Evan0225

Joined 1 September 2014
Data gathered on Queen's Core.
(Data gathered on Queen's Core.)
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*'''Spectrum mode''' requires [[Spectrum Dynamics]] while '''Induction''' mode requires [[Ultra Optical Investigation]]. These are obtained through [[Code Electra]] and [[Code Battle Seraph]].
*'''Spectrum mode''' requires [[Spectrum Dynamics]] while '''Induction''' mode requires [[Ultra Optical Investigation]]. These are obtained through [[Code Electra]] and [[Code Battle Seraph]].
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== Queen's Core MP Regeneration Rate ==
After more testing.
NOTE: I am assuming that it takes 7 hits to reach next core level. I know this is not true since I sometimes get 8 hits to next core level. This means that the hits to next level from Z/X attacks is a decimal (7~8). This may have something to do with damage percentage but I do not know yet.
Active skills will contribute to generating the new core even after it procs the core.
If that contribution to the new core exceeds the hits to next core level, the new core will not receive any contribution.
Ex. If core is level 1 and has 5 hits into it and an active makes it reach 7 (meaning core level 2), the new core will start with no contribution to level 1 core.
Core Level
1: 30MP; 40MP if you use the starting core on awakening because it is level 1 core plus 2 hits are counted towards the next level core.
2: 60MP
3: 90MP; 100MP if you max the charge. To max charge you need to hit 1~2 times upon reaching core level 3.
Each attack from Z/X is approximately 4.5MP. Not sure about exact value.
I came to the conclusion that the MP gain is linear and Elwiki is partially incorrect since it didn't account for these mechanics.
Edit: While the core is attacking, all attacks will still contribute to the new level 1 core. The only catch is that if you have enough to generate a level 1 core but the core is still attacking and it cannot spawn, all contribution towards level 1 core is lost.
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