Guard: Difference between revisions
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| [[Image:SI_GUARD.png]] | | [[Image:SI_GUARD.png]] | ||
| '''[Active]''' Chung | | '''[Active]''' Decrease the damage reduction on [[Chung%27s_Features#Heavy_Stance|'''Heavy Stance''']]. | ||
Hold down the skill key to block attacks from in front of you. (Cost 4 MP/sec). You can begin counter with either Z or X. (During this, you are unable to be knockdown.) | |||
When you press the skill key, you use a cannonball to inflict damage on enemies in front and behind of you. | |||
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! Skill Level !! Level Required !! Heavy Stance Attenuation !! Blast (Magical) !! Ammo Usage !! MP Usage !! Cooldown | ! Skill Level !! Level Required !! Heavy Stance Attenuation !! Blast (Magical) !! Ammo Usage !! MP Usage !! Cooldown | ||
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| align="left" | 1 || rowspan="2" | 25 || 74% || rowspawn =2 | 161% || rowspan="21" | 0-1 || rowspan="21" | | | align="left" | 1 || rowspan="2" | 25 || 74% || rowspawn =2 | 161% || rowspan="21" | 0-1 || rowspan="21" | 4 MP per second || rowspan="21" | 6 Seconds | ||
|- | |- | ||
| align="left" | 2 || 75% || 166% | | align="left" | 2 || 75% || 166% | ||
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*If you are attacked while guarding, the KD counter will still increase. | *If you are attacked while guarding, the KD counter will still increase. | ||
*If the KD counter reached its limit while you are guarding, you will not be knocked down. | *If the KD counter reached its limit while you are guarding, you will not be knocked down. | ||
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== Trivia == | |||
*As long as you are near a wall, you can guard against any move (exceptions are moves like [[Rune Slayer]]'s XZZ that hit behind you, otherwise, this skill works normally). | |||
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*07/17/2014 KR | *07/17/2014 KR | ||
**Noted: Error where it countered without going into hit confirm animation fixed. | **Noted: Error where it countered without going into hit confirm animation fixed. | ||
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{{FGSkills}} | {{FGSkills}} | ||
[[Category:First Job Active Skills]] | [[Category:First Job Active Skills]] |