Lunatic Scud: Difference between revisions
→Tips and Details
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*At level 2, this skill can do, more or less, 16168% Magical Damage if all hits were to connect. | *At level 2, this skill can do, more or less, 16168% Magical Damage if all hits were to connect. | ||
*The stun gun effect may look like "Atomic Blaster- Plasma Gun" with a larger range, but it actually fires out mini electron balls which will home on targets and stun them. | *The stun gun effect may look like "Atomic Blaster- Plasma Gun" with a larger range, but it actually fires out mini electron balls which will home on targets and stun them. | ||
*When firing out missiles, there are a few missiles that will home | *When firing out missiles, there are a few missiles that will home onto the targets instead of exploding immediately after firing. | ||
*Eve can move before the skill ends which can be used to catch and start a new combo, because the skill will launch the enemies toward Eve if they were caught inside the explosion zone(not outside). | *Eve can move before the skill ends which can be used to catch and start a new combo, because the skill will launch the enemies toward Eve if they were caught inside the explosion zone(not outside). | ||