Sharp Fall: Difference between revisions
→Tips and Details
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*Shockwave part has an incredibly wide hitbox frame (roughly 3-4 meters on both sides of Rena) and stays for approximately two seconds after impact. | *Shockwave part has an incredibly wide hitbox frame (roughly 3-4 meters on both sides of Rena) and stays for approximately two seconds after impact. | ||
*Useful in PvP, but is generally dropping in favor of [[Crescent Kick]] in PvE. | *Useful in PvP, but is generally dropping in favor of [[Crescent Kick]] in PvE. | ||
*When stun is applied to an enemy with Super Armor, damage will not remove the stun effect like normal. | |||
**This makes it useful in niche scenarios in which your team has no players capable of dealing with enemies that have the Super Armor buff. In combination with [[Siege]], one can quickly and safely take care of even the most dangerous enemy. | |||
{{CRSkills}} | {{CRSkills}} |