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== Anecdotes == | == Anecdotes == | ||
*Although there appear to be more of '''Mastermind''''s dynamos on his coat, their design differs from those he fights with; they are purely decorative. | *Although there appear to be more of '''Mastermind''''s dynamos on his coat, their design differs from those he fights with; they are purely decorative. | ||
* | *En contraste au à l'esprit "scientifique" de cette classe, il est plus spécialisé dans les attaques physiques que magiques. A l'inverse de [[Psychopate]]. | ||
*Mastermind develops Add's homing attack specialization, and possesses the most homing skills out of any job class. As a result, he requires very little effort to effectively hit and catch targets. | *Mastermind develops Add's homing attack specialization, and possesses the most homing skills out of any job class. As a result, he requires very little effort to effectively hit and catch targets. | ||
*Mastermind maintains his 'cat' design by keeping the cat hood that he's worn since his base job. Also, during his job advancement event, players are given a mini-me cat version of [[Apocalypse]] upon advancing. | *Mastermind maintains his 'cat' design by keeping the cat hood that he's worn since his base job. Also, during his job advancement event, players are given a mini-me cat version of [[Apocalypse]] upon advancing. |