Sharpshooter Syndrome: Difference between revisions

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__NOTOC__{{Languages|Sharpshooter Syndrome}}
__NOTOC__{{Languages|Sharpshooter Syndrome}}
<div style="float: right;">{{#ev:youtube|nAe5FV2Sg94|300}}</div>
{{ForceSkillTabs
|Character=Chung
}}
{{#ev:youtube|FoQORn-dUs4|400|right}}
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| [[File:SI_POCALADBOLG.png]]
| [[File:SI POCALADBOLG.png]]
| '''[Special Active]''' Emit a Sharpshooter Aura.
| {{SkillType|SA|S}} Emit a Sharpshooter Aura that damages nearby enemies and grants {{se|030|Sharpshooter Syndrome|type=pb}} buff to allies.
|-
|
| {{SkillText|True|SpeedDamage}}
|}
|}
<br>
<br>
{{clearfix}}


== Requirements ==
== Requirements ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|- style="background:{{ColorSel|CharLight|Chung}}"
! Class              !! Master !! Level Required !! SP Cost per Level !! Alternative
|-
|-
| [[Deadly Chaser]] || Lv. 20 || 45            || 4                || [[Comet Crasher]]
! Class !! Level Required
|-
| [[Shooting Guardian]] || 25
|}
|}
<br>
<br>


== Skill Information ==
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! rowspan="2" | Skill Level !! rowspan="2" | Level Required !! rowspan="2" | Aura Release<br> (Magical) !! colspan="4" | Sharpshooter !! rowspan="2" | Max Hits !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
! rowspan="2" | Mode !! rowspan="2" | Energy Release (Magical) !! colspan="4" | {{se|030|Sharpshooter Syndrome||pb}} !! rowspan="2" | Max Hits !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! Critical Rate !! Add. Damage !! Headshot Chance !! Duration
! Magical Attack Increase {{stat|m}} !! Action Speed Increase {{stat|n}} !! Headshot Chance Increase !! Duration
|-
|-
| align="left" | 1 || rowspan="2" | 45 || 282% || colspan="2" | +10% || 15% || 20 seconds || rowspan="9" | 5 || rowspan="9" | 150 MP || rowspan="9" | 18 seconds
| colspan="9" | '''Normal'''
|-
|-
| align="left" | 2 || 294% || colspan="2" | +12% || 17.5% || 22 seconds
| {{PvE}} || 510% || 20% || rowspan="2" | 20% || rowspan="2" | 15% || rowspan="2" | 30 Seconds || rowspan="2" | 7 || rowspan="2" | 150 MP || rowspan="2" | 12 Seconds
|-
|-
| align="left" | 3 || 48 || 306% || colspan="2" | +14% || 20% || 24 seconds
| {{PvP}} || 96% || 10%
|-
|-
| align="left" | 4 || 52 || 318% || colspan="2" | +16% || 22.5% || 26 seconds
| colspan="9" | '''[Enhanced]'''
|-
|-
| align="left" | 5 || 56 || 330% || colspan="2" | +18% || 25% || 28 seconds
| {{PvE}} || 561% || 20% || rowspan="2" | 20% || rowspan="2" | 15% || rowspan="2" | 30 Seconds || rowspan="2" | 7 || rowspan="2" | 150 MP || rowspan="2" | 12 Seconds
|-
|-
| align="left" | 6 || 60 || 342% || colspan="2" | +20% || 27.5% || 30 seconds
| {{PvP}} || 107% || 10%
|}
<br>
 
=== Affected Commands ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|-
|-
| align="left" | 7 || 64 || 354% || colspan="2" | +22% || 30% || 32 seconds
! [[Shooting Guardian]] !! [[Deadly Chaser]] !! [[Fatal Phantom]]
|-
|-
| align="left" | 8 || 68 || 366% || colspan="2" | +24% || 32.5% || 34 seconds
| {{CX}}{{CIO|Z}}{{CZ}} || {{CIO|X}} || {{CX}}{{CZ}}{{CIO|X}}
|-
|-
| align="left" | 9 || 72 || 378% || colspan="2" | +26% || 35% || 36 seconds
| {{CDR}}{{CZ}}{{CIO|X}}{{CIO|ConX|Con}}{{CZ}} || {{CDRU}}{{CX}}{{CIO|ConX|Con}} || {{CDRU}}{{CX}}{{CConX}}{{CIO|X}}
|-
| || {{CDR}}{{CX}}{{CIO|X}}{{CX}} ||
|-
| || {{CZ}}{{CZ}}{{CX}}{{CIO|X}}{{CX}} ||  
|}
|}
<br>
== [[Skill Traits]] ==
{{Traits|Chung|Sharpshooter Syndrome|Killing Blow (1), Gigantic|duration=30|duration1=110|120}}
<br>
== Total Damage ==
{{Damage|true|Chung
|dmg=561
|pvp_dmg=107
|hits=7
}}
<br>
<br>


== Tips and Details ==
== Tips and Details ==
[[Image:Headshot.png|thumb|Head Shot Icon.]]
[[File:Headshot.png|thumb|Head Shot Icon]]
*The buff will also affect all party members, as well as players who are not the in party, but are within the range of the skill.
*When '''Sharpshooter Syndrome''' is active, there is a chance that a Silver Shooter shot will deal double damage.  
*There is a minor bug where if you cast the skill as soon as you get hit, it cancels out and there will be no effect. If you wait a few seconds, it will show yourself releasing the aura.
**If a shot has double damage properties, a Head Shot icon will appear above the target.
*After the [[Deadly Chaser]] revamp, when '''Sharpshooter Syndrome''' is active, there will be a chance that each shot does extra damage.  
**The double damage chance also applies to any other [[Shooting Guardian]]/[[Deadly Chaser]]/[[Fatal Phantom]].
**If a shot has extra damage properties, a head shot icon will appear on top of the targets head.
**This does not affect skills.
**Strangely enough, [[Head Shot]] is not affected by the extra damage chance and can only inflict head shot with its skill note.
*Oddly, it appears that all of [[Deadly Chaser]]'s bullet combos except {{CDR}}{{CZ}}{{CX}}{{CConX}} and {{CZ}}{{CZ}}{{CX}}{{CX}} have approximately double the displayed Headshot chance (or alternatively, said combos have a smaller chance).
*If the skill is canceled by being attacked or a room transition as you activate the skill, the aura will instead release the next time you use a Special Active, dealing damage and pulling enemies as normal, but without providing its buff.
<br>
<br>


== Updates ==
== Trivia ==
*07/28/2011 KR
*The NA Tooltip mistakenly calls the buff "Sharpshooter Vision".
** Increased buff duration.
<br>
** Decreased damage output and MP consumption.
 
*03/29/2012 KR
==Updates==
** Increased damage output.
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung updates-table"
** Drags target towards center.
|-
*02/14/2013 KR
! colspan=2 | Date !! colspan=2 | Changes
** Increased damage output, Critical rate, and Accuracy.
|-
** Added chance to inflict Head Shot status.
! KR !! NA !! PvE !! PvP
*07/10/2014 KR
|-
** Damage increased.
| 01/27/2011 || 06/27/2012 || colspan=2 align="left" |
** Cooldown decreased from 26 to 18 seconds.
*'''Sharpshooter Syndrome''' added.
** MP cost decreased to 150.
|-
** Skill effect revamped.
| 07/28/2011 || - || colspan=2 align="left" |
*02/05/2015 KR
*{{buff|Increased buff duration.}}
**Critical Rate Increase decreased.
*{{buff|MP Usage decreased.}}
**Add. Damage decreased.
*{{nerf|'''Damage''' decreased.}}
**Duration decreased.
|-
*04/20/2015 KR
| 03/29/2012 || - || colspan=2 align="left" |
**Skill's hitbox changes to follow the visual effect, so the hitbox becomes smaller.
*{{buff|'''Damage''' increased.}}
*{{buff|Drags target towards center.}}
|-
| 02/14/2013 || - || colspan=2 align="left" |
*{{buff|'''Damage''' increased.}}
*{{buff|Critical Rate and Accuracy increased.}}
*{{buff|Added chance to inflict Head Shot status.}}
|-
| 07/10/2014 || - || colspan=2 align="left" |
*{{buff|'''Damage''' increased.}}
*{{buff|Cooldown decreased from 26 to 18 seconds.}}
*{{buff|MP cost decreased to 150.}}
*Skill effect revamped.
|-
| 02/05/2015 || - || colspan=2 align="left" |
*{{nerf|Critical Rate Increase decreased.}}
*{{nerf|Add. Damage decreased.}}
*{{nerf|Duration decreased.}}
|-
| 04/20/2015 || - || colspan=2 align="left" |
*{{nerf|Skill's hitbox changes to follow the visual effect, so the hitbox becomes smaller.}}
|-
| 08/20/2015 || 01/27/2016 || colspan=2 align="left" |
*{{nerf|Sharpshooter buff effects decreased.}}
*{{nerf|Duration decreased.}}
*Moved from [[Deadly Chaser]] to [[Shooting Guardian]].
*Skill effect revamped.
|-
| 02/04/2016 || 03/16/2016 || colspan=2 align="left" |
*Fixed Head Shot not working on {{CX}}{{CZ}}{{CZ}}{{CZ}} command.
|-
| 06/30/2016 || 07/13/2016 || colspan=2 align="left" |
*{{buff|Critical Rate Increase increased.}}
*{{buff|Add. Damage increased.}}
*{{buff|Duration increased.}}
|-
| 01/12/2017 || 01/24/2017 || colspan=2 align="left" |
*{{buff|'''Damage''' increased.}}
|-
| 04/27/2017 || 05/10/2017 || colspan=2 align="left" |
*{{buff|'''Damage''' increased.}}
|-
| 02/22/2018 || 04/18/2018 || align="left" |
*{{buff|'''Damage''' increased.}}
| align="left" |
*{{nerf|'''Damage''' decreased.}}
|-
| 08/01/2019 || 08/28/2019 || colspan=2 align="left" |
*{{buff|Magical Attack Increase effect added.}}
*{{buff|Action Speed Increase effect added.}}
*{{nerf|Critical Rate Increase effect removed.}}
*{{nerf|Add. Damage Increase effect removed.}}
|-
| 07/08/2021 || 08/04/2021 || colspan=2 align="left" |
*{{nerf|No longer applies buff to allies.}}
|-
| 03/17/2022 || 04/13/2022 || colspan=2 align="left" |
*Fixed Awakening Cast speed slowing down.
|-
| 11/09/2023 || 12/06/2023 || colspan=2 align="left" |
*{{buff|Applies buff to allies.}}
|}
<br>
<br>


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|Color={{ColorSel|CharLight|Chung}}
|Color={{ColorSel|CharLight|Chung}}
|KR=샤프슈터 신드롬  |KRName=Sharpshooter Syndrome
|KR=샤프슈터 신드롬  |KRName=Sharpshooter Syndrome
|FR=Syndrome du sniper |FRName=Sniper syndrome
|FR=Syndrome du sniper |FRName=Sharpshooter Syndrome
|JP=シャープシューターシンドローム |JPName=Sharpshooter Syndrome
|CN=综合神枪 |CNName=Comprehensive Gunslinger
|DE=Scharfschützen-Syndrom |DEName=Sharpshooter Syndrome
|ES=Síndrome del francotirador |ESName=Sharpshooter Syndrome
|IT=Sindrome del Cecchino |ITName=Sharpshooter Syndrome
|PL=Syndrom Snajpera |PLName=Sniper Syndrome
|BR=Síndrome do Atirador de Elite |BRName=Sharpshooter Syndrome
}}
}}
<br>
<br>
{{DCSkills}}
{{SkillNav - Shooting Guardian}}
[[Category:Second Job MP2 Tier Skills]]
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