Wally's Underground Laboratory/de: Difference between revisions
Wally's Underground Laboratory/de (view source)
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{{DISPLAYTITLE:2- | {{DISPLAYTITLE: 2-X: Untergrundlabor}} | ||
{{Bearbeitung}} | {{Bearbeitung}} | ||
{{Languages|2-x}} | {{Languages|2-x}} | ||
{{DungeonPageDE | |||
| Color={{ColorSel|Village|2}} | |||
| SmallPic=2-x_(Renewal).png | |||
=Untergrundlabor | | BigPic=2x-newDE.jpg | ||
| DunName=Untergrundlabor | |||
| Quotation=Du betrittst das '''Untergrundlabor''' um die restlichen Nasod zu zerstören. Aus den Inneren des Schlosses hört man seltsame Maschinengeräusche. | |||
| | | Description=Deepest part of Wally's Underground Laboratory. Wally's last Nasod creation awakes. | ||
| LvNeed=60-75 | |||
| | | LvFit={{tabs|name=x|tab1=Normal|contents1=75 |tab2=Hölle|contents2=90}} | ||
| XEntryReq=<span style="display:none">{{</span> | |||
*Alle Dungeons in [[Elder/de|Elder]] auf Experte geschafft. | |||
*Have a Luto's Pass [[File:HQ_Shop_Item_113277.png|50px]] in your inventory. | |||
**2 Luto's Passes is needed when entering Hell mode. | |||
*Man muss Level 60 oder höher sein. | |||
<span style="display:none">}}</span> | |||
| Mob=<span style="display:none">{{</span> | |||
|[[File:Fire_Crossbow_Soldier.jpg|60px]] | |||
|'''Feuerarmbrust-Soldat''' - These crossbowmen are similar to those at [[2-5]], except it has high attack speed (when not in the '''Bunker'''), can activate super armor and shoot up to three arrows in a row. Their arrows can cause the burning ailment. Their super armor will end before they can attack. Also, whenever attacked they will gain super armor for the duration of their stun animation.<br> | |||
|- | |- | ||
| | |[[File:Poison_Crossbow_Soldier.jpg|60px]] | ||
|'''Giftarmbrust-Soldat''' - These crossbowmen are similar to those at [[2-5]], except it has high attack speed (when not in the '''Bunker'''), can activate super armor and shoot up to three arrows in a row. Their arrows can cause the poison ailment. Their super armor will end before they can attack.<br> | |||
|- | |- | ||
|[[File:Castle_2X.png|60px]] | |||
|'''Bunker''' - Ein Bunker der Soldaten in ihm beschützen kann. Sein auf der Hut vor dem Armbrustsoldaten, wenn du den Bunker zerstört! | |||
|- | |- | ||
| | |[[File:Royal_Guardian.jpg|60px]] | ||
|'''Leibgarde''' - These Knights are similar to '''Wally's Guardian''' in [[2-5]], but can activate super armor if hit 10 times. Their super armor will last until the end of their counter attack. These will randomly enter a defense stance when under attack. Their attack speed was significantly increased after the Hunting Fields patch.<br> | |||
|- | |- | ||
| | |[[File:Royal_Big_Brother.jpg|60px]] | ||
|'''Großer Antreiber''' - These Knights are similar to '''Vergent''' in [[2-5]] and will activate super armor if hit 10 times. Their super armor will last until the end of their counter attack. Their attack speed was significantly increased after the Hunting Fields patch.<br> | |||
|- | |- | ||
| | |[[File:Infected_Rat.jpg|60px]] | ||
|'''Laborratte''' - Their attack style is very similar to the Giant Phorus, but their attacks can poison you. (Except Bull Attack) | |||
|- | |- | ||
| | |[[File:Uool_2X.png|60px]] | ||
|'''??''' - These Knights are similar to '''Big Soldier''' in [[2-5]]. They use their metal gauntlets to punch you. | |||
|- | |- | ||
| | |[[File:Illy_2X.png|60px]] | ||
|'''??''' - These Knights are similar to '''Little Soldier''' in [[2-5]]. Careful, don't get stabbed by it! | |||
|- | |- | ||
| | |[[File:Mini_Wally_No._8_-Punch-.jpg|60px]] | ||
|'''Mini-Robo N82''' - These are smaller, brown colored variants of [[2-5|Wally No. 8]]. They have only the most basic abilities all Wally robots have on Normal Mode. They can hover, punch, use a spinning attack similar to [[Windmill]], and do a downward smash when they are hovering. In Hell and Luto Modes, a large amount of debris will fall randomly to either side of itself each time it smashes the ground.<br> | |||
|- | |- | ||
| | |[[File:Mini_Wally_No._8_-Laser-.jpg|60px]] | ||
|'''Mini-Robo N87''' - These are smaller, red colored variants of [[2-5|Wally No. 8]]. They will fire a large laser out of their heads. When they do, the screen will darken like it would if a player used a skill. The laser's hitbox forms a bit away from itself, making standing right in front of these as they are shooting perfectly safe.<br> | |||
|- | |- | ||
| | |[[File:Mini_Wally_No._8_-Missile-.jpg|60px]] | ||
|'''Mini Wally No.8 -Missle-''' - These are smaller, yellow colored variants of [[2-5|Wally No. 8]]. They will activate super armor and launch homing missiles out of both arms. In Hell and Luto Modes, they can also launch a spread of missiles into the air that will come down on both sides of itself (Similar to '''Wally No 8 MK2''' have). | |||
|- | |- | ||
| | |[[File:190mm_Howitzer.png|60px]] | ||
|'''190mm Howitzer''' - The Black Crow is equipped with an on board defense cannon, the 190mm Howitzer. | |||
''' | <span style="display:none">}}</span> | ||
| General=<span style="display:none">{{</span> | |||
|[[File:Fire_Crossbow_Soldier_Elite.png|60px]] | |||
|'''??''' | |||
| | |||
'''Notes:''' | |||
<br> | |||
-Has a stoic threshold of 25 hits. | |||
''' | |||
''' | |||
|- | |- | ||
| | |[[File:Poison_Crossbow_Soldier_Elite.png|60px]] | ||
|'''??''' | |||
| | |||
'''Notes:''' | |||
<br> | |||
-Has a stoic threshold of 25 hits. | |||
|- | |- | ||
| | |[[File:Royal_Guardian_Elite.png|60px]] | ||
|'''??''' | |||
''' | | | ||
'''Notes:''' | |||
<br> | <br> | ||
''' | -Has a stoic threshold of 25 hits. | ||
|- | |||
|[[File:Royal_Big_Brother_Elite.png|60px]] | |||
|'''??''' | |||
| | |||
'''Notes:''' | |||
<br> | <br> | ||
-Has a stoic threshold of 25 hits. | |||
|- | |||
|[[File:UoolElite.png|60px]] | |||
|'''??''' | |||
| | |||
'''Notes:''' | |||
<br> | |||
-Has a stoic threshold of 25 hits. | |||
|- | |||
|[[File:Illy_Elite.png|60px]] | |||
|'''??''' | |||
| | |||
'''Notes:''' | |||
<br> | |||
-Has a stoic threshold of 25 hits. | |||
<span style="display:none">}}</span> | |||
| MiniBoss=<span style="display:none">{{</span> | |||
|[[File:Wally_No._7.jpg|60px]] | |||
|'''Robo N7''' - '''Wally No. 7''' - is an upgraded form of '''[[2-5|Wally No. 8]]'''. This Nasod is now capable of using the same attacks faster and activating super armor during almost all of its attacks. | |||
| | |||
-''Thrust:'' Wally will spin his arms to attack you. | -''Thrust:'' Wally will spin his arms to attack you. | ||
<br> | <br> | ||
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<br> | <br> | ||
-''Homing Missile:'' One of his strongest moves, Wally will extend his arms and launch two guided missiles out of his hands that will home in on a random player. | -''Homing Missile:'' One of his strongest moves, Wally will extend his arms and launch two guided missiles out of his hands that will home in on a random player. | ||
<br> | |||
-''Laser!:'' His strongest move. Wally will fire out a massive yellow blast of energy out of his eye. It does tremendous damage all with incredible range. | |||
''' | '''Notes:''' | ||
<br> | <br> | ||
''' | -Has a stoic threshold of 25 hits. Instead of a normal reaction when reaching the Stoic Threshold, Wally No. 7 will instead use ''Thrust'', ''Smash'', ''Homing Missile'' or ''Laser!''. | ||
<br> | <br> | ||
-'' | -In Hell Mode, '''Wally No. 7''' will stoic after every 3 hits outside of super armor frames. Also, whenever it does a downward smash, debris will fall randomly to both sides of itself. | ||
<span style="display:none">}}</span> | |||
| Obstacle=<span style="display:none">{{</span> | |||
|[[File:2-3-trap2.jpg|60px]] | |||
|'''Bodenfalle''' - Es ist genau die selbe Bodenfalle, wie aus [[2-3/de|verschiedenen]] [[2-4/de|Elder]] [[2-5/de|Dungeons]]. Wenn man auf einer Bodenfalle stehen bleibt, dann schießen von unten ein paar Holzpfähle aus den Boden, welche einen Schaden verursachen. | |||
|- | |||
|[[File:2-3-trap1.jpg|60px]] | |||
|'''Dampffalle''' - Similar to that of [[2-3]], there will be vents that will exert steam at regular intervals that can damage you.<br> | |||
|- | |||
|[[File:Mini_Cannon.png|60px]] | |||
|'''Mini-Kanone''' - Fires explosives out of one of three cannons (Left, Up, and Right), generally fires from the cannon closest to the player. Similar to the ones that appear in [[4-1|4-1]]. | |||
<span style="display:none">}}</span> | |||
| Boss=<span style="display:none">{{</span> | |||
|[[File:NasodInspector.png|60px]] | |||
|'''Deus ex Nasod''' - After the [[The Evolution/3 - Secret Dungeon Reorganization|Secret Dungeon Reorganization]], all robot based monsters are much smaller, including the Nasod Inspector. The '''Nasod Inspector''' is the gargantuan blue robot boss found in Wally's Underground Laboratory. | |||
| | |||
===Defense Mode=== | |||
There is a '''Signal Lantern''' located at the center of '''Nasod Inspector''''s chest. At the beginning of the battle it is inactive. When damaged Nasod Inspector will activate it. | |||
<br> | <br> | ||
The color of lantern indicates the defense mode of '''Nasod Inspector''' and will change over time. | |||
<br> | <br> | ||
'''Yellow''' means Nasod Inspector is highly resistant to all physical attacks. | |||
<br> | <br> | ||
'''Note : The Physical Defense buff is currently bugged in Hell Mode. (It has an abnormal large additional Physical Defense so it will still deal low damage even with Stack III Water)''' | |||
<br> | <br> | ||
'''Blue''' means Nasod Inspector is highly resistant to all magical attacks. | |||
<br> | |||
The defense boost is high enough that all damage of the type it resists will be reduced to 1.(No Damage in KR) | |||
<br> | |||
===Moves=== | |||
'''Blue''' means Nasod Inspector is highly resistant to all magical attacks.<br> | |||
The defense boost is high enough that all damage of the type it resists will be reduced to 1.(No Damage in KR)<br> | |||
=== | |||
'''Fire Laser''': The Nasod Inspector can fire a beam of yellow laser (similar to that of the Cockatrigles in Velder) from his signal lantern across a long distance, dealing substantial damage. | '''Fire Laser''': The Nasod Inspector can fire a beam of yellow laser (similar to that of the Cockatrigles in Velder) from his signal lantern across a long distance, dealing substantial damage. | ||
<br>'''Cannon Fire''': The Nasod Inspector aims its cannon forward and fires, the attack is fairly short ranged but the damage is high. | <br> | ||
<br> '''Cannon Slam''': The Nasod Inspector slams his giant cannon vigorously onto the ground and fires, causing a series of giant explosions. This does extremely high damage, more so if you are carried along with the blast wave. Players hit by the cannon will be stunned for several seconds. Requires full mana bar to use, mana resets upon execution. | '''Cannon Fire''': The Nasod Inspector aims its cannon forward and fires, the attack is fairly short ranged but the damage is high. | ||
<br> '''Cannon Slam II''': The Nasod Inspector slams its arm into the ground and then follows up by slamming its giant cannon against the ground as well but does not fire. This hits closer to itself and both the arm and cannon can deal moderate damage as well as launching you a significant distance upwards. A danger of this attack is that it can launch you into multiple yellow flares for incredible damage. | <br> | ||
<br>'''Fire Yellow Flares''': The Nasod Inspector aims his mini-cannon towards the ceiling and fires, causing yellow flares to start floating down slowly. These flares do high damage. These flares will usually fall near the Nasod Inspector. | '''Cannon Slam''': The Nasod Inspector slams his giant cannon vigorously onto the ground and fires, causing a series of giant explosions. This does extremely high damage, more so if you are carried along with the blast wave. Players hit by the cannon will be stunned for several seconds. Requires full mana bar to use, mana resets upon execution. | ||
<br> '''Fire Blue Flares''': The Nasod Inspector aims his mini-cannon towards the ceiling and fires, causing blue flares to start dropping down to the floor quickly. These blue flares detonate after a set amount of time and do minor damage. These can fall anywhere and everywhere except for near the Nasod Inspector itself. | <br> | ||
<br> '''Crawl''': If you are too far away from the Nasod Inspector, it will put its arms on the ground and pull itself to you, then stumble and fall, then pick itself up again. This move can flatten you and cause moderate damage. | '''Cannon Slam II''': The Nasod Inspector slams its arm into the ground and then follows up by slamming its giant cannon against the ground as well but does not fire. This hits closer to itself and both the arm and cannon can deal moderate damage as well as launching you a significant distance upwards. A danger of this attack is that it can launch you into multiple yellow flares for incredible damage. | ||
<br> '''Defense Mode''': The Nasod Inspector will change its defense mode depending on its current remaining HP, the Signal Lantern will change color to indicate which defense mode it has entered. Whenever it does this it will recover a large amount of health. | <br> | ||
<br> '''System Crash''': When the Nasod Inspector's health is reduced to critical levels, the Nasod Inspector's attack speed and movement speed will be greatly increase like crazy and increase damage by 20% as if it were malfunctioning.<br> | '''Fire Yellow Flares''': The Nasod Inspector aims his mini-cannon towards the ceiling and fires, causing yellow flares to start floating down slowly. These flares do high damage. These flares will usually fall near the Nasod Inspector. | ||
{ | <br> | ||
! style="background: | '''Fire Blue Flares''': The Nasod Inspector aims his mini-cannon towards the ceiling and fires, causing blue flares to start dropping down to the floor quickly. These blue flares detonate after a set amount of time and do minor damage. These can fall anywhere and everywhere except for near the Nasod Inspector itself. | ||
<br> | |||
'''Crawl''': If you are too far away from the Nasod Inspector, it will put its arms on the ground and pull itself to you, then stumble and fall, then pick itself up again. This move can flatten you and cause moderate damage. | |||
<br> | |||
'''Defense Mode''': The Nasod Inspector will change its defense mode depending on its current remaining HP, the Signal Lantern will change color to indicate which defense mode it has entered. Whenever it does this it will recover a large amount of health. | |||
<br> | |||
'''System Crash''': When the Nasod Inspector's health is reduced to critical levels, the Nasod Inspector's attack speed and movement speed will be greatly increase like crazy and increase damage by 20% as if it were malfunctioning. | |||
<br> | |||
{{{!}} class="wikitable collapsible collapsed" style="width: 100%;" | |||
! style="background-color: {{ColorSel|Village|2}}; 1px 1px 1px black;" class="textfloat" colspan="12" | '''Tactics''' | |||
{{!}}- | |||
{{!}}[[File:Nasod_Inspector_pattern.png|705px]] | |||
The Nasod Inspector's pattern will follow the behavior as shown above. Health values are a rough approximate. An example of how the chart works: when the Nasod Inspector reaches | The Nasod Inspector's pattern will follow the behavior as shown above. Health values are a rough approximate. An example of how the chart works: when the Nasod Inspector reaches 80% HP, he will activate Magic Defense mode and will regain HP to 100%. | ||
The Nasod Inspector is always super armored and thus will not be stunned by attacks. It can however be frozen temporarily with Light Enchantment (petrifying) on weapons, Awakening, or freezing attacks like Blizzard Shower. | The Nasod Inspector is always super armored and thus will not be stunned by attacks. It can however be frozen temporarily with Light Enchantment (petrifying) on weapons, Awakening, or freezing attacks like Blizzard Shower. | ||
Line 136: | Line 177: | ||
A more advanced strategy is to knock Nasod Inspector's HP to just above a threshold where it will activate a defense mode and regenerate, then freeze it and deal enough damage to knock it down to the threshold of a different defense mode causing it to skip that phase. | A more advanced strategy is to knock Nasod Inspector's HP to just above a threshold where it will activate a defense mode and regenerate, then freeze it and deal enough damage to knock it down to the threshold of a different defense mode causing it to skip that phase. | ||
*The HP thresholds are 35.9, 31.2, 17.9, and 7.4 Bars. | |||
*The HP thresholds | **Knocking it from over 35.9 to under 31.2 will cause it to skip Magic Defense phase. | ||
**Knocking it from over | **Knocking it from over 17.9 to under 7.4 will cause it to skip Physical Defense phase. | ||
**Knocking it from over | |||
*An alternative to freezing the Nasod Inspector is to wait till it tries one of its downward cannon slam attacks, it cannot cancel out of that animation allowing players to use multiple skills before it can activate or change defense modes. | *An alternative to freezing the Nasod Inspector is to wait till it tries one of its downward cannon slam attacks, it cannot cancel out of that animation allowing players to use multiple skills before it can activate or change defense modes. | ||
**It is possible for it to "System Crash" and activate "Physical Defense Mode" at the same time if the skill chain reduces a large amount of HP while failing to kill it. | **It is possible for it to "System Crash" and activate "Physical Defense Mode" at the same time if the skill chain reduces a large amount of HP while failing to kill it. | ||
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If you fail to skip the Magical/Physical Defense Mode Phase (Meaning it will use Magical/Physical Defense Mode) you can break its defense by inflicting any defense reduction like [[Armor Break]], Water Element Enchant Debuff, or any active/passive skill which can reduce its defense. Wind orbs are also effective in nullifying its defense increase. | If you fail to skip the Magical/Physical Defense Mode Phase (Meaning it will use Magical/Physical Defense Mode) you can break its defense by inflicting any defense reduction like [[Armor Break]], Water Element Enchant Debuff, or any active/passive skill which can reduce its defense. Wind orbs are also effective in nullifying its defense increase. | ||
*Only Armor Break will be sufficient for you to deal significant damage on Hell difficulty or higher due to the increased defense from level difference. | *Only Armor Break will be sufficient for you to deal significant damage on Hell difficulty or higher due to the increased defense from level difference. | ||
{{!}}} | |||
<span style="display:none">}}</span> | |||
| XSet={{tabs|name=1|tab1=Mechanized MK-3|contents1={{:MechMK3/de}} |tab2=(Old) Mechanized MK-2|contents2={{:MechMK2/de}}}} | |||
| DBGM= | |||
[http://www.youtube.com/watch?v=HllUinDeBms '''''music016_stage''''']<br> | |||
[http://www.youtube.com/watch?v=UziS7hSB_W4 '''''music014_stage''''']<br> | |||
| | |||
| Mechanized MK- | |||
| | |||
| Mechanized MK-2 | |||
| | |||
| | |||
[http://www.youtube.com/watch?v=HllUinDeBms '''''music016_stage'''''] | |||
[http://www.youtube.com/watch?v=UziS7hSB_W4 '''''music014_stage'''''] | |||
[http://www.youtube.com/watch?v=pGkEWNkpvz4 '''''music015_boss'''''] | [http://www.youtube.com/watch?v=pGkEWNkpvz4 '''''music015_boss'''''] | ||
| DLBGM=[http://www.youtube.com/watch?v=UziS7hSB_W4 '''''music014_stage'''''] | |||
= | | BBGM=[http://www.youtube.com/watch?v=bwr500H-s0I '''''music025_boss'''''] | ||
[http://www.youtube.com/watch?v= | | Gallery= | ||
| | <gallery widths=150px heights=150px> | ||
File:Nasod_Inspector.jpg|Ein Bild von Deus ex Nasod. | |||
| | File:HQ_Boss_Wally7.png|Wally No. 7's Skill Cut in (Unused) | ||
File:Nasod_Inspector.jpg|Ein Bild von | |||
</gallery> | </gallery> | ||
| | | Video= | ||
[http://www.youtube.com/watch?v=DQBFmT2q9GA '''Blade Master VS Nasod Inspector'''] | [http://www.youtube.com/watch?v=DQBFmT2q9GA '''Blade Master VS Nasod Inspector'''] | ||
[http://www.youtube.com/watch?v=aK2gG_1Nucs '''NA ElOfficer Runs 2-x'''] | [http://www.youtube.com/watch?v=aK2gG_1Nucs '''NA ElOfficer Runs 2-x'''] | ||
|} | | Trivia=<span style="display:none">{{</span> | ||
*In the past Nasod Inspector's defense modes would merely boost its defense slightly instead of giving it enough defense to be completely immune to a damage type, it would change defense modes more often and regain much less HP from each mode change. | |||
< | *There also used to be a third platform on the left which was high enough that none of Nasod Inspector's attacks could reach it with exception of its Yellow Flares, allowing players to attack it with near impunity. Yellow Flares while dealing much less damage than they did now fall in two waves, one wave falling much faster than the other. | ||
*In the absolute earliest versions of this dungeon there was no Nasod Inspector, instead a larger version of the Wally #7 Mk.II which now serves as the mid-boss would fight alongside a Red and Yellow Mini Wally in its place. Also in this version many of the enemy spawns were different (it included many Ghost Mages and player-sized Giant Rats) and the stage went straight to the boss after the sewer portion. | |||
<span style="display:none">}}</span> | |||
}} |