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[[Image:Dark Mage.jpg|right]]  
{{Languages|Dark Magician}}
{{Infobox_character
|name=Aisha Landar
|color={{ColorSel|Character|Aisha}}
|image=[[File:Portrait - Dark Magician.png|300px]]
|class=[[File:Mini Icon - Dark Magician.png]] Dark Magician
|weapon=Staff
|ability=Dark Magic
|age=17
|race=Human
|ESP=Physical Attack Power Increase<br>Magical Attack Power Increase
|Height=159 cm (5 ft 3 in)
|tree=<dfn>{{</dfn>
{{Class Tree|
| 2-0=[[File:Icon - Aisha.png|40px|link=Aisha]]
| 2-1=[[File:Icon - Dark Magician.png|40px|link=Dark Magician]]
| 2-2=[[File:Icon - Void Princess.png|40px|link=Void Princess]]
| 2-3=[[File:Icon - Oz Sorcerer.png|40px|link=Oz Sorcerer]]
}}
<dfn>}}</dfn>
|RD=[[File:Korean Flag.png|20px]] 27 March 2008<br>[[File:German Flag.png|20px]] 8 December 2010<br>[[File:American Flag.png|20px]] 4 May 2011
|stat=
{{CharStats
| Speed=1
| Range=2
| Difficulty=3
| Damage=M
}}}}


== Aisha First Job: Dark Mage  ==
<center>{{quotation|This genius magician won't be stopped just because it's a little dangerous!}}</center>
 
<br>
=== Speciality  ===


Upon advancing to Dark Mage , you acquire new ways of chaining your combos , new powerful skills that will benefit you and your party , such as debuffing , and disabling players from using skills in PvP.
= [[File:Icon - Dark Magician.png]] Dark Magician =


'''[A magician who uses Dark Magic]'''
=== Background  ===
=== Background  ===
{{Background
|NA=
A magician who uses Dark Magic.


Starting from ancient time, magicians trained not only on the basics, but on their spiritual power too. In order to obtain great power, they have to gain access to the power of "El". Magicians without strong spiritual strength and control will sink into the depths of the magic world and erode, thus dark magician who needs even more power will require even more training. Even though they are able to gain more power, if their spiritual power cannot resist the influence of darkness, they will become a half-human half demon being. True practitioners of dark magic is very few, as most of the magicians are usually elder people. Even so, Aisha's body has a special essence that isolate such influence, along with her immature age, allows her to obtain dark magic, along with avoiding the influence of demon world. However, Aisha's spiritual power is not stable, if she is influenced by the path of darkness, she will become a creature scarier than any other demons, thus in order for her to obtain great power she must bear the great risk of a Dark Mage!
Aisha chose dark magic to quickly use powerful magic.


=== Catchphrase  ===
The more powerful the magic, the greater the rebound she must endure.


Hya! Hya! Hya! *shared by all Aishas*
However, even such risks cannot stop a Dark Magician from pursuing the endless depths of dark magic.


=== Combos  ===
She is resolved on enduring its dangers and is fully committed to pursuing and controlling dark magic.
|KR=
앞으로의 여정이 험난할 것을 느낀 아이샤는 힘을 키우는 걸 더 이상 미룰 수 없다고 판단한다.<br>
보다 빠르게, 강한 마법을 쓸 방도로 어두운 마력을 손에 넣기로 결심한 아이샤는 수련에 박차를 가하고, 그 과정에서 끝을 알 수 없는 어두운 마력에 호기심을 느낀다.<br>
비록 강한 힘 만큼의 반동을 감당해야 할 테지만, 이 지식욕을 해소할 수 있다면 다소의 위험 부담 쯤은 감수할 수 있다.<br>
아이샤는 마력의 원천적인 힘과 지식을 추구하며 어두운 마력을 다루는데 온 힘을 쏟는다.
|KRT=
-
}}
<br>


{| width="0" cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse;"
== First Class Advancement ==
|-
Completing the following advancement quest or using the Item Mall item: '''Dark Magician's Lost Memory''' [[File:Job Change - {{PAGENAME}}.png|30px]] will change your job to '''{{PAGENAME}}'''.
! Image
{{JobChange|1st|Aisha|Dark Magician
! Description
| <!-- [Quest 1 Description] --> Realizing that it won't be easy getting back the stolen El and her missing ring, Aisha decided that she needed to act fast in order to become stronger. Thinking of ways to use powerful magic quicker, Aisha decides to get a hold of dark energy.
|-
| [[Image:Aisha 2nd moves.jpg]]  
| '''Lift Combo'''  
<br> Aisha's ►►ZX combo, with an additional X to knock opponents up. Can be chained into the next move.


|-
| <!-- [Quest 2 Description] --> Unlike the traditional dark magic, specializing on illusion and binding magic, the more destructive branch of dark magic came to be when Elrios was low on mana after the Great Explosion.<br>First, it's time to harness dark energy. Let's defeat enemies to gain more energy.
| [[Image:Aisha 1st moves.jpg]]
| '''Dark Plasma Ball'''
<br> Aisha will project a dark plasma ball that stays at one place. Does a lot of damage upon contact and stuns the target while allowing Aisha to rush for another combo. It has only 6 hit frames, so if there are more monsters gathered at the same spot the plasma ball dissipates faster, spreading the damage.


| <!-- [Quest 3 Description] --> Dark energy was different from the mana she used before. There was a saying among magicians that mana originated from darkness. She only wanted to become stronger, but now she wanted to learn more about dark mana.<br>Maybe Chacha Buch knows more as someone who specializes in curses.


|-
| <!-- [Quest 4 Description] --> Chacha Buch warns that dark mana may be powerful, but the rebound is also strong.<br>Magicians chase their curiosity. Even if it's dangerous, she is willing to risk it as long as it sates her thirst for knowledge.<br>Dark magic gathers at the end of her staff. It's now time to test this power.
| [[Image:Aisha 3rd moves.jpg]]
}}
| '''Magic Touch Combo'''
Upon reaching Lv. 35, a '''{{PAGENAME}}''' can job advance to a [[Void Princess]].
<br> Aisha's XXvX combo, with an additonal Z to project a 'magic touch' that does additional damage on target unlucky enough to be on that spot.
<br>


|}
{{clearfix}}
 
== Skill Tree ==
=== Skills  ===
{{:Skill Tree: Dark Magician}}
 
{{SkillNav - Dark Magician}}
Note: For Formulas, "a" is your physical attack, "b" is your magical attack and "m" is the amount of hits.
<br>
 
<br>
 
==== '''<u>Passives</u>''' ====
 
{| width="0" cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse;"
|-
! Image
! colspan="2" | Intermediate Physical Training
|-
| rowspan="4" | [[Image:STPassive2.png]]
| '''Skill Description:'''
| Increase physical strength by a certain amount.
|-
| '''Skill Mastery:'''
| '''(5SP)''' Increases your base physical attack by '''150'''.
|-
| '''Prerequisites:'''
| '''45SP''' invested in skill tree
|-
| '''Info:'''
| Additional 150 physical attack for Dark Mages.
|}
 
<br>
 
{| width="0" cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse;"
|-
! Image
! colspan="2" | Harmony of Body and Spirit
|-
| rowspan="4" | 
| '''Skill Description:'''
| Increases Magical Attack stats by total Physical Attack of a certain percent.
|-
| '''Skill Mastery:'''
| '''(5SP)''' Increases Magical Attack stats by total Physical Attack of '''5%'''.
|-
| '''Prerequisites:'''
| '''45SP''' invested in skill tree
|-
| '''Info:'''
| Additional Magical Attack based on Physical Attack, noticable increase of Magical Attack at higher levels, which may surpass High Mage's Intermediate Magical Training's additional 150 Magical Attack.
|}
 
<br>
 
{| width="0" cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse;"
|-
! Image
! colspan="2" | Shadow of Death
|-
| rowspan="4" | 
| '''Skill Description:'''
| A certain percentage of Dark Mage's attack ignores defense
|-
| '''Skill Mastery:'''
| '''(5SP)''' 5% of Dark Mage's attack ignores defense
|-
| '''Prerequisites:'''
| '''55SP''' invested in skill tree
|-
| '''Info:'''
| Ignore defense means additional damage to target.
|}
 
<br>  


{| width="0" cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse;"
{{clearfix}}
== Additional Commands ==
{{SkillText|Combo|1}}
{| class="wikitable"width="0" cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
|-
|-
! Image  
! width="30%" |Image  
! colspan="2" | Sprint
! width="45%" |Description
! width="25%" |Damage
|-
|-
| rowspan="5" |  
| [[File:Combo - Dark Magician 1.png|520px]]
|
After doing the standard {{CX}}{{CX}} combo, retreat backwards while creating a dark fireball. The dark fireball remains stationary and only inflicts hitstun for the first 6 hits.
|
{{CX}} 324% Mag. Damage <br>
{{CX}} 324% Mag. Damage <br>
{{CLX}} 57% Mag. Damage x10 (6MP)
|-
|-
| '''Skill Description:'''
| [[File:Combo - Dark Magician 2.png|520px]]
| Increased movement speed that seperates from equipment bonus.
|
After doing the standard {{CDR}}{{CZ}}{{CX}} combo, retreat backwards while creating a dark fireball. The dark fireball remains stationary and only inflicts hitstun for the first 6 hits.
|
{{CDR}}<br>
{{CZ}} 189% Phy. Damage <br>
{{CX}} 371% Phy. Damage <br>
{{CX}} 57% Mag. Damage x10 (6 MP)
|-
|-
| '''Skill Mastery:'''
| [[File:Combo - Dark Magician 3.png|520px]]
| '''(5SP)''' 10% increased of movement speed that seperates from equipment bonus.
|
After doing the standard {{CDRU}}{{CZ}} combo, fire a dark fireball from the tip of your staff. The dark fireball slowly moves diagonally downward before coming to a halt, inflicting hitstun for the first 5 hits.
|
{{CDRU}} <br>
{{CZ}} 222% Mag. Damage <br>
{{CX}} 136% Mag. Damage x9 (5 MP)
|-
|-
| '''Prerequisites:'''
| [[File:Combo - Dark Magician XXDXZ.png|350px]] {{CX}}{{CX}}{{CDX}}{{CZ}}
| '''60SP''' invested in skill tree
|
After doing the standard {{CX}}{{CX}}{{CDX}} combo, catch the launched enemies with a magic globe that knocks them down at the end.
|
{{CX}} 324% Mag. Damage <br>
{{CX}} 324% Mag. Damage <br>
{{CDX}} 155% Mag. Damage <br>
{{CZ}} 55% Mag. Damage x6 (10 MP)
|-
|-
| '''Info:'''
| [[File:Combo - Dark Magician ZZUZZ.png|350px]] {{CZ}}{{CZ}}{{CUZ}}{{CZ}}
| The normally slow Dark Mage moves faster.
|  
{{CZ}}{{CZ}}{{CUZ}}{{CZ}} is reworked to fire a dark fireball instead of a magic globe. The dark fireball remains stationary and only inflicts hitstun for the first 6 hits.
|
{{CZ}} 161% Phy. Damage <br>
{{CZ}} 198% Phy. Damage <br>
{{CUZ}} 290% Phy. Damage <br>
{{CZ}} 57% Mag. Damage x11 (6 MP)
|}
|}
 
=== Updates ===
<br>
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Aisha"
 
==== '''<u>Actives</u>''' ====
 
{| width="0" cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse;"
|-
! Image
! colspan="2" | Mana Intake (LOCKED)
|-
| rowspan="6" | [[Image:AishaS13.png‎]]
| '''MP Usage:'''
| '''10 MP'''
|-
| '''Cooldown:'''
| '''10 seconds'''
|-
| '''Skill Description:'''
| Dark Mage projects a huge circle field that absorbs MP off 2 nearest targets, while slightly stunning them in the process
|-
|-
| '''Skill Mastery:'''
! colspan=2 | Date !! rowspan=2 | Changes
| '''(5SP)''' Absorbs 30 MP off 2 nearest targets, slightly stunning them in the process
|-
| '''Prerequisites:'''
| '''40SP''' invested in skill tree and finished the 1st Skill Quest or buy it with cash
|-
| '''Info:'''
| Useful when Dark Mages run out of MP, or need additional MP. With Mana Intake you will often have enough MP to do normal and deadly combos. It can also be used to chain or start a combo.
|}
 
<br>
 
{| width="0" cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse;"
|-
|-
! Image
! KR !! NA
! colspan="2" | Magical Contract
|-
|-
| rowspan="6" |  
| 06/26/2014 || 05/20/2015 || align="left" |  
| '''MP Usage:'''
*{{buff|{{CX}}{{CX}}{{CLX}} Dark Fireball MP cost changed from 10 to 6. Maximum hit count increased. Hits become gradually slower and hitstun only occurs during the first 6 hits.}}
| '''100 MP'''
*{{buff|New {{CZ}}{{CZ}}{{CUZ}}{{CZ}} combo added.}}
*{{buff|New {{CX}}{{CX}}{{CRX}} combo added.}}
|-
|-
| '''Cooldown:'''
| 04/20/2015 || - || align="left" |
| '''10 seconds'''
*{{CZ}}{{CZ}}{{CUZ}}{{CZ}}'s hitbox modification.
|-
|-
| '''Skill Description:'''
| 06/08/2015 || - || align="left" |
| A buff that increases a certain percentage of Magical Attack for 10 seconds.
*{{nerf|{{CX}}{{CX}}{{CRX}} combo removed.}}
|-
|-
| '''Skill Mastery:'''
| 08/06/2015 || 01/13/2016 || align="left" |
| '''(5SP)''' A buff that increases 50% of Magical Attack for 10 seconds.
*{{buff|Added new {{CDR}}{{CZ}}{{CX}}{{CX}} combo.}}
*{{buff|Added new {{CDRU}}{{CZ}}{{CX}} combo.}}
*{{buff|Dark Fireball version of [[Aisha]]'s {{CZ}}{{CZ}}{{CUZ}}{{CZ}} reinstated.}}
|-
|-
| '''Prerequisites:'''
| 02/18/2016 || - || align="left" |
| '''55SP''' invested in skill tree and '''Harmony of Body and Mind''' mastered
*Fixed the directional input in {{CX}}{{CX}}{{CLX}} always being {{CL}}, even when facing left.
|-
|-
| '''Info:'''
| 07/18/2019 || 08/14/2019 || align="left" |
| Even though it increases a staggering amount of 50% of Magical Attack, the needed MP and the duration makes this skill not really good. Not recommended for Dark Mage, as their damage comes from chaining combo, and Basic Magic Buff is enough for Dark Mages.
*{{buff|{{CZ}}{{CZ}}{{CUZ}}{{CIO|Z}} Dark Fireball now inflicts heavy hitstun, keeping enemies airborne.}}
*{{buff|{{CX}}{{CX}}{{CDX}}{{CIO|Z}} can be cancelled early.}}
|}
|}
<br>


<br>
== Gallery ==
 
:''Full Gallery: [[Aisha/Gallery]]''
{| width="0" cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse;"
{{:Dark Magician/Artwork}}
|-
{{:Dark Magician/Misc}}
! Image
<br>
! colspan="2" | Spinning Fireballs
|-
| rowspan="6" | [[Image:AishaS28.png]]
| '''MP Usage:'''
| '''40 MP'''
|-
| '''Cooldown:'''
| '''6 seconds'''
|-
| '''Skill Description:'''
| Aisha projects 3 spinning fireballs that does damage on surrounding enemies. Can be used on air too.
|-
| '''Skill Mastery:'''  
| '''(3SP)''' One hit of the fireball does 133% Magical Damage
|-
| '''Prerequisites:'''
| '''55SP''' invested in skill tree
|-
| '''Info:'''
| General Aisha's skill for 1st job. It can be useful in PVP to interrupt players chasing after you, do decent damage on one target, or attacking things above you. Get it if you want.
|}


==Trivia==
*The dark magic that Dark Magician uses is pure dark magic, which is different from magic using dark El energy.
<br>
<br>


==== '''<u>Special Actives</u>''' ====
== Alternative Names ==
 
{{AlternateLanguages
{| width="0" cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse;"
|Color={{ColorSel|CharLight|Aisha}}
|-
|KR=다크 매지션    |KRName=Dark Magician
! Image
|JP=ダークマジシャン |JPName=Dark Magician
! colspan="2" | Hell Stone
|TW=暗黑術師 |TWName=Dark Magician
|-
|CN=暗黑术师 |CNName=Dark Magician
| rowspan="7" | [[Image:AishaS23.png‎]]
|UK=Occult Mage
| '''MP Usage:'''
|FR=Magicienne de l'occulte |FRName=Occult Magician
| '''120 MP'''
|BR=Maga do Oculto |BRName=Occult Mage
|-
|IT=Maghetta dell'Occulto |ITName=Occult Mage
| '''Cooldown:'''
|ES=Maga ocultista |ESName=Occultist Magician
| '''5 seconds'''
|PL=Czarodziejka Okultyzmu |PLName=Occultism Sorceress
|-
|DE=Okkultmagierin |DEName=Occult Magician
| '''Skill Description:'''
|TH=นักเวทย์มนต์ดำ    |THName=Dark Magician
| Summons a stone monster from Hell, the first two hits stuns, while the third hit sends the target away from the stone. On special situation, it is possible for the fourth to seventh hit to reach the target.
}}
|-
| '''Skill Mastery:'''
| '''(5SP)''' The first two hits does 239% damage, while the rest (five hits) does 266% damage. During awakening, damage is decreased to 239%, but the amount of hits by more than five, possibly more than seven.
|-
| '''Prerequisites:'''
| '''40SP''' invested in skill tree
|-
| '''Info:'''
| Very useful on super-armored targets or stationary targets as it does full 7 hits at them (More during Awakening). It still does serious damage on target flying over the stone after the third or fourth hit due to Dark Mage's very high Magical Attack. Easily the deadliest 1st tier skill of all characters and borderline overpowered.
|}
 
<br>
 
{| width="0" cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse;"
|-
! Image
! colspan="2" | Dark Cloud
|-
| rowspan="7" | [[Image:AishaS27.png‎]]
| '''MP Usage:'''
| '''200 MP'''
|-
| '''Cooldown:'''
| '''10 seconds'''
|-
| '''Skill Description:'''
| Dispatch a poison cloud on where Dark Mage is standing. Upon contact, it does damage and inflicts the target with poison that lasts for 10 seconds (damage depends on target's level), while staying inside the cloud does more damage.
|-
| '''Skill Mastery:'''
| '''(5SP)''' Does 161% per hit inside dark cloud. (Lv 1)
|-
| '''Prerequisites:'''
| '''50SP''' invested in skill tree
|-
| '''Info:'''
| Not really useful. PvE only skill useful  on mobs that don't move , and players in PvP are not stupid enough to stay inside the cloud after first hit. Besides, the poison does not do much damage. Get Death Field ( locked skill ) instead of this , because Death Field offers debuff , higher damage , and wider range.
|}
 
<br>
 
{| width="0" cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse;"
|-
! Image
! colspan="2" | Death Field (LOCKED)
|-
| rowspan="7" | [[Image:AishaS2.png‎]]
| '''MP Usage:'''
| '''200 MP'''
|-
| '''Cooldown:'''
| '''10 seconds'''
|-
| '''Skill Description:'''
| 4 meter surrounding Dark Mage will receive damage and be inflicted with death status, '''which decreases the target's movement speed by 50% and is unable to use skills''', after a random amount of seconds, the target explodes and receives higher damage. Can be used in mid-air. Damage greatly increased based on the amount of targets on the same spot.
|-
| '''Skill Mastery:'''
| '''(5SP)''' 4 meter field that surrounds Dark Mage receives 944% Magical Attack damage, inflicts target with death status, which detonates the target at random time (most of the time instantaneous or after a few seconds), and does additional 1023% Magical Attack damage.
|-
| '''Prerequisites:'''
| '''60SP''' invested in skill tree and completed the '''2nd Skill Quest'''
|-
| '''Info:'''
| Easily the greatest field clearing skill Dark Mage has. The increased damage is proportionate to the amount of targets on the same spot or surrounding Dark Mage. Don't be surprised if a miniboss dies after the second explosion if he is surrounded by a lot of mobs with death status. A must get skill for Dark Mages.
|}
 
<br>
 
{| width="0" cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse;"
|-
! Image
! colspan="2" | Plasma Cutter
|-
| rowspan="7" | [[Image:AishaS31.png]]
| '''MP Usage:'''
| '''300 MP'''
|-
| '''Cooldown:'''
| '''30 seconds'''
|-
| '''Skill Description:'''
| Dark Mage points her finger forward and shoots a very long straight laser that reaches as far as the end of the stage and beyond. After the laser dissipates, Dark Mage has a long cooldown. Awakening increases the amount of laser she shoots. It does not knockdown.
|-
| '''Skill Mastery:'''
| '''(5SP)''' Deals '''128% damage per hit, during awakening, damage decreased to 105%, but the amount of lasers are 5 , 3 pointing forward , and 2 pointing outward.
|-
| '''Prerequisites:'''
| '''65SP''' invested in skill tree
|-
| '''Info:'''
| Another great field clearing skill. Dark mage fires a straight laser that does damage to everything the laser can reach. It has a weakness, it is straight, thus its not useful on stages with curves. It is not a good skill to spam, as its very long cooldown time allows enemies to counterattack you, especially during PvP, since it does not knockdown.
|}
 
<br>
 
{| width="0" cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse;"
|-
! Image
! colspan="2" | Aging (LOCKED)
|-
| rowspan="7" | [[Image:AishaS10.png‎]]
| '''MP Usage:''' 
| '''300 MP'''
|-
| '''Cooldown:'''
| '''30 seconds'''
|-
| '''Skill Description:'''
| Dark Mage conjures a chained dark ball, and throws it in front of her. Once the dark ball reaches the floor it explodes into a huge vertical wave that does chained damage on targets happened to be there. The target is inflicted with Aged status which decreases overall speed by 20%, decreased attack power by 40%, and their MP being drained continuously for 15 seconds
|-
| '''Skill Mastery:'''
| '''(5SP)''' Deals 414% per hit from the dark wave, and gets inflicted with aged status that decreased overall performance by 40% , and their MP is being drained continously for 15 seconds.
|-
| '''Prerequisites:'''
| '''65SP''' invested in skill tree and completed the '''3rd Skill Quest'''
|-
| '''Info:'''
| Its range is simillar to Meteor Call, yet bigger and hits much faster, decreasing chance of forced knockdown. Its debuff is super painful and often makes players relying on MP for attacks scream in pain. Useful for PvP, very situational in PvE. Requires aim. Recommended to get it if you have no other skills to add.
|}
 
<br>
 
<br>


<br>{{Characters}}
{{Characters}}
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