Sandstorm: Difference between revisions

2,256 bytes added ,  30 March 2012
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== Skill Information  ==
== Skill Information  ==
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{{VersionTabs
|-
|NA=
| style="border-style: solid; border-width: 1px; background-color:#FCBCBC" | '''Skill Level'''
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
| style="border-style: solid; border-width: 1px; background-color:#FCBCBC" | <center>'''Damage (Per Hit)'''</center>
{{!}}-
| style="border-style: solid; border-width: 1px; background-color:#FCBCBC" | '''Accuracy Decrease'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#FCBCBC" {{!}} '''Skill Level'''
| style="border-style: solid; border-width: 1px; background-color:#FCBCBC" | '''Hits'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#FCBCBC" {{!}} <center>'''Damage (Per Hit)'''</center>
| style="border-style: solid; border-width: 1px; background-color:#FCBCBC" |
{{!}} style="border-style: solid; border-width: 1px; background-color:#FCBCBC" {{!}} '''Accuracy Decrease'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#FCBCBC" {{!}} '''Hits'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#FCBCBC" {{!}}
<span style="font-weight: bold;">MP</span><br />
<span style="font-weight: bold;">MP</span><br />
| style="border-style: solid; border-width: 1px; background-color:#FCBCBC" |
{{!}} style="border-style: solid; border-width: 1px; background-color:#FCBCBC" {{!}}
<span style="font-weight: bold;">Cooldown</span><br />
<span style="font-weight: bold;">Cooldown</span><br />


|-
{{!}}-
| style="border-style: solid; border-width: 1px;" | 1
{{!}} style="border-style: solid; border-width: 1px;" {{!}} 1
| style="border-style: solid; border-width: 1px;" rowspan="1" | 100% Physical Damage
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 100% Physical Damage
| style="border-style: solid; border-width: 1px;" rowspan="1" | <center>-20%</center>
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} <center>-20%</center>
| style="border-style: solid; border-width: 1px;" rowspan="5" | <center>11 Hits</center>
{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} <center>11 Hits</center>
| style="border-style: solid; border-width: 1px;" rowspan="5" | <center>200MP</center>
{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} <center>200MP</center>
| style="border-style: solid; border-width: 1px;" rowspan="5" | <center>10 Seconds</center>
{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} <center>10 Seconds</center>
|-
{{!}}-
| style="border-style: solid; border-width: 1px;" | 2
{{!}} style="border-style: solid; border-width: 1px;" {{!}} 2
| rowspan="1" | 120% Physical Damage
{{!}} rowspan="1" {{!}} 120% Physical Damage
| rowspan="1" | <center>-21%</center>
{{!}} rowspan="1" {{!}} <center>-21%</center>
|-
{{!}}-
| style="border-style: solid; border-width: 1px;" | 3
{{!}} style="border-style: solid; border-width: 1px;" {{!}} 3
| rowspan="1" | 140% Physical Damage
{{!}} rowspan="1" {{!}} 140% Physical Damage
| rowspan="1" | <center>-22%</center>
{{!}} rowspan="1" {{!}} <center>-22%</center>
|-
{{!}}-
| style="border-style: solid; border-width: 1px;" | 4
{{!}} style="border-style: solid; border-width: 1px;" {{!}} 4
| rowspan="1" | 160% Physical Damage
{{!}} rowspan="1" {{!}} 160% Physical Damage
| rowspan="1" | <center>-23%</center>
{{!}} rowspan="1" {{!}} <center>-23%</center>
|-
{{!}}-
| style="border-style: solid; border-width: 1px;" | 5 (M)
{{!}} style="border-style: solid; border-width: 1px;" {{!}} 5 (M)
| rowspan="1" | 190% Physical Damage
{{!}} rowspan="1" {{!}} 190% Physical Damage
| rowspan="1" | <center>-24%</center>
{{!}} rowspan="1" {{!}} <center>-24%</center>
|}
{{!}}}


<br>
|KR=
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{{!}}-
{{!}} style="border-style: solid; border-width: 1px; background-color:#FCBCBC" {{!}} '''Skill Level'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#FCBCBC" {{!}} <center>'''Damage (Per Hit)'''</center>
{{!}} style="border-style: solid; border-width: 1px; background-color:#FCBCBC" {{!}} '''Accuracy Decrease'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#FCBCBC" {{!}} '''Hits'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#FCBCBC" {{!}}
<span style="font-weight: bold;">MP</span><br />
{{!}} style="border-style: solid; border-width: 1px; background-color:#FCBCBC" {{!}}
<span style="font-weight: bold;">Cooldown</span><br />
 
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" {{!}} 1
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 100% Physical Damage
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} <center>-20%</center>
{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} <center>11 Hits</center>
{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} <center>200MP</center>
{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} <center>10 Seconds</center>
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" {{!}} 2
{{!}} rowspan="1" {{!}} 120% Physical Damage
{{!}} rowspan="1" {{!}} <center>-21%</center>
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" {{!}} 3
{{!}} rowspan="1" {{!}} 140% Physical Damage
{{!}} rowspan="1" {{!}} <center>-22%</center>
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" {{!}} 4
{{!}} rowspan="1" {{!}} 160% Physical Damage
{{!}} rowspan="1" {{!}} <center>-23%</center>
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" {{!}} 5 (M)
{{!}} rowspan="1" {{!}} 190% Physical Damage
{{!}} rowspan="1" {{!}} <center>-24%</center>
{{!}}}
 
}}




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