Giga Stream: Difference between revisions
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<div style="float: right;">{{#ev:youtube|t3JsHKZh0PM|300}}</div> | <div style="float: right;">{{#ev:youtube|t3JsHKZh0PM|300}}</div> | ||
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | {| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | ||
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|} | |} | ||
{ | == Requirements == | ||
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;" | |||
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< | | align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE"| '''Class''' | ||
| align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE"| '''Master''' | |||
| align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE"| '''SP Requirement''' | |||
| align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE"| '''Skill Requirement''' | |||
|- | |||
| [[Code Electra]] | |||
| <center>Lv5</center> | |||
| <center>65 SP</center> | |||
| <center>[[Particle Ray]]</center> | |||
|} | |||
== Skill Information == | == Skill Information == | ||
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{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;" | {| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;" | ||
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! style="border-style: solid; border-width: 1px; background-color:" scope="col" rowspan="2" | Skill Level | ! style="border-style: solid; border-width: 1px; background-color:#FF93AE" scope="col" rowspan="2" | Skill Level | ||
! style="border-style: solid; border-width: 1px; background-color:" scope="col" | ! style="border-style: solid; border-width: 1px; background-color:#FF93AE" scope="col" colspan="2" | Magic Damage | ||
! style="border-style: solid; border-width: 1px; background-color:" scope="col" rowspan="2" | | ! style="border-style: solid; border-width: 1px; background-color:#FF93AE" scope="col" rowspan="2" | Max Hits | ||
! style="border-style: solid; border-width: 1px; background-color:" scope="col" | ! style="border-style: solid; border-width: 1px; background-color:#FF93AE" scope="col" rowspan="2" | Range | ||
! style="border-style: solid; border-width: 1px; background-color:" scope="col" rowspan="2" | Beam Diameter Increase | ! style="border-style: solid; border-width: 1px; background-color:#FF93AE" scope="col" rowspan="2" | Beam Diameter Increase | ||
! style="border-style: solid; border-width: 1px; background-color:" scope="col" rowspan="2" | Damage Increase | ! style="border-style: solid; border-width: 1px; background-color:#FF93AE" scope="col" rowspan="2" | Damage Increase | ||
! style="border-style: solid; border-width: 1px; background-color:" scope="col" rowspan="2" | | ! style="border-style: solid; border-width: 1px; background-color:#FF93AE" scope="col" rowspan="2" | MP Usage | ||
! style="border-style: solid; border-width: 1px; background-color:" scope="col" rowspan="2" | | ! style="border-style: solid; border-width: 1px; background-color:#FF93AE" scope="col" rowspan="2" | Cooldown | ||
|- | |- | ||
! style="border-style: solid; border-width: 1px; background-color:" | Normal | ! style="border-style: solid; border-width: 1px; background-color:#FF93AE" | Normal | ||
! style="border-style: solid; border-width: 1px; background-color:" | Awakened | ! style="border-style: solid; border-width: 1px; background-color:#FF93AE" | Awakened | ||
|- | |- | ||
| align="center" style="border-style: solid; border-width: 1px;" | 1 | | align="center" style="border-style: solid; border-width: 1px;" | 1 | ||
| align="center" style="border-style: solid; border-width: 1px; | | align="center" style="border-style: solid; border-width: 1px;" | | ||
| align="center" style="border-style: solid; border-width: 1px; | | align="center" style="border-style: solid; border-width: 1px;" | | ||
| align="center" style="border-style: solid; border-width: 1px;" | | | align="center" style="border-style: solid; border-width: 1px;" rowspan="5" | Normal/Amplify Mode - 10 hits<br>Spectrum Mode - 30 hits | ||
| align="center" style="border-style: solid; border-width: 1px;" | | | align="center" style="border-style: solid; border-width: 1px;" rowspan="5" | 3000 | ||
| align="center" style="border-style: solid; border-width: 1px;" rowspan=" | | align="center" style="border-style: solid; border-width: 1px;" rowspan="5" | 400% | ||
| align="center" style="border-style: solid; border-width: 1px;" rowspan=" | | align="center" style="border-style: solid; border-width: 1px;" rowspan="5" | 100% | ||
| align="center" style="border-style: solid; border-width: 1px;" rowspan=" | | align="center" style="border-style: solid; border-width: 1px;" rowspan="5" | 300 MP | ||
| align="center" style="border-style: solid; border-width: 1px;" rowspan=" | | align="center" style="border-style: solid; border-width: 1px;" rowspan="5" | 30 Seconds | ||
|- | |- | ||
| align="center" style="border-style: solid; border-width: 1px;" | 2 | | align="center" style="border-style: solid; border-width: 1px;" | 2 | ||
| align="center" style="border-style: solid; border-width: 1px;" | | | align="center" style="border-style: solid; border-width: 1px;" | | ||
| align="center" style="border-style: solid; border-width: 1px;" | | | align="center" style="border-style: solid; border-width: 1px;" | | ||
|- | |- | ||
| align="center" style="border-style: solid; border-width: 1px;" | 3 | | align="center" style="border-style: solid; border-width: 1px;" | 3 | ||
| align="center" style="border-style: solid; border-width: 1px;" | | | align="center" style="border-style: solid; border-width: 1px;" | | ||
| align="center" style="border-style: solid; border-width: 1px;" | | | align="center" style="border-style: solid; border-width: 1px;" | | ||
|- | |- | ||
| align="center" style="border-style: solid; border-width: 1px;" | 4 | | align="center" style="border-style: solid; border-width: 1px;" | 4 | ||
| align="center" style="border-style: solid; border-width: 1px;" | | | align="center" style="border-style: solid; border-width: 1px;" | | ||
| align="center" style="border-style: solid; border-width: 1px;" | | | align="center" style="border-style: solid; border-width: 1px;" | | ||
|- | |- | ||
| align="center" style="border-style: solid; border-width: 1px;" | 5(M) | | align="center" style="border-style: solid; border-width: 1px;" | 5(M) | ||
| align="center" style="border-style: solid; border-width: 1px;" | | | align="center" style="border-style: solid; border-width: 1px;" | 190% | ||
| align="center" style="border-style: solid; border-width: 1px;" | | | align="center" style="border-style: solid; border-width: 1px;" | 292% | ||
|} | |} | ||
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**The force field will be sustained for a while and can be made use of to amplify other beams. | **The force field will be sustained for a while and can be made use of to amplify other beams. | ||
*The effects of the beam are not amplified until it passes through the force field(s), so it is recommended that you distance yourself accordingly for maximum effectiveness. | *The effects of the beam are not amplified until it passes through the force field(s), so it is recommended that you distance yourself accordingly for maximum effectiveness. | ||
*Using this skill on a stoic oppenent at point-blank range limits your damage potential substantially. | *Using this skill on a stoic oppenent at point-blank range limits your damage potential substantially. | ||
*After the 29 March kr Patch, the damage decreased from 229% to 190%(Awaken 359% to 292%) | |||
{{CLSkills}} | {{CLSkills}} | ||
[[Category:Code_Electra_Skills]] | [[Category:Code_Electra_Skills]] |