Aura of Darkness: Difference between revisions
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== Skill Information == | == Skill Information == | ||
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== Skill Information == | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background-image: linear-gradient(to bottom, {{ColorSelCN|CharLight|Chung}}, {{ColorSelCN|CharLight|LuCiel}});" | |||
! Skill Level !! Level Required !! Buff<br>(Mana Per Hit Given) !! Buff<br>(Mana Per Hit Taken) !! Duration !! MP Usage !! Cooldown''' | |||
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| align="left" | 1 || rowspan="3" | 15 || +??? || ???% || rowspan="25" | 60 Seconds || ?? MP || rowspan="25" | ??? Seconds | |||
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| align="left" | 2 || +?? || ???% || ?? MP | |||
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| align="left" | 3 || +?? || ???% || ?? MP | |||
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| align="left" | 4 || ?? || +?? || ???% || ?? MP | |||
|- | |||
| align="left" | 5 || ?? || +?? || ???% || ?? MP | |||
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| align="left" | 6 || ?? || +??? || ???% || ?? MP | |||
|- | |||
| align="left" | 7 || ?? || +??? || ???% || ?? MP | |||
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| align="left" | 8 || ?? || +??? || ???% || ?? MP | |||
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| align="left" | 9 || ?? || +??? || ???% || ?? MP | |||
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| align="left" | 10 || ?? || +??? || ???% || ?? MP | |||
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| align="left" | 11 || ?? || +??? || ???% || ?? MP | |||
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| align="left" | 12 || ?? || +??? || ???% || ?? MP | |||
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| align="left" | 13 || ?? || +??? || ???% || ?? MP | |||
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| align="left" | 14 || ?? || +??? || ???% || ?? MP | |||
|- | |||
| align="left" | 15 || ?? || +??? || ???% || ?? MP | |||
|- | |||
| align="left" | 16 || ?? || +??? || ???% || ?? MP | |||
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| align="left" | 17 || ?? || +??? || ???% || ?? MP | |||
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| align="left" | 18 || ?? || +??? || ???% || ?? MP | |||
|- | |||
| align="left" | 19 || ?? || +??? || ???% || ?? MP | |||
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| align="left" | 20 (M) || ?? || +??? || ???% || ?? MP | |||
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| align="left" | 21 || rowspan="5" | -* || +??? || ???% || ?? MP | |||
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| align="left" | 22 || +??? || ???% || ?? MP | |||
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| align="left" | 23 || +??? || ???% || ?? MP | |||
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| align="left" | 24 || +??? || ???% || ?? MP | |||
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| align="left" | 25 || +??? || ???% || ?? MP | |||
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<nowiki>*</nowiki>Please note that you can only achieve these levels through equipments, accessories and titles. | |||
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