing you later.Similar to Combat Ranger combo →→↑ZZZ canceled on second Z.
<br>
-''Nature Force: Dark Ver.:'' Chloe imbues her attacks with the power of darkness.  Similar to Wind Sneaker's  [[Nature Force]] active skill.
<br>
-''Spinning Kick: Dark Ver.:'' Chloe spins horizontally, drilling into opponents with her feet. Similar to Combat Ranger's  [[Spinning Kick]] special active skill.  This does substantial damage.
<br>
-''Slide Double Kick: Dark Ver.:'' Chloe slide kicks behind the you followed by a kick and another kick into the air. Similar to Wind Sneaker's [[Slide Double Kick]] special active skill.  This does enormous damage.
<br>
 
'''Note:'''
<br>
-Stoics after 20 hits.
<br>
-Like most Dark Elves she has 10% evasion allowing her to avoid attacks.
*This works differently than a player's evasion and makes her immune to that player's attacks for several seconds each time it activates.
|-
|-
|style="font-size: 1em; font-weight: bold; text-align: center; text-shadow: 1px 1px 1px black; border-bottom: 1px #000; border-style: solid; background-color: #007be4; background-image: linear-gradient(to bottom, lightgray 0%, #007be4 100%);" colspan="12" | <font color="white">'''Obstacles:'''</font>
|[[File:Hamel-shadow-linker.jpg|60px]]
|'''Shadow Linker''' - A small Shadow monster that can Soul Link just like [[Resiam Outskirts| Shadow Master]].
|
*'''Link:''' The Shadow Linker will link itself with a player causing them to have significantly reduced movement and attack speed.
|-
|-
|width="100%" colspan="12" style="border:1px solid; border-color:#000000; font-size:1em; line-height:1.5em;" valign="top"|
|[[File:AncientCockatigle_Head.jpg|60px]]
*[[File:Hamel-black-flower.jpg|60px]]
|'''Ancient Cockatigle''' - A beefed up version of the [[Residential Area 3|Cockatigle]].
'''Black Flower''' - Black Flowers are plants located on the bottom of various platforms. They will attack by emitting poison gas downwards to poison any players directly under them. After killing one, they will emit a toxic cloud to poison any players that are close to it.
|
*[[File:Dunno.png|60px]]
*'''Peck:''' It will peck several times with its beak.
'''Giant Gear''' - Giant gears will run through the two large water canals, these large gears will run into and launch anything, monsters included into the air.
*'''Juggle Charge:''' It will charge forward juggling players in its way with its head.
*[[File:Dunno.png|60px]]
*'''Bird Laser:''' The Cockatigle will fire a laser out of its mouth at the grounddealing damage to those in front of it.
'''Portal''' - This portal doesn't attack you, it transports you to farther into the waterway canal and onto the central lift.
<dfn>}}</dfn>
| MiniBoss=<dfn>{{</dfn>
|[[File:4981021401650561275.jpg|60px]]
|'''[[Chloe|Fallen Chloe]]''' - Chloe returns, corrupted by the forces of darkness. She has lost her bow, so now her moves are pretty much like [[Wind Sneaker|Wind Sneaker's]].
|
*'''[[Wind Sneaker]] Commands:''' She can perform very basic Wind Sneaker commands. Including basic kicks, slide kicks, and a partial air kick.
*'''Slash:''' Chloe draws her knife and slashes you twice with it. Induces KD and Bleed (see [[Status Effects]]).
*'''Tumble:''' Chloe will perform a series of back flips, avoid any attack that goes her way. She is completely invincible during this.
*'''Dark Force:''' Chloe imbues her attacks with the power of darkness.  Similar to Wind Sneaker's  [[Nature's Force]] active skill.
*'''Dark Spinning Kick:''' Chloe spins horizontally, drilling into opponents with her feet. Similar to Combat Ranger's  [[Spinning Kick]] special active skill.  This does substantial damage.
*'''Dark Slide Double Kick:''' Chloe slide kicks behind the you followed by a kick and another kick into the air. Similar to Wind Sneaker's [[Slide Double Kick]] special active skill.  This does enormous damage.
*'''Recover Kick:''' When getting up from being knocked down, she will perform a windmill kick.
<dfn>}}</dfn>
| Obstacle=<dfn>{{</dfn>
|[[File:Hamel-black-flower.jpg|60px]]
|'''Black Flower''' - Black Flowers are plants located on the bottom of various platforms. They will attack by emitting poison gas downwards to poison any players directly under them. After killing one, they will emit a toxic cloud to poison any players that are close to it.
|-
|-
|style="font-size: 1em; font-weight: bold; text-align: center; text-shadow: 1px 1px 1px black; border-bottom: 1px #000; border-style: solid; background-color: #007be4; background-image: linear-gradient(to bottom, lightgray 0%, #007be4 100%);" colspan="12" | <font color="white">'''Boss:'''</font>
|[[File:Giant Gear.png|60px]]
|'''Giant Gear''' - Giant gears will run through the two large water canals, these large gears will run into and launch anything, monsters included into the air.
|-
|-
|width="100%" colspan="12" style="border:1px solid; border-color:#000000; font-size:1em; line-height:1.5em;" valign="top"|
|[[File:7-4 Portal.png|60px]]
*[[File:VictorFace.jpg|60px]]
|'''Portal''' - This portal doesn't attack you, it transports you to farther into the waterway canal and onto the central lift.
'''Victor''' - One of the more aggressive bosses in Elrios. Possesses superhuman strength and loves violence.
<dfn>}}</dfn>
<br>
| Boss=<dfn>{{</dfn>
'''Moves:'''
|[[File:VictorFace.jpg|60px]]
<br>
|'''Victor''' - One of the more aggressive bosses in Elrios. Possesses superhuman strength and loves violence.
-''Dynamic Entry!:'' Only does it at the start of the match. Victor leaps down from his post and smashes the center of the stage, roaring once he hits the ground. He cannot be damaged until he has finished roaring.<br>
|
*Both the impact and roar can deal damage.
*'''Dynamic Entry!:''' Only does it at the start of the match. Victor leaps down from his post and smashes the center of the stage, roaring once he hits the ground. He cannot be damaged until he has finished roaring.
**On each side of the stage there are two starting positions for players, the one on the left closest to the center is in range of the impact. Simply move a little to the left to avoid getting hit.
**Both the impact and roar can deal damage.
-''Victor Combo:'' Poses then strikes in a certain direction three times.  Unlike when fighting him as a boss this attack has no super armor frames.
***On each side of the stage there are two starting positions for players, the one on the left closest to the center is in range of the impact. Simply move a little to the left to avoid getting hit.
<br>
*'''Victor Combo:''' Poses then strikes in a certain direction three times.  Unlike when fighting him as a boss this attack has no super armor frames.
-''Victor Swing:'' Poses then swings his fists into the air to throw you upwards while in super armor.
*'''Victor Swing:''' Poses then swings his fists into the air to throw you upwards while in super armor.
<br>
*'''Victor Charge:''' Occurs only if you are at a certain distance away from him. It's similar to [[Burning Rush]], except debris will fall from the ceiling on impact with a wall.
-''Victor Charge:'' Occurs only if you are at a certain distance away from him. It's similar to [[Burning Rush]], except debris will fall from the ceiling on impact with a wall.
*'''Victor Assault:''' Victor roars, beats his chest rapidly, and then launches himself at the nearest target.  He lands on them and violently attacks them repeatedly for enormous damage.
<br>
**If he fails to land on a valid target he will not continue with his combo.
-''Victor Assault:'' Victor roars, beats his chest rapidly, and then launches himself at the nearest target.  He lands on them and violently attacks them repeatedly for enormous damage.<br>
*'''Body Slam:''' Body Slam that will inflict [[Status Effects|Flattening]] for a period of time.  Very fast and powerful but requires that he jumps before performing it.
*If he fails to land on a valid target he will not continue with his combo.
*'''It's Showtime!:''' Victor leaps into the air and tries to crush you with his weight. He roars after he lands. However, this move can be avoided easily as he only lands on your initial spot, so walk away from it.
-''Body Slam:'' Body Slam that will inflict [[Status Effects|Flattening]] for a period of time.  Very fast and powerful but requires that he jumps before performing it.
<dfn>}}</dfn>
<br>
| Dialogue=
-''It's Showtime!:'' Victor leaps into the air and tries to crush you with his weight. He roars after he lands. However, this move can be avoided easily as he only lands on your initial spot, so walk away from it.
{{tabs
|-
|name=Dialog
|style="font-size: 1em; font-weight: bold; text-align: center; text-shadow: 1px 1px 1px black; border-bottom: 1px #000; border-style: solid; background-color: #007be4; background-image: linear-gradient(to bottom, lightgray 0%, #007be4 100%);" width="50%" colspan="6" | <font color="white">'''Boss Drops:'''</font>
|tab1=Boss Intro Cutscene
|style="font-size: 1em; font-weight: bold; text-align: center; text-shadow: 1px 1px 1px black; border-bottom: 1px #000; border-style: solid; background-color: #007be4; background-image: linear-gradient(to bottom, lightgray 0%, #007be4 100%);" width="50%" colspan="6" | <font color="white">'''BGMs:'''</font>
|contents1={{*}}{{StoryIcon|Victor}} '''Victor''': ''Kuhahahaha! It's time to play! Kuhahahaha!''
|-
|tab2=Dungeon Victory Quote
| colspan="6" style="border:1px solid; border-color:#000000;" valign="top" width="50%" |
|contents2=
{{tabs|name=1|tab1=Eroded Abyss Staff|contents1={{:6-4Bdrop1}} |tab2=Eroded Abyss Blade|contents2={{:6-4Bdrop2}}|tab3=Champion Ring|contents3={{:6-4Bdrop3}}}}
{{CharsTabs
| colspan="6" style="border:1px solid; border-color:#000000;" valign="top" align="center" width="50%" |
|EL=
=== Dungeon ===
*'''Elsword''': ''You met Chloe again?! Her weapon seems stronger this time!!!''
[https://www.youtube.com/watch?v=Yz3ntT7TCH8 '''''music042_stage''''']
*'''Elsword''': ''It’s a very huge demon! He doesn’t even compare to Uno Hound!''
*'''Elsword''': ''He’s huge! The whole place feels like it’s shaking when he moves!''
|AI=
*'''Aisha''': ''Ugh, gross! Demons are scary and disgusting!''
*'''Aisha''': ''Let's try our very best!''
*'''Aisha''': ''Are these the disgusting body parts?''
|RN=
*'''Rena''': ''He doesn't compare in size and he is also very fast!''
*'''Rena''': ''Chloe is too fast... but how do we defeat all the demons?''
*'''Rena''': ''The demons are getting stronger!!!''
|RA=
*'''Raven''': ''The demons are increasing rapidly!''
*'''Raven''': ''How can that huge thing be so fast?''
*'''Raven''': ''Don’t ever push me in front of them!''
|EV=
*'''Eve''': ''I hate seeing him run around like that!''
*'''Eve''': ''I wished the bad aura disappeared faster!''
*'''Eve''': ''The Ancient Nasod's behavior is becoming unacceptable!''
|CS=
*'''Chung''': ''My feeling just got more intense... Father!!!''
*'''Chung''': ''Don't get intimidated by his large figure!''
*'''Chung''': ''This place is really full of Dark Powers...''
|AR=
*'''Ara''': ''Size doesn't mean it is stronger!! Strength comes with hard training!''
*'''Ara''': ''Eun senses the same energy from brother, Aren!! Could Aren be somewhere nearby?''
*'''Ara''': ''Fighting for pleasure is not forgivable!! A true warrior observes the basic fighting principles.''
|ES=
*'''Elesis''': ''Are you the gatekeeper demon? I will engrave it into your skull, I am the Red Knight!''
*'''Elesis''': ''No matter what kind of battle it is, I will defeat you!! Yaa!!''
*'''Elesis''': ''No mercy!! You and I are equal!! Come Victor!!''
|AD=
*'''Add''': ''I feel El's energy sources near the cave. I am certain there is something beyond that cave.''
*'''Add''': ''Hmm… Eve's battle ability is very interesting..! Beautiful... huhu..! Ah. nevermind, keep up the battle.''
*'''Add''': ''The demon keeper... has such a sluggish body... I won't waste my time fighting against him. Too tired...''
|LC=
*'''Lu''': ''Back when I reigned the demon world these insignificant beings were all below me... I'm not too sure how I feel about this.''
*'''Lu''': ''Ci- Ciel, what is this!?! There aren't anymore cookies left... Your majesty demands you to make some more!!''
*'''Ciel''': ''How frustrating... These enemies don't even have a piece of cookie to offer me!''
*'''Ciel''': ''These Dark Elf fools... Persistent. This will most likely be the last we see of them.''
|RS=
*'''Rose''': ''To meet the leader of the dark elves... I'm starting to get used to these ill-fated relationships.''
*'''Rose''': ''Although they posses a huge body, they are also super fast. I'm surprised by them on the battlefield.''
*'''Rose''': ''The destructive power of the gatekeeper was huge, but I won't turn back!''
|AN=
*'''Ain''': ''(I still can't seem to interfere. If this continues... How am I supposed to fulfill the mission given to me by the Goddess?!)''
}}}}
| SBGM=
[https://www.youtube.com/watch?v=l_GNxx3QDu8 '''''music042_stage''''']


[https://www.youtube.com/watch?v=UauAl_IZhuE '''''music043_stage''''']
[https://www.youtube.com/watch?v=rmDnKzPYyFU '''''music043_stage''''']


[http://www.youtube.com/watch?v=bwr500H-s0I '''''music025_boss''''']
[http://www.youtube.com/watch?v=Y4c2oaDh9ns '''''music025_boss''''']


=== Boss ===
[https://www.youtube.com/watch?v=4KCG8Ym562g '''''music044_boss''''']
[https://www.youtube.com/watch?v=yb9ZVB627mw '''''music044_boss''''']
| Gallery=
|-
<gallery widths=150px heights=150px>
|style="font-size: 1em; font-weight: bold; text-align: center; text-shadow: 1px 1px 1px black; border-bottom: 1px #000; border-style: solid; background-color: #007be4; background-image: linear-gradient(to bottom, lightgray 0%, #007be4 100%);" colspan="12" | <font color="white">'''Gallery:'''</font>
|-
|width="100%" colspan="12" style="border:1px solid; border-color:#000000; font-size:1em; line-height:1.5em;" valign="top"|
<br><gallery widths=150px heights=150px>
File:Ancientchannelheart.jpg|The Heart of the Ancient Channel
File:Ancientchannelheart.jpg|The Heart of the Ancient Channel
File:6-4Victorboss.jpg|Victor, the one responsible for the disappearance of Hamel's water.
File:6-4new.jpg|Old loading image.
File:Shadow Linker.png|Shadow Linker
File:Portrait - Victor.png|Victor, the one responsible for the disappearance of Hamel's water.
File:6-4Victorboss.jpg|Victor's Ingame Model
File:HamelMobConcept3.jpg|Mob Concept Art.
</gallery>
</gallery>
|Updates=<dfn>{{</dfn>
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center;"
|- style="background:{{ColorSel|Village|7}}" class="textfloat"
! colspan=2 | Date !! rowspan=2 | Changes
|- style="background:{{ColorSel|Village|7}}" class="textfloat"
! KR !! NA
|-
|-
|style="font-size: 1em; font-weight: bold; text-align: center; text-shadow: 1px 1px 1px black; border-bottom: 1px #000; border-style: solid; background-color: #007be4; background-image: linear-gradient(to bottom, lightgray 0%, #007be4 100%);" colspan="12" | <font color="white">'''Videos:'''</font>
| - || - || align="left" |  
*'''Heart of the Ancient Waterway''' added.
|-
|-
|width="100%" align="center" colspan="12" style="border:1px solid; border-color:#000000; font-size:1em; line-height:1.5em;" valign="top"|
| 07/08/2021 || 08/04/2021 || align="left" |
*'''Heart of the Ancient Waterway''' can only be played in [[Heroic Mode]] and [[Guild Expedition‎]].
|}
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| Video=
[https://m.youtube.com/watch?list=PLOneSYO6lMeHi_wcF4BFN4oi7_L9sDVkV&v=Q2eVZxobuYo '''''By luckykamon''''']
 
[http://www.youtube.com/watch?v=IP_LEv4zwxo '''''Brun Style''''']
[http://www.youtube.com/watch?v=IP_LEv4zwxo '''''Brun Style''''']


[http://youtu.be/LHY3T2Vw2os '''''Party Play (WS, GA, LK, LK)''''']
[http://youtu.be/LHY3T2Vw2os '''''Party Play (WS, GA, LK, LK)''''']
|-
| Trivia=<dfn>{{</dfn>
|style="font-size: 1em; font-weight: bold; text-align: center; text-shadow: 1px 1px 1px black; border-bottom: 1px #000; border-style: solid; background-color: #007be4; background-image: linear-gradient(to bottom, lightgray 0%, #007be4 100%);" colspan="12" | <font color="white">'''Trivia:'''</font>
|-
|width="100%" colspan="12" style="border:1px solid; border-color:#000000; font-size:1em; line-height:1.5em;" valign="top"|
*At the top of the elevator, there are four prongs. However, as the elevator descends, the rear prong is missing, and at the bottom, the front prong is missing.
*At the top of the elevator, there are four prongs. However, as the elevator descends, the rear prong is missing, and at the bottom, the front prong is missing.
*On Very Hard mode only. In the room before the boss, there is a box somewhere in the upper left corner. Skills that can reach high places such as EM's Blizzard Shower or Magic Missile can break it and items will fall down.
*In the room before the boss, there is a box somewhere in the upper left corner. Skills that can reach high places such as Elemental Master's Blizzard Shower or Magic Missile can break it and items will fall down.
*There is a bug where you are unable to move even after Victor has jumped down. This can easily be resolved by using a consumable item.
*There is a bug where you are unable to move even after Victor has jumped down. This can easily be resolved by using a consumable item.
*EM's Frostbite Sphere causes Victor to lose his collision box when he is Frostbitten, be wary.
*Elemental Master's Frostbite Sphere causes Victor to lose his collision box when he is Frostbitten, be wary.
|}
<dfn>}}</dfn>
|}
|AltLang=
<br>
{{AlternateLanguages
{{Dungeons}}
|Color={{ColorSel|Village|7}}
|KR=고대 수로 중심부 |KRName=Heart of the Ancient Waterway
|TW=古代水路中心 |TWName=Center of the Ancient Waterway
|CN=古代水路中心部 |CNName=Center of the Ancient Waterway
|FR=Centre de l'antique voie navigable |FRName=Center of the Ancient Waterway
|DE=Zentrum der Alten Wasserstraße |DEName=Center of the Ancient Waterway
|IT=Centro dell'Antica Idrovia |ITName=Center of the Ancient Waterway
|PL=Centrum Starego Akweduktu |PLName=Center of the Ancient Aqueduct
|ES=Centro del Canal Antiguo |ESName=Center of the Ancient Canal
|UK=Centre of the Ancient Canal
|BR=Coração do Aqueduto Ancestral |BRName=Heart of the Ancestral Aqueduct
}}
}}