Evan0225
Joined 1 September 2014
m
Text replacement - "CBSNEW" to "Icon - Code Battle Seraph"
m (→El Crystal Spectrum Effects: Spelling is OP.) |
Gameboy224 (talk | contribs) m (Text replacement - "CBSNEW" to "Icon - Code Battle Seraph") |
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Eve}}" | |- style="background:{{ColorSel|CharLight|Eve}}" | ||
! Server !! IGN !! Class | ! Server !! IGN !! Class | ||
|- | |- | ||
| ''NA'' || '''StepInfinity''' || [[Image: | | '''NA''' || '''StepInfinity''' || [[Image:Icon - Code Battle Seraph.png]] | ||
|} | |} | ||
== Bugs, Glitches, Etc. == | == Bugs, Glitches, Etc. == | ||
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| align="left"| Fusion || 0.25 || 0.5 || 6 (3) || 1.5 || 2.7 | | align="left"| Fusion || 0.25 || 0.5 || 6 (3) || 1.5 || 2.7 | ||
|} | |} | ||
* | |||
*Amplify | |||
**Bigger hit area for all affected projectiles. | |||
*Spectrum | |||
**Increased spread of projectiles. | |||
*Induction | |||
**Shortest range for Taser Pilum | |||
**If there is no initial target when passing through force field, it will track for targets until one is found during the entire duration. | |||
***If the initial target dies, it will track for new targets nearby if any. If none, it will lose tracking even if new targets appear. | |||
*Fusion | |||
**Shortest range for Taser Pilum | |||
**If there is no initial target when passing through force field, it will lose tracking even if new targets appear. | |||
***If the initial target dies, it will track for new targets nearby if any. If none, it will lose tracking even if new targets appear. | |||
== Queen's Core MP Regeneration Rate == | == Queen's Core MP Regeneration Rate == | ||
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*For MP gain per hit in skills, it seems that some skills have a base MP gain on the first target hit plus diminished MP gain for any extra targets hit if they are very close in proximity together. I am currently experimenting on this. | *For MP gain per hit in skills, it seems that some skills have a base MP gain on the first target hit plus diminished MP gain for any extra targets hit if they are very close in proximity together. I am currently experimenting on this. | ||
**I think it may be attacks that have splash vs. attacks that have a set number hits. | **I think it may be attacks that have splash vs. attacks that have a set number hits. | ||
== EXP Gain Mechanics == | |||
*'''Note that this is incomplete.''' | |||
*Current progress: http://puu.sh/t3HHp/52d60e98b5.png | |||
**Missing: Guild EXP skill. |